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Jim Grosbach3d723672010-08-14 00:15:52 +00001//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass assigns local frame indices to stack slots relative to one another
11// and allocates additional base registers to access them when the target
12// estimates the are likely to be out of range of stack pointer and frame
13// pointer relative addressing.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "localstackalloc"
18#include "llvm/Constants.h"
19#include "llvm/DerivedTypes.h"
20#include "llvm/Instructions.h"
21#include "llvm/Intrinsics.h"
Jim Grosbach3d723672010-08-14 00:15:52 +000022#include "llvm/LLVMContext.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/SmallSet.h"
Jim Grosbach8708ead2010-08-17 18:13:53 +000026#include "llvm/ADT/Statistic.h"
Jim Grosbach3d723672010-08-14 00:15:52 +000027#include "llvm/CodeGen/MachineFrameInfo.h"
28#include "llvm/CodeGen/MachineFunction.h"
29#include "llvm/CodeGen/MachineFunctionPass.h"
Jim Grosbachdc140c62010-08-17 22:41:55 +000030#include "llvm/CodeGen/MachineRegisterInfo.h"
Jim Grosbach3d723672010-08-14 00:15:52 +000031#include "llvm/CodeGen/Passes.h"
32#include "llvm/Support/Debug.h"
33#include "llvm/Support/ErrorHandling.h"
34#include "llvm/Support/raw_ostream.h"
35#include "llvm/Target/TargetRegisterInfo.h"
36#include "llvm/Target/TargetFrameInfo.h"
37
38using namespace llvm;
39
Jim Grosbach8708ead2010-08-17 18:13:53 +000040STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
41STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
42STATISTIC(NumReplacements, "Number of frame indices references replaced");
Jim Grosbach3d723672010-08-14 00:15:52 +000043
44namespace {
45 class LocalStackSlotPass: public MachineFunctionPass {
Jim Grosbach3d723672010-08-14 00:15:52 +000046 void calculateFrameObjectOffsets(MachineFunction &Fn);
Jim Grosbach8708ead2010-08-17 18:13:53 +000047
48 void insertFrameReferenceRegisters(MachineFunction &Fn);
Jim Grosbach3d723672010-08-14 00:15:52 +000049 public:
50 static char ID; // Pass identification, replacement for typeid
51 explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
52 bool runOnMachineFunction(MachineFunction &MF);
53
54 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
55 AU.setPreservesCFG();
56 MachineFunctionPass::getAnalysisUsage(AU);
57 }
58 const char *getPassName() const {
59 return "Local Stack Slot Allocation";
60 }
61
62 private:
63 };
64} // end anonymous namespace
65
66char LocalStackSlotPass::ID = 0;
67
68FunctionPass *llvm::createLocalStackSlotAllocationPass() {
69 return new LocalStackSlotPass();
70}
71
72bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
Jim Grosbach8708ead2010-08-17 18:13:53 +000073 // Lay out the local blob.
Jim Grosbach3d723672010-08-14 00:15:52 +000074 calculateFrameObjectOffsets(MF);
Jim Grosbach8708ead2010-08-17 18:13:53 +000075
76 // Insert virtual base registers to resolve frame index references.
77 insertFrameReferenceRegisters(MF);
Jim Grosbach3d723672010-08-14 00:15:52 +000078 return true;
79}
80
81/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
82static inline void
83AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
84 unsigned &MaxAlign) {
85 unsigned Align = MFI->getObjectAlignment(FrameIdx);
86
87 // If the alignment of this object is greater than that of the stack, then
88 // increase the stack alignment to match.
89 MaxAlign = std::max(MaxAlign, Align);
90
91 // Adjust to alignment boundary.
92 Offset = (Offset + Align - 1) / Align * Align;
93
94 DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
95 << Offset << "\n");
96 MFI->mapLocalFrameObject(FrameIdx, Offset);
97 Offset += MFI->getObjectSize(FrameIdx);
98
99 ++NumAllocations;
100}
101
102/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
103/// abstract stack objects.
104///
105void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
Jim Grosbach3d723672010-08-14 00:15:52 +0000106 // Loop over all of the stack objects, assigning sequential addresses...
107 MachineFrameInfo *MFI = Fn.getFrameInfo();
108 int64_t Offset = 0;
Jim Grosbach4861ed62010-08-16 22:30:41 +0000109 unsigned MaxAlign = 0;
Jim Grosbach3d723672010-08-14 00:15:52 +0000110
111 // Make sure that the stack protector comes before the local variables on the
112 // stack.
113 SmallSet<int, 16> LargeStackObjs;
114 if (MFI->getStackProtectorIndex() >= 0) {
115 AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
116
117 // Assign large stack objects first.
118 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
119 if (MFI->isDeadObjectIndex(i))
120 continue;
121 if (MFI->getStackProtectorIndex() == (int)i)
122 continue;
123 if (!MFI->MayNeedStackProtector(i))
124 continue;
125
126 AdjustStackOffset(MFI, i, Offset, MaxAlign);
127 LargeStackObjs.insert(i);
128 }
129 }
130
131 // Then assign frame offsets to stack objects that are not used to spill
132 // callee saved registers.
133 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
134 if (MFI->isDeadObjectIndex(i))
135 continue;
136 if (MFI->getStackProtectorIndex() == (int)i)
137 continue;
138 if (LargeStackObjs.count(i))
139 continue;
140
141 AdjustStackOffset(MFI, i, Offset, MaxAlign);
142 }
143
Jim Grosbach3d723672010-08-14 00:15:52 +0000144 // Remember how big this blob of stack space is
Jim Grosbach63249342010-08-16 18:06:15 +0000145 MFI->setLocalFrameSize(Offset);
Jim Grosbach4861ed62010-08-16 22:30:41 +0000146 MFI->setLocalFrameMaxAlign(MaxAlign);
Jim Grosbach3d723672010-08-14 00:15:52 +0000147}
Jim Grosbach8708ead2010-08-17 18:13:53 +0000148
149void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
150 // Scan the function's instructions looking for frame index references.
151 // For each, ask the target if it wants a virtual base register for it
152 // based on what we can tell it about where the local will end up in the
153 // stack frame. If it wants one, re-use a suitable one we've previously
154 // allocated, or if there isn't one that fits the bill, allocate a new one
155 // and ask the target to create a defining instruction for it.
156
157 MachineFrameInfo *MFI = Fn.getFrameInfo();
158 const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
159
160 for (MachineFunction::iterator BB = Fn.begin(),
161 E = Fn.end(); BB != E; ++BB) {
162 for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
163 MachineInstr *MI = I;
Jim Grosbachdc140c62010-08-17 22:41:55 +0000164 // Debug value instructions can't be out of range, so they don't need
165 // any updates.
166 // FIXME: When we extend this stuff to handle functions with both
167 // VLAs and dynamic realignment, we should update the debug values
168 // to reference the new base pointer when possible.
169 if (MI->isDebugValue())
170 continue;
171
Jim Grosbach8708ead2010-08-17 18:13:53 +0000172 // For now, allocate the base register(s) within the basic block
173 // where they're used, and don't try to keep them around outside
174 // of that. It may be beneficial to try sharing them more broadly
175 // than that, but the increased register pressure makes that a
176 // tricky thing to balance. Investigate if re-materializing these
177 // becomes an issue.
178 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
179 // Consider replacing all frame index operands that reference
180 // an object allocated in the local block.
Jim Grosbachdc140c62010-08-17 22:41:55 +0000181 if (MI->getOperand(i).isFI()) {
182 int FrameIdx = MI->getOperand(i).getIndex();
183 // Don't try this with values not in the local block.
184 if (!MFI->isObjectPreAllocated(FrameIdx))
185 continue;
186
Jim Grosbach8708ead2010-08-17 18:13:53 +0000187 DEBUG(dbgs() << "Considering: " << *MI);
188 if (TRI->needsFrameBaseReg(MI, i)) {
189 DEBUG(dbgs() << " Replacing FI in: " << *MI);
190 // FIXME: Make sure any new base reg is aligned reasonably. TBD
191 // what "reasonably" really means. Conservatively, can just
192 // use the alignment of the local block.
193
Jim Grosbach8ae231a2010-08-17 20:21:30 +0000194 // If we have a suitable base register available, use it; otherwise
195 // create a new one.
196 // FIXME: For the moment, just always create a new one.
197
Jim Grosbachdc140c62010-08-17 22:41:55 +0000198 const TargetRegisterClass *RC = TRI->getPointerRegClass();
199 unsigned BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
200
201 // Tell the target to insert the instruction to initialize
202 // the base register.
203 TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx);
204
205 // Modify the instruction to use the new base register rather
206 // than the frame index operand.
207 TRI->resolveFrameIndex(I, BaseReg, 0);
208
Jim Grosbach8ae231a2010-08-17 20:21:30 +0000209 ++NumBaseRegisters;
Jim Grosbach8708ead2010-08-17 18:13:53 +0000210 ++NumReplacements;
211 }
212
213 }
214 }
215 }
216 }
217}