commit | 59348722b7a2a9ec689af0613fa8435f78a90cc4 | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Sun Jul 31 20:48:24 2011 -0700 |
committer | Eric Anholt <eric@anholt.net> | Tue Sep 27 12:12:07 2011 -0700 |
tree | 54dfa2756a4dc12304fd571853000f3254824c20 | |
parent | 0c513a9c1b5125ba647c17f330635ded46d4d174 [diff] |
mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage(). Note that the implementation before and after appears to be broken in its handling of Z24_S8 vs S8_Z24. Tested-by: Brian Paul <brianp@vmware.com>