use a depth buffer temporarily
diff --git a/progs/trivial/vp-tri.c b/progs/trivial/vp-tri.c
index f8e1865..b3ac52b 100644
--- a/progs/trivial/vp-tri.c
+++ b/progs/trivial/vp-tri.c
@@ -43,7 +43,7 @@
static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
@@ -93,7 +93,7 @@
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );