more texture cube work, misc code clean-up
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index cdd9aa4..81833a3 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -159,7 +159,9 @@
* Examine a texture object to determine if it is complete or not.
* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
*/
-void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
+void
+_mesa_test_texobj_completeness( const GLcontext *ctx,
+ struct gl_texture_object *t )
{
t->Complete = GL_TRUE; /* be optimistic */