cso: provide functions to bind fs/vs handles directly
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 87995c8..e6366e7 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -422,6 +422,16 @@
 }
 
 
+void cso_set_fragment_shader_handle(struct cso_context *ctx,
+                                  void *handle )
+{
+   if (ctx->fragment_shader != handle) {
+      ctx->fragment_shader = handle;
+      ctx->pipe->bind_fs_state(ctx->pipe, handle);
+   }
+}
+
+
 void cso_set_fragment_shader(struct cso_context *ctx,
                              const struct pipe_shader_state *templ)
 {
@@ -453,10 +463,7 @@
       handle = ((struct cso_fragment_shader *)cso_hash_iter_data(iter))->data;
    }
 
-   if (ctx->fragment_shader != handle) {
-      ctx->fragment_shader = handle;
-      ctx->pipe->bind_fs_state(ctx->pipe, handle);
-   }
+   cso_set_fragment_shader_handle( ctx, handle );
 }
 
 void cso_save_fragment_shader(struct cso_context *ctx)
@@ -476,6 +483,16 @@
 }
 
 
+void cso_set_vertex_shader_handle(struct cso_context *ctx,
+                                  void *handle )
+{
+   if (ctx->vertex_shader != handle) {
+      ctx->vertex_shader = handle;
+      ctx->pipe->bind_vs_state(ctx->pipe, handle);
+   }
+}
+
+
 
 void cso_set_vertex_shader(struct cso_context *ctx,
                            const struct pipe_shader_state *templ)
@@ -503,12 +520,11 @@
       handle = ((struct cso_vertex_shader *)cso_hash_iter_data(iter))->data;
    }
 
-   if (ctx->vertex_shader != handle) {
-      ctx->vertex_shader = handle;
-      ctx->pipe->bind_vs_state(ctx->pipe, handle);
-   }
+   cso_set_vertex_shader_handle( ctx, handle );
 }
 
+
+
 void cso_save_vertex_shader(struct cso_context *ctx)
 {
    assert(!ctx->vertex_shader_saved);
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 665e8d9..945f488 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -96,6 +96,8 @@
  * (eg mesa's internall-generated texenv programs), it will be up to
  * the state tracker to implement their own specialized caching.
  */
+void cso_set_fragment_shader_handle(struct cso_context *ctx,
+                                    void *handle );
 void cso_set_fragment_shader( struct cso_context *cso,
                               const struct pipe_shader_state *shader );
 void cso_save_fragment_shader(struct cso_context *cso);
@@ -103,6 +105,8 @@
 
 
 
+void cso_set_vertex_shader_handle(struct cso_context *ctx,
+                                  void *handle );
 void cso_set_vertex_shader( struct cso_context *cso,
                             const struct pipe_shader_state *shader );
 void cso_save_vertex_shader(struct cso_context *cso);