Jakob Stoklund Olesen | 8bfe508 | 2011-01-06 01:21:53 +0000 | [diff] [blame] | 1 | //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===// |
| 2 | // |
| 3 | // The LLVM Compiler Infrastructure |
| 4 | // |
| 5 | // This file is distributed under the University of Illinois Open Source |
| 6 | // License. See LICENSE.TXT for details. |
| 7 | // |
| 8 | //===----------------------------------------------------------------------===// |
| 9 | // |
| 10 | // This analysis computes the optimal spill code placement between basic blocks. |
| 11 | // |
| 12 | // The runOnMachineFunction() method only precomputes some profiling information |
| 13 | // about the CFG. The real work is done by placeSpills() which is called by the |
| 14 | // register allocator. |
| 15 | // |
| 16 | // Given a variable that is live across multiple basic blocks, and given |
| 17 | // constraints on the basic blocks where the variable is live, determine which |
| 18 | // edge bundles should have the variable in a register and which edge bundles |
| 19 | // should have the variable in a stack slot. |
| 20 | // |
| 21 | // The returned bit vector can be used to place optimal spill code at basic |
| 22 | // block entries and exits. Spill code placement inside a basic block is not |
| 23 | // considered. |
| 24 | // |
| 25 | //===----------------------------------------------------------------------===// |
| 26 | |
| 27 | #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H |
| 28 | #define LLVM_CODEGEN_SPILLPLACEMENT_H |
| 29 | |
| 30 | #include "llvm/CodeGen/MachineFunctionPass.h" |
| 31 | |
| 32 | namespace llvm { |
| 33 | |
| 34 | class BitVector; |
| 35 | class EdgeBundles; |
| 36 | class MachineBasicBlock; |
| 37 | class MachineLoopInfo; |
| 38 | template <typename> class SmallVectorImpl; |
| 39 | |
| 40 | class SpillPlacement : public MachineFunctionPass { |
| 41 | struct Node; |
| 42 | const MachineFunction *MF; |
| 43 | const EdgeBundles *bundles; |
| 44 | const MachineLoopInfo *loops; |
| 45 | Node *nodes; |
| 46 | |
| 47 | // Nodes that are active in the current computation. Owned by the placeSpills |
| 48 | // caller. |
| 49 | BitVector *ActiveNodes; |
| 50 | |
| 51 | public: |
| 52 | static char ID; // Pass identification, replacement for typeid. |
| 53 | |
| 54 | SpillPlacement() : MachineFunctionPass(ID), nodes(0) {} |
| 55 | ~SpillPlacement() { releaseMemory(); } |
| 56 | |
| 57 | /// BorderConstraint - A basic block has separate constraints for entry and |
| 58 | /// exit. |
| 59 | enum BorderConstraint { |
| 60 | DontCare, ///< Block doesn't care / variable not live. |
| 61 | PrefReg, ///< Block entry/exit prefers a register. |
| 62 | PrefSpill, ///< Block entry/exit prefers a stack slot. |
| 63 | MustSpill ///< A register is impossible, variable must be spilled. |
| 64 | }; |
| 65 | |
| 66 | /// BlockConstraint - Entry and exit constraints for a basic block. |
| 67 | struct BlockConstraint { |
| 68 | unsigned Number; ///< Basic block number (from MBB::getNumber()). |
| 69 | BorderConstraint Entry : 8; ///< Constraint on block entry. |
| 70 | BorderConstraint Exit : 8; ///< Constraint on block exit. |
| 71 | }; |
| 72 | |
| 73 | /// placeSpills - Compute the optimal spill code placement given the |
| 74 | /// constraints. No MustSpill constraints will be violated, and the smallest |
| 75 | /// possible number of PrefX constraints will be violated, weighted by |
| 76 | /// expected execution frequencies. |
| 77 | /// @param LiveBlocks Constraints for blocks that have the variable live in or |
| 78 | /// live out. DontCare/DontCare means the variable is live |
| 79 | /// through the block. DontCare/X means the variable is live |
| 80 | /// out, but not live in. |
| 81 | /// @param RegBundles Bit vector to receive the edge bundles where the |
| 82 | /// variable should be kept in a register. Each bit |
| 83 | /// corresponds to an edge bundle, a set bit means the |
| 84 | /// variable should be kept in a register through the |
| 85 | /// bundle. A clear bit means the variable should be |
| 86 | /// spilled. |
| 87 | /// @return True if a perfect solution was found, allowing the variable to be |
| 88 | /// in a register through all relevant bundles. |
| 89 | bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks, |
| 90 | BitVector &RegBundles); |
| 91 | |
Jakob Stoklund Olesen | b5fa933 | 2011-01-18 21:13:27 +0000 | [diff] [blame] | 92 | /// getBlockFrequency - Return the estimated block execution frequency per |
| 93 | /// function invocation. |
| 94 | float getBlockFrequency(const MachineBasicBlock*); |
| 95 | |
Jakob Stoklund Olesen | 8bfe508 | 2011-01-06 01:21:53 +0000 | [diff] [blame] | 96 | private: |
| 97 | virtual bool runOnMachineFunction(MachineFunction&); |
| 98 | virtual void getAnalysisUsage(AnalysisUsage&) const; |
| 99 | virtual void releaseMemory(); |
| 100 | |
| 101 | void activate(unsigned); |
Jakob Stoklund Olesen | 8bfe508 | 2011-01-06 01:21:53 +0000 | [diff] [blame] | 102 | void prepareNodes(const SmallVectorImpl<BlockConstraint>&); |
| 103 | void iterate(const SmallVectorImpl<unsigned>&); |
| 104 | }; |
| 105 | |
| 106 | } // end namespace llvm |
| 107 | |
| 108 | #endif |