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Chris Lattnerc4ce73f2008-01-04 07:36:53 +00001//===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass
11//
12//===----------------------------------------------------------------------===//
13
14#define DEBUG_TYPE "machine-sink"
15#include "llvm/CodeGen/Passes.h"
16#include "llvm/CodeGen/MachineRegisterInfo.h"
17#include "llvm/CodeGen/MachineDominators.h"
18#include "llvm/Target/MRegisterInfo.h"
19#include "llvm/Target/TargetInstrInfo.h"
20#include "llvm/Target/TargetMachine.h"
21#include "llvm/ADT/SmallVector.h"
22#include "llvm/ADT/Statistic.h"
23#include "llvm/Support/Compiler.h"
24#include "llvm/Support/Debug.h"
25using namespace llvm;
26
27STATISTIC(NumSunk, "Number of machine instructions sunk");
28
29namespace {
30 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
31 const TargetMachine *TM;
32 const TargetInstrInfo *TII;
33 MachineFunction *CurMF; // Current MachineFunction
34 MachineRegisterInfo *RegInfo; // Machine register information
35 MachineDominatorTree *DT; // Machine dominator tree for the current Loop
36
37 public:
38 static char ID; // Pass identification
39 MachineSinking() : MachineFunctionPass((intptr_t)&ID) {}
40
41 virtual bool runOnMachineFunction(MachineFunction &MF);
42
43 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
44 MachineFunctionPass::getAnalysisUsage(AU);
45 AU.addRequired<MachineDominatorTree>();
46 AU.addPreserved<MachineDominatorTree>();
47 }
48 private:
49 bool ProcessBlock(MachineBasicBlock &MBB);
50 bool SinkInstruction(MachineInstr *MI);
51 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
52 };
53
54 char MachineSinking::ID = 0;
55 RegisterPass<MachineSinking> X("machine-sink", "Machine code sinking");
56} // end anonymous namespace
57
58FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
59
60/// AllUsesDominatedByBlock - Return true if all uses of the specified register
61/// occur in blocks dominated by the specified block.
62bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
63 MachineBasicBlock *MBB) const {
64 assert(MRegisterInfo::isVirtualRegister(Reg) && "Only makes sense for vregs");
65 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
66 E = RegInfo->reg_end(); I != E; ++I) {
67 if (I.getOperand().isDef()) continue; // ignore def.
68
69 // Determine the block of the use.
70 MachineInstr *UseInst = &*I;
71 MachineBasicBlock *UseBlock = UseInst->getParent();
72 if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
73 // PHI nodes use the operand in the predecessor block, not the block with
74 // the PHI.
75 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
76 }
77 // Check that it dominates.
78 if (!DT->dominates(MBB, UseBlock))
79 return false;
80 }
81 return true;
82}
83
84
85
86bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
87 DOUT << "******** Machine Sinking ********\n";
88
89 CurMF = &MF;
90 TM = &CurMF->getTarget();
91 TII = TM->getInstrInfo();
92 RegInfo = &CurMF->getRegInfo();
93 DT = &getAnalysis<MachineDominatorTree>();
94
95 bool EverMadeChange = false;
96
97 while (1) {
98 bool MadeChange = false;
99
100 // Process all basic blocks.
101 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
102 I != E; ++I)
103 MadeChange |= ProcessBlock(*I);
104
105 // If this iteration over the code changed anything, keep iterating.
106 if (!MadeChange) break;
107 EverMadeChange = true;
108 }
109 return EverMadeChange;
110}
111
112bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
113 bool MadeChange = false;
114
115 // Can't sink anything out of a block that has less than two successors.
116 if (MBB.succ_size() <= 1) return false;
117
118 // Walk the basic block bottom-up
119 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
120 MachineBasicBlock::iterator LastIt = I;
121 if (SinkInstruction(--I)) {
122 I = LastIt;
123 ++NumSunk;
124 }
125 }
126
127 return MadeChange;
128}
129
130/// SinkInstruction - Determine whether it is safe to sink the specified machine
131/// instruction out of its current block into a successor.
132bool MachineSinking::SinkInstruction(MachineInstr *MI) {
133 // Loop over all the operands of the specified instruction. If there is
134 // anything we can't handle, bail out.
135 MachineBasicBlock *ParentBlock = MI->getParent();
136
137 // SuccToSinkTo - This is the successor to sink this instruction to, once we
138 // decide.
139 MachineBasicBlock *SuccToSinkTo = 0;
140
141 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
142 const MachineOperand &MO = MI->getOperand(i);
143 if (!MO.isReg()) continue; // Ignore non-register operands.
144
145 unsigned Reg = MO.getReg();
146 if (Reg == 0) continue;
147
148 if (MRegisterInfo::isPhysicalRegister(Reg)) {
149 // If this is a physical register use, we can't move it. If it is a def,
150 // we can move it, but only if the def is dead.
151 if (MO.isUse() || !MO.isDead())
152 return false;
153 } else {
154 // Virtual register uses are always safe to sink.
155 if (MO.isUse()) continue;
156
157 // Virtual register defs can only be sunk if all their uses are in blocks
158 // dominated by one of the successors.
159 if (SuccToSinkTo) {
160 // If a previous operand picked a block to sink to, then this operand
161 // must be sinkable to the same block.
162 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
163 return false;
164 continue;
165 }
166
167 // Otherwise, we should look at all the successors and decide which one
168 // we should sink to.
169 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
170 E = ParentBlock->succ_end(); SI != E; ++SI) {
171 if (AllUsesDominatedByBlock(Reg, *SI)) {
172 SuccToSinkTo = *SI;
173 break;
174 }
175 }
176
177 // If we couldn't find a block to sink to, ignore this instruction.
178 if (SuccToSinkTo == 0)
179 return false;
180 }
181 }
182
Chris Lattner9bb459b2008-01-05 01:39:17 +0000183 // If there are no outputs, it must have side-effects.
184 if (SuccToSinkTo == 0)
185 return false;
186
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000187 // FIXME: Check that the instr doesn't have side effects etc.
188
189 DEBUG(cerr << "Sink instr " << *MI);
190 DEBUG(cerr << "to block " << *SuccToSinkTo);
191
192 // If the block has multiple predecessors, this would introduce computation on
193 // a path that it doesn't already exist. We could split the critical edge,
194 // but for now we just punt.
195 if (SuccToSinkTo->pred_size() > 1) {
196 DEBUG(cerr << " *** PUNTING: Critical edge found\n");
197 return false;
198 }
199
200 // Determine where to insert into. Skip phi nodes.
201 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
202 while (InsertPos != SuccToSinkTo->end() &&
203 InsertPos->getOpcode() == TargetInstrInfo::PHI)
204 ++InsertPos;
205
206 // Move the instruction.
207 SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
208 ++MachineBasicBlock::iterator(MI));
209 return true;
210}