| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| **************************************************************************/ |
| |
| |
| /** |
| * Temporary stubs for "missing" mesa functions. |
| */ |
| |
| |
| #include "main/mtypes.h" |
| #include "main/imports.h" |
| #include "vbo/vbo.h" |
| |
| #define NEED_IMPLEMENT() do { \ |
| GET_CURRENT_CONTEXT(ctx); \ |
| _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \ |
| } while (0) |
| |
| #if FEATURE_accum |
| /* This is a sanity check that to be sure we're using the correct mfeatures.h |
| * header. We don't want to accidentally use the one from mainline Mesa. |
| */ |
| #error "The wrong mfeatures.h file is being included!" |
| #endif |
| |
| |
| /* silence compiler warnings */ |
| extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param); |
| extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); |
| extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
| extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x); |
| extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); |
| extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); |
| extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); |
| extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); |
| |
| |
| void GLAPIENTRY |
| _vbo_Materialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| _vbo_Materialfv(face, pname, ¶m); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, |
| GLint* range, GLint* precision) |
| { |
| NEED_IMPLEMENT(); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_ReleaseShaderCompiler(void) |
| { |
| NEED_IMPLEMENT(); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, |
| const void* binary, GLint length) |
| { |
| NEED_IMPLEMENT(); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib1f(GLuint indx, GLfloat x) |
| { |
| _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values) |
| { |
| _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| { |
| _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values) |
| { |
| _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| _vbo_VertexAttrib4f(indx, x, y, z, 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values) |
| { |
| _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f); |
| } |
| |
| |
| void GLAPIENTRY |
| _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values) |
| { |
| _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]); |
| } |