Add mention of gwScript to external OS projects.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@142960 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/docs/ReleaseNotes.html b/docs/ReleaseNotes.html
index 3b4bcf6..5fc83e0 100644
--- a/docs/ReleaseNotes.html
+++ b/docs/ReleaseNotes.html
@@ -298,6 +298,31 @@
 -->  
   
 <!--=========================================================================-->
+<h3>gwXscript</h3>
+
+<div>
+
+<p><a href="http://botwars.tk/gwscript/">gwXscript</a> is an object oriented,
+   aspect orientied programing language which can create both, executables (ELF,
+   EXE) and shared libraries (DLL, SO, DYNLIB). The compiler is implemented in
+   its own language and translates scripts into LLVM-IR which can be optimized
+   and translated into native code by the LLVM framework. Source code in
+   gwScript contains definitions that expand the namespaces. So you can build
+   your project and simply 'plug out' features by removing a file. The remaining
+   project does not leave scars since you directly separate concerns by the
+   'template' feature of gwX. It is also possible to add new features to a
+   project by just adding files and without editing the original project. This
+   language is used for example to create games or content management systems
+   that should be extendable.</p>
+
+<p>gwXscript is strongly typed and offers comfort with its native types string,
+   hash and array. You can easily write new libraries in gwXscript or native
+   code. gwXscript is type safe and users should not be able to crash your
+   program or execute malicious code except code that is eating CPU time.</p>
+
+</div>
+
+<!--=========================================================================-->
 <h3>TTA-based Co-design Environment (TCE)</h3>
 
 <div>