When a crash signal is delivered do two things: remove all of our
signal handlers to prevent reentrance on unrelated things (a sigabort
where the handle bus errors) also, clear the signal mask so that the
signal doesn't infinitely reissue.  This fixes rdar://6654827 -
Crash causes clang to loop



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@66330 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/System/Unix/Signals.inc b/lib/System/Unix/Signals.inc
index f409cef..94f6b6c 100644
--- a/lib/System/Unix/Signals.inc
+++ b/lib/System/Unix/Signals.inc
@@ -55,13 +55,23 @@
 static const int *const KillSigsEnd =
   KillSigs + sizeof(KillSigs) / sizeof(KillSigs[0]);
 
-// SignalHandler - The signal handler that runs...
+static void UnregisterHandler(int Signal) {
+   signal(Signal, SIG_DFL); 
+}
+
+
+// SignalHandler - The signal handler that runs.
 static RETSIGTYPE SignalHandler(int Sig) {
   // Restore the signal behavior to default, so that the program actually
   // crashes when we return and the signal reissues.  This also ensures that if
   // we crash in our signal handler that the program will terminate immediately
   // instead of recursing in the signal handler.
-  signal(Sig, SIG_DFL);
+  std::for_each(KillSigs, KillSigsEnd, UnregisterHandler);
+
+  // Unmask all potentially blocked kill signals.
+  sigset_t SigMask;
+  sigfillset(&SigMask);
+  sigprocmask(SIG_UNBLOCK, &SigMask, 0);
 
   if (FilesToRemove != 0)
     while (!FilesToRemove->empty()) {
@@ -86,12 +96,11 @@
 }
 
 // Just call signal
-static void RegisterHandler(int Signal) { 
-  signal(Signal, SignalHandler); 
+static void RegisterHandler(int Signal) {
+   signal(Signal, SignalHandler); 
 }
 
 
-
 void sys::SetInterruptFunction(void (*IF)()) {
   InterruptFunction = IF;
   RegisterHandler(SIGINT);