commit | 15d1b406afd733b5f46b16dc933e29c218cdca39 | [log] [tgz] |
---|---|---|
author | Michal Krol <michal@vmware.com> | Tue Dec 01 08:33:43 2009 +0100 |
committer | Michal Krol <michal@vmware.com> | Tue Dec 01 09:51:56 2009 +0100 |
tree | 98b2bb5a687fcc3b46dbae22f2bfad83fbe67a20 | |
parent | 2fd1aee217988caacd5c87d76deab3c0caf1bb00 [diff] |
gallium: Introduce separate vertex texture/sampler state. Previously, gallium shared sampler and texture state between vertex and fragment shader stages. This change generalises this concept by providing separate entrypoints for vertex and fragment sampler state setting. A new capability bit is added to query the driver for the number of samplers that can be utilised by a vertex and fragment shader at the same time.