| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| **************************************************************************/ |
| |
| |
| /** |
| * Implementation of glDrawTex() for GL_OES_draw_tex |
| */ |
| |
| |
| |
| #include "main/imports.h" |
| #include "main/image.h" |
| #include "main/bufferobj.h" |
| #include "main/drawtex.h" |
| #include "main/macros.h" |
| #include "main/state.h" |
| #include "main/texformat.h" |
| #include "shader/program.h" |
| #include "shader/prog_parameter.h" |
| #include "shader/prog_print.h" |
| |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_atom_constbuf.h" |
| #include "st_draw.h" |
| #include "st_cb_drawtex.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_inlines.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "util/u_tile.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_simple_shaders.h" |
| |
| #include "cso_cache/cso_context.h" |
| |
| |
| struct cached_shader |
| { |
| //struct pipe_shader_state shader; |
| void *handle; |
| |
| uint num_attribs; |
| uint semantic_names[2 + MAX_TEXTURE_UNITS]; |
| uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; |
| }; |
| |
| #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) |
| |
| /** |
| * Simple linear list cache. |
| * Most of the time there'll only be one cached shader. |
| */ |
| static struct cached_shader CachedShaders[MAX_SHADERS]; |
| static GLuint NumCachedShaders = 0; |
| |
| |
| #if FEATURE_OES_draw_texture |
| |
| |
| static void * |
| lookup_shader(struct pipe_context *pipe, |
| uint num_attribs, |
| const uint *semantic_names, |
| const uint *semantic_indexes) |
| { |
| GLuint i, j; |
| |
| /* look for existing shader with same attributes */ |
| for (i = 0; i < NumCachedShaders; i++) { |
| if (CachedShaders[i].num_attribs == num_attribs) { |
| GLboolean match = GL_TRUE; |
| for (j = 0; j < num_attribs; j++) { |
| if (semantic_names[j] != CachedShaders[i].semantic_names[j] || |
| semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { |
| match = GL_FALSE; |
| break; |
| } |
| } |
| if (match) |
| return CachedShaders[i].handle; |
| } |
| } |
| |
| /* not found - create new one now */ |
| if (NumCachedShaders >= MAX_SHADERS) { |
| return NULL; |
| } |
| |
| CachedShaders[i].num_attribs = num_attribs; |
| for (j = 0; j < num_attribs; j++) { |
| CachedShaders[i].semantic_names[j] = semantic_names[j]; |
| CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; |
| } |
| |
| CachedShaders[i].handle = |
| util_make_vertex_passthrough_shader(pipe, |
| num_attribs, |
| semantic_names, |
| semantic_indexes); |
| NumCachedShaders++; |
| |
| return CachedShaders[i].handle; |
| } |
| |
| static void |
| st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat width, GLfloat height) |
| { |
| struct st_context *st = ctx->st; |
| struct pipe_context *pipe = st->pipe; |
| struct cso_context *cso = ctx->st->cso_context; |
| struct pipe_buffer *vbuffer; |
| GLuint i, numTexCoords, numAttribs; |
| GLboolean emitColor; |
| uint semantic_names[2 + MAX_TEXTURE_UNITS]; |
| uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; |
| GLbitfield inputs = VERT_BIT_POS; |
| |
| /* determine if we need vertex color */ |
| if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) |
| emitColor = GL_TRUE; |
| else |
| emitColor = GL_FALSE; |
| |
| /* determine how many enabled sets of texcoords */ |
| numTexCoords = 0; |
| for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
| if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { |
| inputs |= VERT_BIT_TEX(i); |
| numTexCoords++; |
| } |
| } |
| |
| /* total number of attributes per vertex */ |
| numAttribs = 1 + emitColor + numTexCoords; |
| |
| |
| /* create the vertex buffer */ |
| vbuffer = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, |
| numAttribs * 4 * 4 * sizeof(GLfloat)); |
| |
| /* load vertex buffer */ |
| { |
| #define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ |
| do { \ |
| GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ |
| assert(k < 4 * 4 * numAttribs); \ |
| vbuf[k + 0] = X; \ |
| vbuf[k + 1] = Y; \ |
| vbuf[k + 2] = Z; \ |
| vbuf[k + 3] = W; \ |
| } while (0) |
| |
| const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; |
| GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe->screen, vbuffer, |
| PIPE_BUFFER_USAGE_CPU_WRITE); |
| GLuint attr; |
| |
| z = CLAMP(z, 0.0f, 1.0f); |
| |
| /* positions (in clip coords) */ |
| { |
| const struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
| const GLfloat fb_width = (GLfloat)fb->Width; |
| const GLfloat fb_height = (GLfloat)fb->Height; |
| |
| const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); |
| const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); |
| const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); |
| const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); |
| |
| SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ |
| SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ |
| SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ |
| SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ |
| |
| semantic_names[0] = TGSI_SEMANTIC_POSITION; |
| semantic_indexes[0] = 0; |
| } |
| |
| /* colors */ |
| if (emitColor) { |
| const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; |
| SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); |
| SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); |
| SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); |
| SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); |
| semantic_names[1] = TGSI_SEMANTIC_COLOR; |
| semantic_indexes[1] = 0; |
| attr = 2; |
| } |
| else { |
| attr = 1; |
| } |
| |
| /* texcoords */ |
| for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
| if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { |
| struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; |
| struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; |
| const GLfloat wt = (GLfloat) img->Width; |
| const GLfloat ht = (GLfloat) img->Height; |
| const GLfloat s0 = obj->CropRect[0] / wt; |
| const GLfloat t0 = obj->CropRect[1] / ht; |
| const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; |
| const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; |
| |
| /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ |
| SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ |
| SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ |
| SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ |
| SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ |
| |
| semantic_names[attr] = TGSI_SEMANTIC_GENERIC; |
| semantic_indexes[attr] = 0; |
| |
| attr++; |
| } |
| } |
| |
| pipe_buffer_unmap(pipe->screen, vbuffer); |
| |
| #undef SET_ATTRIB |
| } |
| |
| |
| cso_save_viewport(cso); |
| cso_save_vertex_shader(cso); |
| |
| { |
| void *vs = lookup_shader(pipe, numAttribs, |
| semantic_names, semantic_indexes); |
| cso_set_vertex_shader_handle(cso, vs); |
| } |
| |
| /* viewport state: viewport matching window dims */ |
| { |
| const struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
| const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); |
| const GLfloat width = (GLfloat)fb->Width; |
| const GLfloat height = (GLfloat)fb->Height; |
| struct pipe_viewport_state vp; |
| vp.scale[0] = 0.5f * width; |
| vp.scale[1] = height * (invert ? -0.5f : 0.5f); |
| vp.scale[2] = 1.0f; |
| vp.scale[3] = 1.0f; |
| vp.translate[0] = 0.5f * width; |
| vp.translate[1] = 0.5f * height; |
| vp.translate[2] = 0.0f; |
| vp.translate[3] = 0.0f; |
| cso_set_viewport(cso, &vp); |
| } |
| |
| |
| util_draw_vertex_buffer(pipe, vbuffer, |
| 0, /* offset */ |
| PIPE_PRIM_TRIANGLE_FAN, |
| 4, /* verts */ |
| numAttribs); /* attribs/vert */ |
| |
| |
| pipe_buffer_reference(&vbuffer, NULL); |
| |
| /* restore state */ |
| cso_restore_viewport(cso); |
| cso_restore_vertex_shader(cso); |
| } |
| |
| |
| #endif /* FEATURE_OES_draw_texture */ |
| |
| |
| void |
| st_init_drawtex_functions(struct dd_function_table *functions) |
| { |
| _MESA_INIT_DRAWTEX_FUNCTIONS(functions, st_); |
| } |
| |
| |
| /** |
| * Free any cached shaders |
| */ |
| void |
| st_destroy_drawtex(struct st_context *st) |
| { |
| GLuint i; |
| for (i = 0; i < NumCachedShaders; i++) { |
| cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); |
| } |
| NumCachedShaders = 0; |
| } |