intel: Clip to window after calling Driver.TexImage2D

This prevents the width / height from being clipped to the window size before
the texture is allocated.  This matches intelCopyTexImage1D.

This should fix bug #21227

Signed-off-by: Ian Romanick <ian.romanick@intel.com>
(cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
1 file changed