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Jim Laskey0e5af192006-10-27 16:16:16 +00001//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file was developed by James M. Laskey and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph. This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
Bill Wendling160db5d2006-10-27 18:47:29 +000018#include "llvm/Support/MathExtras.h"
Jim Laskey0e5af192006-10-27 16:16:16 +000019using namespace llvm;
20
21//===----------------------------------------------------------------------===//
22// FoldingSetImpl::NodeID Implementation
23
24/// Add* - Add various data types to Bit data.
25///
26void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
27 // Note: this adds pointers to the hash using sizes and endianness that
28 // depend on the host. It doesn't matter however, because hashing on
29 // pointer values in inherently unstable. Nothing should depend on the
30 // ordering of nodes in the folding set.
31 intptr_t PtrI = (intptr_t)Ptr;
32 Bits.push_back(unsigned(PtrI));
33 if (sizeof(intptr_t) > sizeof(unsigned))
34 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
35}
36void FoldingSetImpl::NodeID::AddInteger(signed I) {
37 Bits.push_back(I);
38}
39void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
40 Bits.push_back(I);
41}
42void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
43 Bits.push_back(unsigned(I));
44 Bits.push_back(unsigned(I >> 32));
45}
46void FoldingSetImpl::NodeID::AddFloat(float F) {
47 Bits.push_back(FloatToBits(F));
48}
49void FoldingSetImpl::NodeID::AddDouble(double D) {
Jim Laskey18529f32006-10-27 18:05:12 +000050 AddInteger(DoubleToBits(D));
Jim Laskey0e5af192006-10-27 16:16:16 +000051}
52void FoldingSetImpl::NodeID::AddString(const std::string &String) {
Jim Laskey0e5af192006-10-27 16:16:16 +000053 unsigned Size = String.size();
Jim Laskey18529f32006-10-27 18:05:12 +000054 unsigned Units = Size / 4;
55 unsigned Pos = 0;
Jim Laskey0e5af192006-10-27 16:16:16 +000056 const unsigned *Base = (const unsigned *)String.data();
Jim Laskey18529f32006-10-27 18:05:12 +000057
58 // If the string is aligned do a bulk transfer.
59 if (!((intptr_t)Base & 3)) {
Jim Laskey2ac33c42006-10-27 19:38:32 +000060 Bits.append(Base, Base + Units);
Jim Laskey18529f32006-10-27 18:05:12 +000061 Pos = Units * sizeof(unsigned);
62 } else {
63 // Otherwise do it the hard way.
64 for ( Pos += 4; Pos < Size; Pos += 4) {
65 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
66 ((unsigned char)String[Pos - 3] << 16) |
67 ((unsigned char)String[Pos - 2] << 8) |
68 (unsigned char)String[Pos - 1];
69 Bits.push_back(V);
70 }
Jim Laskey0e5af192006-10-27 16:16:16 +000071 }
Jim Laskey18529f32006-10-27 18:05:12 +000072
73 // With the leftover bits.
74 unsigned V = 0;
75 // Pos will have overshot size by 4 - #bytes left over.
76 switch (Pos - Size) {
77 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
78 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
79 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
80 case 0: return; // Nothing left.
81 }
82
83 Bits.push_back(V);
Jim Laskey0e5af192006-10-27 16:16:16 +000084}
85
86/// ComputeHash - Compute a strong hash value for this NodeID, used to
87/// lookup the node in the FoldingSetImpl.
88unsigned FoldingSetImpl::NodeID::ComputeHash() const {
89 // This is adapted from SuperFastHash by Paul Hsieh.
90 unsigned Hash = Bits.size();
91 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
92 unsigned Data = *BP;
93 Hash += Data & 0xFFFF;
94 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
95 Hash = (Hash << 16) ^ Tmp;
96 Hash += Hash >> 11;
97 }
98
99 // Force "avalanching" of final 127 bits.
100 Hash ^= Hash << 3;
101 Hash += Hash >> 5;
102 Hash ^= Hash << 4;
103 Hash += Hash >> 17;
104 Hash ^= Hash << 25;
105 Hash += Hash >> 6;
106 return Hash;
107}
108
109/// operator== - Used to compare two nodes to each other.
110///
111bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
112 if (Bits.size() != RHS.Bits.size()) return false;
113 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
114}
115
116
117//===----------------------------------------------------------------------===//
Jim Laskey18529f32006-10-27 18:05:12 +0000118/// Helper functions for FoldingSetImpl.
119
120/// GetNextPtr - In order to save space, each bucket is a
121/// singly-linked-list. In order to make deletion more efficient, we make
122/// the list circular, so we can delete a node without computing its hash.
123/// The problem with this is that the start of the hash buckets are not
124/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null
125/// : use GetBucketPtr when this happens.
126static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
127 void **Buckets, unsigned NumBuckets) {
128 if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
129 return 0;
130 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
131}
132
133/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
134/// testing.
135static void **GetBucketPtr(void *NextInBucketPtr) {
136 return static_cast<void**>(NextInBucketPtr);
137}
138
139/// GetBucketFor - Hash the specified node ID and return the hash bucket for
140/// the specified ID.
141static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
142 void **Buckets, unsigned NumBuckets) {
143 // NumBuckets is always a power of 2.
144 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
145 return Buckets + BucketNum;
146}
147
148//===----------------------------------------------------------------------===//
Jim Laskey0e5af192006-10-27 16:16:16 +0000149// FoldingSetImpl Implementation
150
151FoldingSetImpl::FoldingSetImpl() : NumNodes(0) {
152 NumBuckets = 64;
153 Buckets = new void*[NumBuckets];
154 memset(Buckets, 0, NumBuckets*sizeof(void*));
155}
156FoldingSetImpl::~FoldingSetImpl() {
157 delete [] Buckets;
158}
159
Jim Laskey0e5af192006-10-27 16:16:16 +0000160/// GrowHashTable - Double the size of the hash table and rehash everything.
161///
162void FoldingSetImpl::GrowHashTable() {
163 void **OldBuckets = Buckets;
164 unsigned OldNumBuckets = NumBuckets;
165 NumBuckets <<= 1;
166
167 // Reset the node count to zero: we're going to reinsert everything.
168 NumNodes = 0;
169
170 // Clear out new buckets.
171 Buckets = new void*[NumBuckets];
172 memset(Buckets, 0, NumBuckets*sizeof(void*));
173
174 // Walk the old buckets, rehashing nodes into their new place.
175 for (unsigned i = 0; i != OldNumBuckets; ++i) {
176 void *Probe = OldBuckets[i];
177 if (!Probe) continue;
178 while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
179 // Figure out the next link, remove NodeInBucket from the old link.
180 Probe = NodeInBucket->getNextInBucket();
181 NodeInBucket->SetNextInBucket(0);
182
183 // Insert the node into the new bucket, after recomputing the hash.
184 NodeID ID;
185 GetNodeProfile(ID, NodeInBucket);
Jim Laskey18529f32006-10-27 18:05:12 +0000186 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
Jim Laskey0e5af192006-10-27 16:16:16 +0000187 }
188 }
189
190 delete[] OldBuckets;
191}
192
193/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
194/// return it. If not, return the insertion token that will make insertion
195/// faster.
196FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
197 void *&InsertPos) {
Jim Laskey18529f32006-10-27 18:05:12 +0000198 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000199 void *Probe = *Bucket;
200
201 InsertPos = 0;
202
Jim Laskey18529f32006-10-27 18:05:12 +0000203 while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000204 NodeID OtherID;
205 GetNodeProfile(OtherID, NodeInBucket);
206 if (OtherID == ID)
207 return NodeInBucket;
208
209 Probe = NodeInBucket->getNextInBucket();
210 }
211
212 // Didn't find the node, return null with the bucket as the InsertPos.
213 InsertPos = Bucket;
214 return 0;
215}
216
217/// InsertNode - Insert the specified node into the folding set, knowing that it
218/// is not already in the map. InsertPos must be obtained from
219/// FindNodeOrInsertPos.
220void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
221 ++NumNodes;
222 // Do we need to grow the hashtable?
223 if (NumNodes > NumBuckets*2) {
224 GrowHashTable();
225 NodeID ID;
226 GetNodeProfile(ID, N);
Jim Laskey18529f32006-10-27 18:05:12 +0000227 InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000228 }
229
230 /// The insert position is actually a bucket pointer.
231 void **Bucket = static_cast<void**>(InsertPos);
232
233 void *Next = *Bucket;
234
235 // If this is the first insertion into this bucket, its next pointer will be
236 // null. Pretend as if it pointed to itself.
237 if (Next == 0)
238 Next = Bucket;
239
240 // Set the nodes next pointer, and make the bucket point to the node.
241 N->SetNextInBucket(Next);
242 *Bucket = N;
243}
244
245/// RemoveNode - Remove a node from the folding set, returning true if one was
246/// removed or false if the node was not in the folding set.
247bool FoldingSetImpl::RemoveNode(Node *N) {
248 // Because each bucket is a circular list, we don't need to compute N's hash
249 // to remove it. Chase around the list until we find the node (or bucket)
250 // which points to N.
251 void *Ptr = N->getNextInBucket();
252 if (Ptr == 0) return false; // Not in folding set.
253
254 --NumNodes;
255
256 void *NodeNextPtr = Ptr;
257 N->SetNextInBucket(0);
258 while (true) {
Jim Laskey18529f32006-10-27 18:05:12 +0000259 if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000260 // Advance pointer.
261 Ptr = NodeInBucket->getNextInBucket();
262
263 // We found a node that points to N, change it to point to N's next node,
264 // removing N from the list.
265 if (Ptr == N) {
266 NodeInBucket->SetNextInBucket(NodeNextPtr);
267 return true;
268 }
269 } else {
270 void **Bucket = GetBucketPtr(Ptr);
271 Ptr = *Bucket;
272
273 // If we found that the bucket points to N, update the bucket to point to
274 // whatever is next.
275 if (Ptr == N) {
276 *Bucket = NodeNextPtr;
277 return true;
278 }
279 }
280 }
281}
282
283/// GetOrInsertNode - If there is an existing simple Node exactly
284/// equal to the specified node, return it. Otherwise, insert 'N' and it
285/// instead.
286FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
287 NodeID ID;
288 GetNodeProfile(ID, N);
289 void *IP;
290 if (Node *E = FindNodeOrInsertPos(ID, IP))
291 return E;
292 InsertNode(N, IP);
293 return N;
294}