blob: 96dfb3ede4805c4d2480adf09f8ab4bce7c46211 [file] [log] [blame]
Bob Wilsonc692cb72009-08-21 20:54:19 +00001; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
2
3%struct.__builtin_neon_v8qi2 = type { <8 x i8>, <8 x i8> }
4%struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> }
5%struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> }
6%struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> }
7
8%struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> }
9%struct.__builtin_neon_v8hi2 = type { <8 x i16>, <8 x i16> }
10%struct.__builtin_neon_v4si2 = type { <4 x i32>, <4 x i32> }
11%struct.__builtin_neon_v4sf2 = type { <4 x float>, <4 x float> }
12
13define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
14;CHECK: vtrni8:
15;CHECK: vtrn.8
16 %tmp1 = load <8 x i8>* %A
17 %tmp2 = load <8 x i8>* %B
18 %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
19 %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
20 %tmp5 = add <8 x i8> %tmp3, %tmp4
21 ret <8 x i8> %tmp5
22}
23
24define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
25;CHECK: vtrni16:
26;CHECK: vtrn.16
27 %tmp1 = load <4 x i16>* %A
28 %tmp2 = load <4 x i16>* %B
29 %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
30 %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
31 %tmp5 = add <4 x i16> %tmp3, %tmp4
32 ret <4 x i16> %tmp5
33}
34
35define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
36;CHECK: vtrni32:
37;CHECK: vtrn.32
38 %tmp1 = load <2 x i32>* %A
39 %tmp2 = load <2 x i32>* %B
40 %tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
41 %tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
42 %tmp5 = add <2 x i32> %tmp3, %tmp4
43 ret <2 x i32> %tmp5
44}
45
46define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
47;CHECK: vtrnf:
48;CHECK: vtrn.32
49 %tmp1 = load <2 x float>* %A
50 %tmp2 = load <2 x float>* %B
51 %tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
52 %tmp4 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 1, i32 3>
53 %tmp5 = add <2 x float> %tmp3, %tmp4
54 ret <2 x float> %tmp5
55}
56
57define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
58;CHECK: vtrnQi8:
59;CHECK: vtrn.8
60 %tmp1 = load <16 x i8>* %A
61 %tmp2 = load <16 x i8>* %B
62 %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
63 %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
64 %tmp5 = add <16 x i8> %tmp3, %tmp4
65 ret <16 x i8> %tmp5
66}
67
68define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
69;CHECK: vtrnQi16:
70;CHECK: vtrn.16
71 %tmp1 = load <8 x i16>* %A
72 %tmp2 = load <8 x i16>* %B
73 %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
74 %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
75 %tmp5 = add <8 x i16> %tmp3, %tmp4
76 ret <8 x i16> %tmp5
77}
78
79define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
80;CHECK: vtrnQi32:
81;CHECK: vtrn.32
82 %tmp1 = load <4 x i32>* %A
83 %tmp2 = load <4 x i32>* %B
84 %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
85 %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
86 %tmp5 = add <4 x i32> %tmp3, %tmp4
87 ret <4 x i32> %tmp5
88}
89
90define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
91;CHECK: vtrnQf:
92;CHECK: vtrn.32
93 %tmp1 = load <4 x float>* %A
94 %tmp2 = load <4 x float>* %B
95 %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
96 %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
97 %tmp5 = add <4 x float> %tmp3, %tmp4
98 ret <4 x float> %tmp5
99}