Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 12db646..39e7457 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -51,7 +51,7 @@
*/
struct arb_program
{
- struct program Base;
+ struct gl_program Base;
GLuint Position; /* Just used for error reporting while parsing */
GLuint MajorVersion;
@@ -4060,7 +4060,7 @@
void
_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
const GLvoid *str, GLsizei len,
- struct fragment_program *program)
+ struct gl_fragment_program *program)
{
struct arb_program ap;
GLuint i;
@@ -4115,7 +4115,7 @@
void
_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
const GLvoid *str, GLsizei len,
- struct vertex_program *program)
+ struct gl_vertex_program *program)
{
struct arb_program ap;