Documentation/website overhaul.  The website content and doc/ directory
are now merged and are one and the same.
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+<HTML>
+
+<TITLE>Debugging Tips</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Debugging Tips</H1>
+
+<p>
+   Normally Mesa (and OpenGL) records but does not notify the user of
+   errors.  It is up to the application to call
+   <code>glGetError</code> to check for errors.  Mesa supports an
+   environment variable, MESA_DEBUG, to help with debugging.  If
+   MESA_DEBUG is defined, a message will be printed to stdout whenever
+   an error occurs.
+</p>
+
+<p>
+   More extensive error checking is done when Mesa is compiled with the
+   DEBUG symbol defined.  You'll have to edit the Make-config file and
+   add -DDEBUG to the CFLAGS line for your system configuration.  You may
+   also want to replace any optimization flags with the -g flag so you can
+   use your debugger.  After you've edited Make-config type 'make clean'
+   before recompiling.
+</p>
+<p>
+   In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
+   errors.
+</p>
+<p>
+   There is a display list printing/debugging facility.  See the end of
+   src/dlist.c for details.
+</p>
+
+</BODY>
+</HTML>