use a depth buffer temporarily
diff --git a/progs/trivial/vp-tri.c b/progs/trivial/vp-tri.c
index f8e1865..b3ac52b 100644
--- a/progs/trivial/vp-tri.c
+++ b/progs/trivial/vp-tri.c
@@ -43,7 +43,7 @@
 static void Display( void )
 {
    glClearColor(0.3, 0.3, 0.3, 1);
-   glClear( GL_COLOR_BUFFER_BIT  );
+   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
    glEnable(GL_VERTEX_PROGRAM_NV);
 
@@ -93,7 +93,7 @@
    glutInit( &argc, argv );
    glutInitWindowPosition( 0, 0 );
    glutInitWindowSize( 250, 250 );
-   glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
+   glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
    glutCreateWindow(argv[0]);
    glutReshapeFunc( Reshape );
    glutKeyboardFunc( Key );