Fix up some assorted issues with initialization of vertex program registers.
Some need to be set per-vertex, other per-primitive.  Cleared that up.
Only need to init temp/result registers if executing an NV vertex program.
diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h
index 0e4b60e..e6e5a3a 100644
--- a/src/mesa/shader/nvvertexec.h
+++ b/src/mesa/shader/nvvertexec.h
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  5.1
+ * Version:  6.1
  *
- * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -29,10 +29,10 @@
 #define NVVERTEXEC_H
 
 extern void
-_mesa_init_vp_registers(GLcontext *ctx);
+_mesa_init_vp_per_vertex_registers(GLcontext *ctx);
 
 extern void
-_mesa_init_tracked_matrices(GLcontext *ctx);
+_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
 
 extern void
 _mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);