blob: 0becb0765acc20387f3f70eb2b6d7fb999967d0d [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_defines.h"
#include "svga_screen.h"
#include "svga_screen_texture.h"
#include "svga_context.h"
#include "svga_winsys.h"
#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_hw_reg.h"
static void svga_flush( struct pipe_context *pipe,
unsigned flags,
struct pipe_fence_handle **fence )
{
struct svga_context *svga = svga_context(pipe);
int i;
/* Emit buffered drawing commands.
*/
svga_hwtnl_flush_retry( svga );
/* Emit back-copy from render target view to texture.
*/
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_propagate_surface(pipe, svga->curr.framebuffer.cbufs[i]);
}
if (svga->curr.framebuffer.zsbuf)
svga_propagate_surface(pipe, svga->curr.framebuffer.zsbuf);
/* Flush command queue.
*/
svga_context_flush(svga, fence);
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s flags %x fence_ptr %p\n",
__FUNCTION__, flags, fence ? *fence : 0x0);
}
void svga_init_flush_functions( struct svga_context *svga )
{
svga->pipe.flush = svga_flush;
}