commit | 474dc40fb4a99ff0f8d86538407cd90b7ee3bb14 | [log] [tgz] |
---|---|---|
author | Corbin Simpson <MostAwesomeDude@gmail.com> | Thu Jun 24 07:54:00 2010 -0700 |
committer | Corbin Simpson <MostAwesomeDude@gmail.com> | Thu Jun 24 07:57:30 2010 -0700 |
tree | c260b804b1ae5bfcfd40673b6be25e1442529f7f | |
parent | 484bb0ea58aae909c3f0accf9b085ac0a5861fe2 [diff] |
gallium/docs: Vertex data formats. I'm not sure if I really got it right. This seems like one of those "Duh, of course it works that way" things, but I'd like the documentation to be readable by people not acquainted with OGL/D3D.