mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c
diff --git a/progs/trivial/point-wide.c b/progs/trivial/point-wide.c
index d1038ec..265b200 100644
--- a/progs/trivial/point-wide.c
+++ b/progs/trivial/point-wide.c
@@ -33,7 +33,6 @@
 
 
 GLenum doubleBuffer;
-static GLboolean smooth = GL_FALSE;
 
 
 static void Init(void)
@@ -60,9 +59,6 @@
 {
 
     switch (key) {
-     case 's':
-        smooth = !smooth;
-        break;
       case 27:
 	exit(1);
       default:
@@ -75,19 +71,10 @@
 static void Draw(void)
 {
    glClear(GL_COLOR_BUFFER_BIT); 
+   glDisable(GL_DEPTH_TEST);
 
    glPointSize(8.0);
 
-   if (smooth) {
-      glEnable(GL_POINT_SMOOTH);
-      glEnable(GL_BLEND);
-      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-   }
-   else {
-      glDisable(GL_POINT_SMOOTH);
-      glDisable(GL_BLEND);
-   }
-
    glBegin(GL_POINTS);
    glColor3f(1,0,0); 
    glVertex3f( 0.9, -0.9, -30.0);