| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * feedback.c |
| * This program demonstrates use of OpenGL feedback. First, |
| * a lighting environment is set up and a few lines are drawn. |
| * Then feedback mode is entered, and the same lines are |
| * drawn. The results in the feedback buffer are printed. |
| */ |
| #include <GL/glut.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| /* Initialize lighting. |
| */ |
| void init(void) |
| { |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| } |
| |
| /* Draw a few lines and two points, one of which will |
| * be clipped. If in feedback mode, a passthrough token |
| * is issued between the each primitive. |
| */ |
| void drawGeometry (GLenum mode) |
| { |
| glBegin (GL_LINE_STRIP); |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (30.0, 30.0, 0.0); |
| glVertex3f (50.0, 60.0, 0.0); |
| glVertex3f (70.0, 40.0, 0.0); |
| glEnd (); |
| if (mode == GL_FEEDBACK) |
| glPassThrough (1.0); |
| glBegin (GL_POINTS); |
| glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */ |
| glEnd (); |
| if (mode == GL_FEEDBACK) |
| glPassThrough (2.0); |
| glBegin (GL_POINTS); |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (50.0, 50.0, 0.0); |
| glEnd (); |
| } |
| |
| /* Write contents of one vertex to stdout. */ |
| void print3DcolorVertex (GLint size, GLint *count, |
| GLfloat *buffer) |
| { |
| int i; |
| |
| printf (" "); |
| for (i = 0; i < 7; i++) { |
| printf ("%4.2f ", buffer[size-(*count)]); |
| *count = *count - 1; |
| } |
| printf ("\n"); |
| } |
| |
| /* Write contents of entire buffer. (Parse tokens!) */ |
| void printBuffer(GLint size, GLfloat *buffer) |
| { |
| GLint count; |
| GLfloat token; |
| |
| count = size; |
| while (count) { |
| token = buffer[size-count]; count--; |
| if (token == GL_PASS_THROUGH_TOKEN) { |
| printf ("GL_PASS_THROUGH_TOKEN\n"); |
| printf (" %4.2f\n", buffer[size-count]); |
| count--; |
| } |
| else if (token == GL_POINT_TOKEN) { |
| printf ("GL_POINT_TOKEN\n"); |
| print3DcolorVertex (size, &count, buffer); |
| } |
| else if (token == GL_LINE_TOKEN) { |
| printf ("GL_LINE_TOKEN\n"); |
| print3DcolorVertex (size, &count, buffer); |
| print3DcolorVertex (size, &count, buffer); |
| } |
| else if (token == GL_LINE_RESET_TOKEN) { |
| printf ("GL_LINE_RESET_TOKEN\n"); |
| print3DcolorVertex (size, &count, buffer); |
| print3DcolorVertex (size, &count, buffer); |
| } |
| } |
| } |
| |
| void display(void) |
| { |
| GLfloat feedBuffer[1024]; |
| GLint size; |
| |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0); |
| |
| glClearColor (0.0, 0.0, 0.0, 0.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawGeometry (GL_RENDER); |
| |
| glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer); |
| (void) glRenderMode (GL_FEEDBACK); |
| drawGeometry (GL_FEEDBACK); |
| |
| size = glRenderMode (GL_RENDER); |
| printBuffer (size, feedBuffer); |
| |
| glFinish(); |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| } |
| |
| /* Main Loop */ |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); |
| glutInitWindowSize (100, 100); |
| glutInitWindowPosition (100, 100); |
| glutCreateWindow(argv[0]); |
| init(); |
| glutDisplayFunc(display); |
| glutKeyboardFunc (keyboard); |
| glutMainLoop(); |
| return 0; |
| } |