Fold the useful features of alist and alist_node into ilist, and
a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.

Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.

Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@54146 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index 2cac96a..b243297 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -102,7 +102,7 @@
 // MachineFunction implementation
 //===---------------------------------------------------------------------===//
 
-void alist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
+void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
   MBB->getParent()->DeleteMachineBasicBlock(MBB);
 }
 
@@ -131,7 +131,6 @@
   BasicBlocks.clear();
   InstructionRecycler.clear(Allocator);
   BasicBlockRecycler.clear(Allocator);
-  MemOperandRecycler.clear(Allocator);
   RegInfo->~MachineRegisterInfo();        Allocator.Deallocate(RegInfo);
   if (MFInfo) {
     MFInfo->~MachineFunctionInfo();       Allocator.Deallocate(MFInfo);
@@ -234,23 +233,6 @@
   BasicBlockRecycler.Deallocate(Allocator, MBB);
 }
 
-/// CreateMachineMemOperand - Allocate a new MachineMemOperand. Use this
-/// instead of `new MachineMemOperand'.
-///
-MachineMemOperand *
-MachineFunction::CreateMachineMemOperand(const MachineMemOperand &MMO) {
-  return new (MemOperandRecycler.Allocate<MachineMemOperand>(Allocator))
-             MachineMemOperand(MMO);
-}
-
-/// DeleteMachineMemOperand - Delete the given MachineMemOperand.
-///
-void
-MachineFunction::DeleteMachineMemOperand(MachineMemOperand *MO) {
-  MO->~MachineMemOperand();
-  MemOperandRecycler.Deallocate(Allocator, MO);
-}
-
 void MachineFunction::dump() const {
   print(*cerr.stream());
 }