blob: 320128a999ea8cf170a002bec46498273f503947 [file] [log] [blame]
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +00001//===-- SpillPlacement.cpp - Optimal Spill Code Placement -----------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements the spill code placement analysis.
11//
12// Each edge bundle corresponds to a node in a Hopfield network. Constraints on
13// basic blocks are weighted by the block frequency and added to become the node
14// bias.
15//
16// Transparent basic blocks have the variable live through, but don't care if it
17// is spilled or in a register. These blocks become connections in the Hopfield
18// network, again weighted by block frequency.
19//
20// The Hopfield network minimizes (possibly locally) its energy function:
21//
22// E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
23//
24// The energy function represents the expected spill code execution frequency,
25// or the cost of spilling. This is a Lyapunov function which never increases
26// when a node is updated. It is guaranteed to converge to a local minimum.
27//
28//===----------------------------------------------------------------------===//
29
Jakob Stoklund Olesenfc7d7752011-01-19 23:14:59 +000030#define DEBUG_TYPE "spillplacement"
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000031#include "SpillPlacement.h"
32#include "llvm/CodeGen/EdgeBundles.h"
33#include "llvm/CodeGen/LiveIntervalAnalysis.h"
34#include "llvm/CodeGen/MachineBasicBlock.h"
35#include "llvm/CodeGen/MachineFunction.h"
36#include "llvm/CodeGen/MachineLoopInfo.h"
37#include "llvm/CodeGen/Passes.h"
38#include "llvm/Support/Debug.h"
39#include "llvm/Support/Format.h"
40
41using namespace llvm;
42
43char SpillPlacement::ID = 0;
44INITIALIZE_PASS_BEGIN(SpillPlacement, "spill-code-placement",
45 "Spill Code Placement Analysis", true, true)
46INITIALIZE_PASS_DEPENDENCY(EdgeBundles)
47INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
48INITIALIZE_PASS_END(SpillPlacement, "spill-code-placement",
49 "Spill Code Placement Analysis", true, true)
50
51char &llvm::SpillPlacementID = SpillPlacement::ID;
52
53void SpillPlacement::getAnalysisUsage(AnalysisUsage &AU) const {
54 AU.setPreservesAll();
55 AU.addRequiredTransitive<EdgeBundles>();
56 AU.addRequiredTransitive<MachineLoopInfo>();
57 MachineFunctionPass::getAnalysisUsage(AU);
58}
59
60/// Node - Each edge bundle corresponds to a Hopfield node.
61///
62/// The node contains precomputed frequency data that only depends on the CFG,
63/// but Bias and Links are computed each time placeSpills is called.
64///
65/// The node Value is positive when the variable should be in a register. The
66/// value can change when linked nodes change, but convergence is very fast
67/// because all weights are positive.
68///
69struct SpillPlacement::Node {
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +000070 /// Scale - Inverse block frequency feeding into[0] or out of[1] the bundle.
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000071 /// Ideally, these two numbers should be identical, but inaccuracies in the
72 /// block frequency estimates means that we need to normalize ingoing and
73 /// outgoing frequencies separately so they are commensurate.
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +000074 float Scale[2];
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000075
76 /// Bias - Normalized contributions from non-transparent blocks.
77 /// A bundle connected to a MustSpill block has a huge negative bias,
78 /// otherwise it is a number in the range [-2;2].
79 float Bias;
80
81 /// Value - Output value of this node computed from the Bias and links.
82 /// This is always in the range [-1;1]. A positive number means the variable
83 /// should go in a register through this bundle.
84 float Value;
85
86 typedef SmallVector<std::pair<float, unsigned>, 4> LinkVector;
87
88 /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
89 /// bundles. The weights are all positive and add up to at most 2, weights
90 /// from ingoing and outgoing nodes separately add up to a most 1. The weight
91 /// sum can be less than 2 when the variable is not live into / out of some
92 /// connected basic blocks.
93 LinkVector Links;
94
95 /// preferReg - Return true when this node prefers to be in a register.
96 bool preferReg() const {
97 // Undecided nodes (Value==0) go on the stack.
98 return Value > 0;
99 }
100
101 /// mustSpill - Return True if this node is so biased that it must spill.
102 bool mustSpill() const {
103 // Actually, we must spill if Bias < sum(weights).
104 // It may be worth it to compute the weight sum here?
105 return Bias < -2.0f;
106 }
107
108 /// Node - Create a blank Node.
109 Node() {
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +0000110 Scale[0] = Scale[1] = 0;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000111 }
112
113 /// clear - Reset per-query data, but preserve frequencies that only depend on
114 // the CFG.
115 void clear() {
116 Bias = Value = 0;
117 Links.clear();
118 }
119
120 /// addLink - Add a link to bundle b with weight w.
121 /// out=0 for an ingoing link, and 1 for an outgoing link.
122 void addLink(unsigned b, float w, bool out) {
123 // Normalize w relative to all connected blocks from that direction.
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +0000124 w *= Scale[out];
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000125
126 // There can be multiple links to the same bundle, add them up.
127 for (LinkVector::iterator I = Links.begin(), E = Links.end(); I != E; ++I)
128 if (I->second == b) {
129 I->first += w;
130 return;
131 }
132 // This must be the first link to b.
133 Links.push_back(std::make_pair(w, b));
134 }
135
136 /// addBias - Bias this node from an ingoing[0] or outgoing[1] link.
Jakob Stoklund Olesen70d43702011-04-06 19:14:00 +0000137 /// Return the change to the total number of positive biases.
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000138 void addBias(float w, bool out) {
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000139 // Normalize w relative to all connected blocks from that direction.
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +0000140 w *= Scale[out];
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000141 Bias += w;
142 }
143
144 /// update - Recompute Value from Bias and Links. Return true when node
145 /// preference changes.
146 bool update(const Node nodes[]) {
147 // Compute the weighted sum of inputs.
148 float Sum = Bias;
149 for (LinkVector::iterator I = Links.begin(), E = Links.end(); I != E; ++I)
150 Sum += I->first * nodes[I->second].Value;
151
152 // The weighted sum is going to be in the range [-2;2]. Ideally, we should
153 // simply set Value = sign(Sum), but we will add a dead zone around 0 for
154 // two reasons:
155 // 1. It avoids arbitrary bias when all links are 0 as is possible during
156 // initial iterations.
157 // 2. It helps tame rounding errors when the links nominally sum to 0.
Jakob Stoklund Olesen9590c7f2011-02-03 17:04:12 +0000158 const float Thres = 1e-4f;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000159 bool Before = preferReg();
160 if (Sum < -Thres)
161 Value = -1;
162 else if (Sum > Thres)
163 Value = 1;
164 else
165 Value = 0;
166 return Before != preferReg();
167 }
168};
169
170bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
171 MF = &mf;
172 bundles = &getAnalysis<EdgeBundles>();
173 loops = &getAnalysis<MachineLoopInfo>();
174
175 assert(!nodes && "Leaking node array");
176 nodes = new Node[bundles->getNumBundles()];
177
178 // Compute total ingoing and outgoing block frequencies for all bundles.
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +0000179 BlockFrequency.resize(mf.getNumBlockIDs());
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000180 for (MachineFunction::iterator I = mf.begin(), E = mf.end(); I != E; ++I) {
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +0000181 float Freq = LiveIntervals::getSpillWeight(true, false,
182 loops->getLoopDepth(I));
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000183 unsigned Num = I->getNumber();
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +0000184 BlockFrequency[Num] = Freq;
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +0000185 nodes[bundles->getBundle(Num, 1)].Scale[0] += Freq;
186 nodes[bundles->getBundle(Num, 0)].Scale[1] += Freq;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000187 }
188
Jakob Stoklund Olesen0bd2bd92011-04-07 17:27:48 +0000189 // Scales are reciprocal frequencies.
190 for (unsigned i = 0, e = bundles->getNumBundles(); i != e; ++i)
191 for (unsigned d = 0; d != 2; ++d)
192 if (nodes[i].Scale[d] > 0)
193 nodes[i].Scale[d] = 1 / nodes[i].Scale[d];
194
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000195 // We never change the function.
196 return false;
197}
198
199void SpillPlacement::releaseMemory() {
200 delete[] nodes;
201 nodes = 0;
202}
203
204/// activate - mark node n as active if it wasn't already.
205void SpillPlacement::activate(unsigned n) {
206 if (ActiveNodes->test(n))
207 return;
208 ActiveNodes->set(n);
209 nodes[n].clear();
Jakob Stoklund Olesen1dc12aa2012-05-21 03:11:23 +0000210
211 // Very large bundles usually come from big switches, indirect branches,
212 // landing pads, or loops with many 'continue' statements. It is difficult to
213 // allocate registers when so many different blocks are involved.
214 //
215 // Give a small negative bias to large bundles such that 1/32 of the
216 // connected blocks need to be interested before we consider expanding the
217 // region through the bundle. This helps compile time by limiting the number
218 // of blocks visited and the number of links in the Hopfield network.
219 if (bundles->getBlocks(n).size() > 100)
220 nodes[n].Bias = -0.0625f;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000221}
222
223
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000224/// addConstraints - Compute node biases and weights from a set of constraints.
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000225/// Set a bit in NodeMask for each active node.
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000226void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
227 for (ArrayRef<BlockConstraint>::iterator I = LiveBlocks.begin(),
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000228 E = LiveBlocks.end(); I != E; ++I) {
Jakob Stoklund Olesen40a42a22011-03-04 00:58:40 +0000229 float Freq = getBlockFrequency(I->Number);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000230 const float Bias[] = {
231 0, // DontCare,
232 1, // PrefReg,
233 -1, // PrefSpill
Jakob Stoklund Olesen0e0a8802011-08-02 21:53:03 +0000234 0, // PrefBoth
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000235 -HUGE_VALF // MustSpill
236 };
237
238 // Live-in to block?
239 if (I->Entry != DontCare) {
240 unsigned ib = bundles->getBundle(I->Number, 0);
241 activate(ib);
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000242 nodes[ib].addBias(Freq * Bias[I->Entry], 1);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000243 }
244
245 // Live-out from block?
246 if (I->Exit != DontCare) {
247 unsigned ob = bundles->getBundle(I->Number, 1);
248 activate(ob);
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000249 nodes[ob].addBias(Freq * Bias[I->Exit], 0);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000250 }
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000251 }
252}
253
Jakob Stoklund Olesene60f1032011-07-23 03:10:19 +0000254/// addPrefSpill - Same as addConstraints(PrefSpill)
Jakob Stoklund Olesenb87f91b2011-08-03 23:09:38 +0000255void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
Jakob Stoklund Olesene60f1032011-07-23 03:10:19 +0000256 for (ArrayRef<unsigned>::iterator I = Blocks.begin(), E = Blocks.end();
257 I != E; ++I) {
258 float Freq = getBlockFrequency(*I);
Jakob Stoklund Olesenb87f91b2011-08-03 23:09:38 +0000259 if (Strong)
260 Freq += Freq;
Jakob Stoklund Olesene60f1032011-07-23 03:10:19 +0000261 unsigned ib = bundles->getBundle(*I, 0);
262 unsigned ob = bundles->getBundle(*I, 1);
263 activate(ib);
264 activate(ob);
265 nodes[ib].addBias(-Freq, 1);
266 nodes[ob].addBias(-Freq, 0);
267 }
268}
269
Jakob Stoklund Olesen7b41fbe2011-04-07 17:27:46 +0000270void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
271 for (ArrayRef<unsigned>::iterator I = Links.begin(), E = Links.end(); I != E;
272 ++I) {
273 unsigned Number = *I;
274 unsigned ib = bundles->getBundle(Number, 0);
275 unsigned ob = bundles->getBundle(Number, 1);
276
277 // Ignore self-loops.
278 if (ib == ob)
279 continue;
280 activate(ib);
281 activate(ob);
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000282 if (nodes[ib].Links.empty() && !nodes[ib].mustSpill())
283 Linked.push_back(ib);
284 if (nodes[ob].Links.empty() && !nodes[ob].mustSpill())
285 Linked.push_back(ob);
Jakob Stoklund Olesen7b41fbe2011-04-07 17:27:46 +0000286 float Freq = getBlockFrequency(Number);
287 nodes[ib].addLink(ob, Freq, 1);
288 nodes[ob].addLink(ib, Freq, 0);
289 }
290}
291
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000292bool SpillPlacement::scanActiveBundles() {
293 Linked.clear();
294 RecentPositive.clear();
295 for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
296 nodes[n].update(nodes);
297 // A node that must spill, or a node without any links is not going to
298 // change its value ever again, so exclude it from iterations.
299 if (nodes[n].mustSpill())
300 continue;
301 if (!nodes[n].Links.empty())
302 Linked.push_back(n);
303 if (nodes[n].preferReg())
304 RecentPositive.push_back(n);
305 }
306 return !RecentPositive.empty();
307}
308
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000309/// iterate - Repeatedly update the Hopfield nodes until stability or the
310/// maximum number of iterations is reached.
311/// @param Linked - Numbers of linked nodes that need updating.
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000312void SpillPlacement::iterate() {
313 // First update the recently positive nodes. They have likely received new
314 // negative bias that will turn them off.
315 while (!RecentPositive.empty())
316 nodes[RecentPositive.pop_back_val()].update(nodes);
317
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000318 if (Linked.empty())
319 return;
320
321 // Run up to 10 iterations. The edge bundle numbering is closely related to
322 // basic block numbering, so there is a strong tendency towards chains of
323 // linked nodes with sequential numbers. By scanning the linked nodes
324 // backwards and forwards, we make it very likely that a single node can
325 // affect the entire network in a single iteration. That means very fast
326 // convergence, usually in a single iteration.
327 for (unsigned iteration = 0; iteration != 10; ++iteration) {
328 // Scan backwards, skipping the last node which was just updated.
329 bool Changed = false;
330 for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
331 llvm::next(Linked.rbegin()), E = Linked.rend(); I != E; ++I) {
332 unsigned n = *I;
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000333 if (nodes[n].update(nodes)) {
334 Changed = true;
335 if (nodes[n].preferReg())
336 RecentPositive.push_back(n);
337 }
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000338 }
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000339 if (!Changed || !RecentPositive.empty())
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000340 return;
341
342 // Scan forwards, skipping the first node which was just updated.
343 Changed = false;
344 for (SmallVectorImpl<unsigned>::const_iterator I =
345 llvm::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
346 unsigned n = *I;
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000347 if (nodes[n].update(nodes)) {
348 Changed = true;
349 if (nodes[n].preferReg())
350 RecentPositive.push_back(n);
351 }
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000352 }
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000353 if (!Changed || !RecentPositive.empty())
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000354 return;
355 }
356}
357
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000358void SpillPlacement::prepare(BitVector &RegBundles) {
Jakob Stoklund Olesenf4afdfc2011-04-09 02:59:09 +0000359 Linked.clear();
360 RecentPositive.clear();
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000361 // Reuse RegBundles as our ActiveNodes vector.
362 ActiveNodes = &RegBundles;
363 ActiveNodes->clear();
364 ActiveNodes->resize(bundles->getNumBundles());
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000365}
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000366
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000367bool
368SpillPlacement::finish() {
369 assert(ActiveNodes && "Call prepare() first");
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000370
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000371 // Write preferences back to ActiveNodes.
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000372 bool Perfect = true;
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000373 for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n))
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000374 if (!nodes[n].preferReg()) {
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000375 ActiveNodes->reset(n);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000376 Perfect = false;
377 }
Jakob Stoklund Olesen9efa2a22011-04-06 19:13:57 +0000378 ActiveNodes = 0;
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000379 return Perfect;
380}