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Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +00001//===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This analysis computes the optimal spill code placement between basic blocks.
11//
12// The runOnMachineFunction() method only precomputes some profiling information
13// about the CFG. The real work is done by placeSpills() which is called by the
14// register allocator.
15//
16// Given a variable that is live across multiple basic blocks, and given
17// constraints on the basic blocks where the variable is live, determine which
18// edge bundles should have the variable in a register and which edge bundles
19// should have the variable in a stack slot.
20//
21// The returned bit vector can be used to place optimal spill code at basic
22// block entries and exits. Spill code placement inside a basic block is not
23// considered.
24//
25//===----------------------------------------------------------------------===//
26
27#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28#define LLVM_CODEGEN_SPILLPLACEMENT_H
29
30#include "llvm/CodeGen/MachineFunctionPass.h"
31
32namespace llvm {
33
34class BitVector;
35class EdgeBundles;
36class MachineBasicBlock;
37class MachineLoopInfo;
38template <typename> class SmallVectorImpl;
39
40class SpillPlacement : public MachineFunctionPass {
41 struct Node;
42 const MachineFunction *MF;
43 const EdgeBundles *bundles;
44 const MachineLoopInfo *loops;
45 Node *nodes;
46
47 // Nodes that are active in the current computation. Owned by the placeSpills
48 // caller.
49 BitVector *ActiveNodes;
50
51public:
52 static char ID; // Pass identification, replacement for typeid.
53
54 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
55 ~SpillPlacement() { releaseMemory(); }
56
57 /// BorderConstraint - A basic block has separate constraints for entry and
58 /// exit.
59 enum BorderConstraint {
60 DontCare, ///< Block doesn't care / variable not live.
61 PrefReg, ///< Block entry/exit prefers a register.
62 PrefSpill, ///< Block entry/exit prefers a stack slot.
63 MustSpill ///< A register is impossible, variable must be spilled.
64 };
65
66 /// BlockConstraint - Entry and exit constraints for a basic block.
67 struct BlockConstraint {
68 unsigned Number; ///< Basic block number (from MBB::getNumber()).
69 BorderConstraint Entry : 8; ///< Constraint on block entry.
70 BorderConstraint Exit : 8; ///< Constraint on block exit.
71 };
72
73 /// placeSpills - Compute the optimal spill code placement given the
74 /// constraints. No MustSpill constraints will be violated, and the smallest
75 /// possible number of PrefX constraints will be violated, weighted by
76 /// expected execution frequencies.
77 /// @param LiveBlocks Constraints for blocks that have the variable live in or
78 /// live out. DontCare/DontCare means the variable is live
79 /// through the block. DontCare/X means the variable is live
80 /// out, but not live in.
81 /// @param RegBundles Bit vector to receive the edge bundles where the
82 /// variable should be kept in a register. Each bit
83 /// corresponds to an edge bundle, a set bit means the
84 /// variable should be kept in a register through the
85 /// bundle. A clear bit means the variable should be
86 /// spilled.
87 /// @return True if a perfect solution was found, allowing the variable to be
88 /// in a register through all relevant bundles.
89 bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
90 BitVector &RegBundles);
91
Jakob Stoklund Olesenb5fa9332011-01-18 21:13:27 +000092 /// getBlockFrequency - Return the estimated block execution frequency per
93 /// function invocation.
94 float getBlockFrequency(const MachineBasicBlock*);
95
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +000096private:
97 virtual bool runOnMachineFunction(MachineFunction&);
98 virtual void getAnalysisUsage(AnalysisUsage&) const;
99 virtual void releaseMemory();
100
101 void activate(unsigned);
Jakob Stoklund Olesen8bfe5082011-01-06 01:21:53 +0000102 void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
103 void iterate(const SmallVectorImpl<unsigned>&);
104};
105
106} // end namespace llvm
107
108#endif