mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c
diff --git a/progs/trivial/point-wide.c b/progs/trivial/point-wide.c
index d1038ec..265b200 100644
--- a/progs/trivial/point-wide.c
+++ b/progs/trivial/point-wide.c
@@ -33,7 +33,6 @@
GLenum doubleBuffer;
-static GLboolean smooth = GL_FALSE;
static void Init(void)
@@ -60,9 +59,6 @@
{
switch (key) {
- case 's':
- smooth = !smooth;
- break;
case 27:
exit(1);
default:
@@ -75,19 +71,10 @@
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
glPointSize(8.0);
- if (smooth) {
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
-
glBegin(GL_POINTS);
glColor3f(1,0,0);
glVertex3f( 0.9, -0.9, -30.0);