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Chris Lattnerc4ce73f2008-01-04 07:36:53 +00001//===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass
11//
12//===----------------------------------------------------------------------===//
13
14#define DEBUG_TYPE "machine-sink"
15#include "llvm/CodeGen/Passes.h"
16#include "llvm/CodeGen/MachineRegisterInfo.h"
17#include "llvm/CodeGen/MachineDominators.h"
Dan Gohman6f0d0242008-02-10 18:45:23 +000018#include "llvm/Target/TargetRegisterInfo.h"
Chris Lattnerc4ce73f2008-01-04 07:36:53 +000019#include "llvm/Target/TargetInstrInfo.h"
20#include "llvm/Target/TargetMachine.h"
21#include "llvm/ADT/SmallVector.h"
22#include "llvm/ADT/Statistic.h"
23#include "llvm/Support/Compiler.h"
24#include "llvm/Support/Debug.h"
25using namespace llvm;
26
27STATISTIC(NumSunk, "Number of machine instructions sunk");
28
29namespace {
30 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
31 const TargetMachine *TM;
32 const TargetInstrInfo *TII;
33 MachineFunction *CurMF; // Current MachineFunction
34 MachineRegisterInfo *RegInfo; // Machine register information
35 MachineDominatorTree *DT; // Machine dominator tree for the current Loop
36
37 public:
38 static char ID; // Pass identification
39 MachineSinking() : MachineFunctionPass((intptr_t)&ID) {}
40
41 virtual bool runOnMachineFunction(MachineFunction &MF);
42
43 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
44 MachineFunctionPass::getAnalysisUsage(AU);
45 AU.addRequired<MachineDominatorTree>();
46 AU.addPreserved<MachineDominatorTree>();
47 }
48 private:
49 bool ProcessBlock(MachineBasicBlock &MBB);
Chris Lattneraad193a2008-01-12 00:17:41 +000050 bool SinkInstruction(MachineInstr *MI, bool &SawStore);
Chris Lattnerc4ce73f2008-01-04 07:36:53 +000051 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
52 };
53
54 char MachineSinking::ID = 0;
55 RegisterPass<MachineSinking> X("machine-sink", "Machine code sinking");
56} // end anonymous namespace
57
58FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
59
60/// AllUsesDominatedByBlock - Return true if all uses of the specified register
61/// occur in blocks dominated by the specified block.
62bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
63 MachineBasicBlock *MBB) const {
Dan Gohman6f0d0242008-02-10 18:45:23 +000064 assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
65 "Only makes sense for vregs");
Chris Lattnerc4ce73f2008-01-04 07:36:53 +000066 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
67 E = RegInfo->reg_end(); I != E; ++I) {
68 if (I.getOperand().isDef()) continue; // ignore def.
69
70 // Determine the block of the use.
71 MachineInstr *UseInst = &*I;
72 MachineBasicBlock *UseBlock = UseInst->getParent();
73 if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
74 // PHI nodes use the operand in the predecessor block, not the block with
75 // the PHI.
76 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
77 }
78 // Check that it dominates.
79 if (!DT->dominates(MBB, UseBlock))
80 return false;
81 }
82 return true;
83}
84
85
86
87bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
88 DOUT << "******** Machine Sinking ********\n";
89
90 CurMF = &MF;
91 TM = &CurMF->getTarget();
92 TII = TM->getInstrInfo();
93 RegInfo = &CurMF->getRegInfo();
94 DT = &getAnalysis<MachineDominatorTree>();
95
96 bool EverMadeChange = false;
97
98 while (1) {
99 bool MadeChange = false;
100
101 // Process all basic blocks.
102 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
103 I != E; ++I)
104 MadeChange |= ProcessBlock(*I);
105
106 // If this iteration over the code changed anything, keep iterating.
107 if (!MadeChange) break;
108 EverMadeChange = true;
109 }
110 return EverMadeChange;
111}
112
113bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
114 bool MadeChange = false;
115
116 // Can't sink anything out of a block that has less than two successors.
117 if (MBB.succ_size() <= 1) return false;
118
Chris Lattneraad193a2008-01-12 00:17:41 +0000119 // Walk the basic block bottom-up. Remember if we saw a store.
120 bool SawStore = false;
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000121 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){
122 MachineBasicBlock::iterator LastIt = I;
Chris Lattneraad193a2008-01-12 00:17:41 +0000123 if (SinkInstruction(--I, SawStore)) {
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000124 I = LastIt;
125 ++NumSunk;
126 }
127 }
128
129 return MadeChange;
130}
131
132/// SinkInstruction - Determine whether it is safe to sink the specified machine
133/// instruction out of its current block into a successor.
Chris Lattneraad193a2008-01-12 00:17:41 +0000134bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
Chris Lattner24458882008-01-10 22:35:15 +0000135 const TargetInstrDesc &TID = MI->getDesc();
136
137 // Ignore stuff that we obviously can't sink.
Chris Lattneraad193a2008-01-12 00:17:41 +0000138 if (TID.mayStore() || TID.isCall()) {
139 SawStore = true;
140 return false;
141 }
142 if (TID.isReturn() || TID.isBranch() || TID.hasUnmodeledSideEffects())
Chris Lattner24458882008-01-10 22:35:15 +0000143 return false;
144
Chris Lattneraad193a2008-01-12 00:17:41 +0000145 // See if this instruction does a load. If so, we have to guarantee that the
146 // loaded value doesn't change between the load and the end of block. The
147 // check for isInvariantLoad gives the targe the chance to classify the load
148 // as always returning a constant, e.g. a constant pool load.
149 if (TID.mayLoad() && !TII->isInvariantLoad(MI)) {
150 // Otherwise, this is a real load. If there is a store between the load and
151 // end of block, we can't sink the load.
152 //
153 // FIXME: we can't do this transformation until we know that the load is
154 // not volatile, and machineinstrs don't keep this info. :(
155 //
156 //if (SawStore)
157 return false;
Chris Lattnera22edc82008-01-10 23:08:24 +0000158 }
Chris Lattnere430e1c2008-01-05 06:47:58 +0000159
160 // FIXME: This should include support for sinking instructions within the
161 // block they are currently in to shorten the live ranges. We often get
162 // instructions sunk into the top of a large block, but it would be better to
163 // also sink them down before their first use in the block. This xform has to
164 // be careful not to *increase* register pressure though, e.g. sinking
165 // "x = y + z" down if it kills y and z would increase the live ranges of y
166 // and z only the shrink the live range of x.
167
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000168 // Loop over all the operands of the specified instruction. If there is
169 // anything we can't handle, bail out.
170 MachineBasicBlock *ParentBlock = MI->getParent();
171
172 // SuccToSinkTo - This is the successor to sink this instruction to, once we
173 // decide.
174 MachineBasicBlock *SuccToSinkTo = 0;
175
176 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
177 const MachineOperand &MO = MI->getOperand(i);
178 if (!MO.isReg()) continue; // Ignore non-register operands.
179
180 unsigned Reg = MO.getReg();
181 if (Reg == 0) continue;
182
Dan Gohman6f0d0242008-02-10 18:45:23 +0000183 if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000184 // If this is a physical register use, we can't move it. If it is a def,
185 // we can move it, but only if the def is dead.
186 if (MO.isUse() || !MO.isDead())
187 return false;
188 } else {
189 // Virtual register uses are always safe to sink.
190 if (MO.isUse()) continue;
191
Chris Lattnere430e1c2008-01-05 06:47:58 +0000192 // FIXME: This picks a successor to sink into based on having one
193 // successor that dominates all the uses. However, there are cases where
194 // sinking can happen but where the sink point isn't a successor. For
195 // example:
196 // x = computation
197 // if () {} else {}
198 // use x
199 // the instruction could be sunk over the whole diamond for the
200 // if/then/else (or loop, etc), allowing it to be sunk into other blocks
201 // after that.
202
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000203 // Virtual register defs can only be sunk if all their uses are in blocks
204 // dominated by one of the successors.
205 if (SuccToSinkTo) {
206 // If a previous operand picked a block to sink to, then this operand
207 // must be sinkable to the same block.
208 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
209 return false;
210 continue;
211 }
212
213 // Otherwise, we should look at all the successors and decide which one
214 // we should sink to.
215 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
216 E = ParentBlock->succ_end(); SI != E; ++SI) {
217 if (AllUsesDominatedByBlock(Reg, *SI)) {
218 SuccToSinkTo = *SI;
219 break;
220 }
221 }
222
223 // If we couldn't find a block to sink to, ignore this instruction.
224 if (SuccToSinkTo == 0)
225 return false;
226 }
227 }
228
Chris Lattner9bb459b2008-01-05 01:39:17 +0000229 // If there are no outputs, it must have side-effects.
230 if (SuccToSinkTo == 0)
231 return false;
232
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000233 DEBUG(cerr << "Sink instr " << *MI);
234 DEBUG(cerr << "to block " << *SuccToSinkTo);
235
236 // If the block has multiple predecessors, this would introduce computation on
237 // a path that it doesn't already exist. We could split the critical edge,
238 // but for now we just punt.
Chris Lattnere430e1c2008-01-05 06:47:58 +0000239 // FIXME: Split critical edges if not backedges.
Chris Lattnerc4ce73f2008-01-04 07:36:53 +0000240 if (SuccToSinkTo->pred_size() > 1) {
241 DEBUG(cerr << " *** PUNTING: Critical edge found\n");
242 return false;
243 }
244
245 // Determine where to insert into. Skip phi nodes.
246 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
247 while (InsertPos != SuccToSinkTo->end() &&
248 InsertPos->getOpcode() == TargetInstrInfo::PHI)
249 ++InsertPos;
250
251 // Move the instruction.
252 SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
253 ++MachineBasicBlock::iterator(MI));
254 return true;
255}