removed TexCoordUnit from GLcontext, use Array.ActiveTexture instead
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index aab630c..fb8510e 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.2 1999/08/26 14:50:49 keithw Exp $ */
+/* $Id: varray.c,v 1.3 1999/09/07 22:31:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -285,7 +285,7 @@
CHECK_CONTEXT;
ctx = CC;
- texUnit = ctx->TexCoordUnit;
+ texUnit = ctx->Array.ActiveTexture;
if (size<1 || size>4) {
gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
@@ -1135,7 +1135,7 @@
gl_DisableClientState( ctx, GL_INDEX_ARRAY );
/* Texcoords */
- coordUnitSave = ctx->TexCoordUnit;
+ coordUnitSave = ctx->Array.ActiveTexture;
if (tflag) {
GLint i;
GLint factor = ctx->Array.TexCoordInterleaveFactor;