initial check-in
diff --git a/progs/demos/fire.c b/progs/demos/fire.c
new file mode 100644
index 0000000..056598d
--- /dev/null
+++ b/progs/demos/fire.c
@@ -0,0 +1,732 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli (tech.hmw@plus.it)
+ *            Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+
+#ifdef WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#include <GL/glut.h>
+#include "../util/readtex.c"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define vinit(a,i,j,k) {\
+  (a)[0]=i;\
+  (a)[1]=j;\
+  (a)[2]=k;\
+}
+
+#define vinit4(a,i,j,k,w) {\
+  (a)[0]=i;\
+  (a)[1]=j;\
+  (a)[2]=k;\
+  (a)[3]=w;\
+}
+
+
+#define vadds(a,dt,b) {\
+  (a)[0]+=(dt)*(b)[0];\
+  (a)[1]+=(dt)*(b)[1];\
+  (a)[2]+=(dt)*(b)[2];\
+}
+
+#define vequ(a,b) {\
+  (a)[0]=(b)[0];\
+  (a)[1]=(b)[1];\
+  (a)[2]=(b)[2];\
+}
+
+#define vinter(a,dt,b,c) {\
+  (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
+  (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
+  (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
+}
+
+#define clamp(a)        ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
+
+#define vclamp(v) {\
+  (v)[0]=clamp((v)[0]);\
+  (v)[1]=clamp((v)[1]);\
+  (v)[2]=clamp((v)[2]);\
+}
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+#define FRAME 50
+#define DIMP 20.0
+#define DIMTP 16.0
+
+#define RIDCOL 0.4
+
+#define NUMTREE 50
+#define TREEINR 2.5
+#define TREEOUTR 8.0
+
+#define AGRAV -9.8
+
+typedef struct
+{
+   int age;
+   float p[3][3];
+   float v[3];
+   float c[3][4];
+}
+part;
+
+static float treepos[NUMTREE][3];
+
+static float black[3] = { 0.0, 0.0, 0.0 };
+static float blu[3] = { 0.0, 0.2, 1.0 };
+static float blu2[3] = { 0.0, 1.0, 1.0 };
+
+static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
+
+static float q[4][3] = {
+   {-DIMP, 0.0, -DIMP},
+   {DIMP, 0.0, -DIMP},
+   {DIMP, 0.0, DIMP},
+   {-DIMP, 0.0, DIMP}
+};
+
+static float qt[4][2] = {
+   {-DIMTP, -DIMTP},
+   {DIMTP, -DIMTP},
+   {DIMTP, DIMTP},
+   {-DIMTP, DIMTP}
+};
+
+static int win = 0;
+
+static int np;
+static float eject_r, dt, maxage, eject_vy, eject_vl;
+static short shadows;
+static float ridtri;
+static int fog = 1;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static part *p;
+
+static GLuint groundid;
+static GLuint treeid;
+
+static float obs[3] = { 2.0, 1.0, 0.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -90.0;
+static float beta = 90.0;
+
+static float
+gettime(void)
+{
+   static clock_t told = 0;
+   clock_t tnew, ris;
+
+   tnew = clock();
+
+   ris = tnew - told;
+
+   told = tnew;
+
+   return (ris / (float) CLOCKS_PER_SEC);
+}
+
+float
+vrnd(void)
+{
+   return (((float) rand()) / RAND_MAX);
+}
+
+static void
+setnewpart(part * p)
+{
+   float a, v[3], *c;
+
+   p->age = 0;
+
+   a = vrnd() * 3.14159265359 * 2.0;
+
+   vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
+   vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+	 v[2] + vrnd() * ridtri);
+   vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+	 v[2] + vrnd() * ridtri);
+   vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+	 v[2] + vrnd() * ridtri);
+
+   vinit(p->v, v[0] * eject_vl / (eject_r / 2),
+	 vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
+
+   c = blu;
+
+   vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+   vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+   vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+	  c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+}
+
+static void
+setpart(part * p)
+{
+   float fact;
+
+   if (p->p[0][1] < 0.1) {
+      setnewpart(p);
+      return;
+   }
+
+   p->v[1] += AGRAV * dt;
+
+   vadds(p->p[0], dt, p->v);
+   vadds(p->p[1], dt, p->v);
+   vadds(p->p[2], dt, p->v);
+
+   p->age++;
+
+   if ((p->age) > maxage) {
+      vequ(p->c[0], blu2);
+      vequ(p->c[1], blu2);
+      vequ(p->c[2], blu2);
+   }
+   else {
+      fact = 1.0 / maxage;
+      vadds(p->c[0], fact, blu2);
+      vclamp(p->c[0]);
+      p->c[0][3] = fact * (maxage - p->age);
+
+      vadds(p->c[1], fact, blu2);
+      vclamp(p->c[1]);
+      p->c[1][3] = fact * (maxage - p->age);
+
+      vadds(p->c[2], fact, blu2);
+      vclamp(p->c[2]);
+      p->c[2][3] = fact * (maxage - p->age);
+   }
+}
+
+static void
+drawtree(float x, float y, float z)
+{
+   glBegin(GL_QUADS);
+   glTexCoord2f(0.0, 0.0);
+   glVertex3f(x - 1.5, y + 0.0, z);
+
+   glTexCoord2f(1.0, 0.0);
+   glVertex3f(x + 1.5, y + 0.0, z);
+
+   glTexCoord2f(1.0, 1.0);
+   glVertex3f(x + 1.5, y + 3.0, z);
+
+   glTexCoord2f(0.0, 1.0);
+   glVertex3f(x - 1.5, y + 3.0, z);
+
+
+   glTexCoord2f(0.0, 0.0);
+   glVertex3f(x, y + 0.0, z - 1.5);
+
+   glTexCoord2f(1.0, 0.0);
+   glVertex3f(x, y + 0.0, z + 1.5);
+
+   glTexCoord2f(1.0, 1.0);
+   glVertex3f(x, y + 3.0, z + 1.5);
+
+   glTexCoord2f(0.0, 1.0);
+   glVertex3f(x, y + 3.0, z - 1.5);
+
+   glEnd();
+
+}
+
+static void
+calcposobs(void)
+{
+   dir[0] = sin(alpha * M_PI / 180.0);
+   dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+   dir[1] = cos(beta * M_PI / 180.0);
+
+   obs[0] += v * dir[0];
+   obs[1] += v * dir[1];
+   obs[2] += v * dir[2];
+}
+
+static void
+printstring(void *font, char *string)
+{
+   int len, i;
+
+   len = (int) strlen(string);
+   for (i = 0; i < len; i++)
+      glutBitmapCharacter(font, string[i]);
+}
+
+static void
+reshape(int width, int height)
+{
+   WIDTH = width;
+   HEIGHT = height;
+   glViewport(0, 0, (GLint) width, (GLint) height);
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   gluPerspective(70.0, width / (float) height, 0.1, 30.0);
+
+   glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+printhelp(void)
+{
+   glColor4f(0.0, 0.0, 0.0, 0.5);
+   glRecti(40, 40, 600, 440);
+
+   glColor3f(1.0, 0.0, 0.0);
+   glRasterPos2i(300, 420);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+   glRasterPos2i(60, 390);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
+
+   glRasterPos2i(60, 360);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
+   glRasterPos2i(60, 330);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
+
+   glRasterPos2i(60, 300);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
+   glRasterPos2i(60, 270);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
+
+   glRasterPos2i(60, 240);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
+   glRasterPos2i(60, 210);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Togle shadows");
+   glRasterPos2i(60, 180);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+   glRasterPos2i(60, 150);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+   glRasterPos2i(60, 120);
+   printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+   glRasterPos2i(60, 90);
+   if (joyavailable)
+      printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+		  "j - Togle jostick control (Joystick control available)");
+   else
+      printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+		  "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+   static UINT max[2] = { 0, 0 };
+   static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+   MMRESULT res;
+   JOYINFO joy;
+
+   res = joyGetPos(JOYSTICKID1, &joy);
+
+   if (res == JOYERR_NOERROR) {
+      joyavailable = 1;
+
+      if (max[0] < joy.wXpos)
+	 max[0] = joy.wXpos;
+      if (min[0] > joy.wXpos)
+	 min[0] = joy.wXpos;
+      center[0] = (max[0] + min[0]) / 2;
+
+      if (max[1] < joy.wYpos)
+	 max[1] = joy.wYpos;
+      if (min[1] > joy.wYpos)
+	 min[1] = joy.wYpos;
+      center[1] = (max[1] + min[1]) / 2;
+
+      if (joyactive) {
+	 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+	    alpha +=
+	       2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+	 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+	    beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+	 if (joy.wButtons & JOY_BUTTON1)
+	    v += 0.01;
+	 if (joy.wButtons & JOY_BUTTON2)
+	    v -= 0.01;
+      }
+   }
+   else
+      joyavailable = 0;
+#endif
+}
+
+static void
+drawfire(void)
+{
+   static int count = 0;
+   static char frbuf[80];
+   int j;
+   float fr;
+
+   dojoy();
+
+   glEnable(GL_DEPTH_TEST);
+
+   if (fog)
+      glEnable(GL_FOG);
+   else
+      glDisable(GL_FOG);
+
+   glDepthMask(GL_TRUE);
+   glClearColor(1.0, 1.0, 1.0, 1.0);
+   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+   glPushMatrix();
+   calcposobs();
+   gluLookAt(obs[0], obs[1], obs[2],
+	     obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+	     0.0, 1.0, 0.0);
+
+   glColor4f(1.0, 1.0, 1.0, 1.0);
+
+   glEnable(GL_TEXTURE_2D);
+
+   glBindTexture(GL_TEXTURE_2D, groundid);
+   glBegin(GL_QUADS);
+   glTexCoord2fv(qt[0]);
+   glVertex3fv(q[0]);
+   glTexCoord2fv(qt[1]);
+   glVertex3fv(q[1]);
+   glTexCoord2fv(qt[2]);
+   glVertex3fv(q[2]);
+   glTexCoord2fv(qt[3]);
+   glVertex3fv(q[3]);
+   glEnd();
+
+   glEnable(GL_ALPHA_TEST);
+   glAlphaFunc(GL_GEQUAL, 0.9);
+
+   glBindTexture(GL_TEXTURE_2D, treeid);
+   for (j = 0; j < NUMTREE; j++)
+      drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
+
+   glDisable(GL_TEXTURE_2D);
+   glDepthMask(GL_FALSE);
+   glDisable(GL_ALPHA_TEST);
+
+   if (shadows) {
+      glBegin(GL_TRIANGLES);
+      for (j = 0; j < np; j++) {
+	 glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
+	 glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
+
+	 glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
+	 glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
+
+	 glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
+	 glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
+      }
+      glEnd();
+   }
+
+   glBegin(GL_TRIANGLES);
+   for (j = 0; j < np; j++) {
+      glColor4fv(p[j].c[0]);
+      glVertex3fv(p[j].p[0]);
+
+      glColor4fv(p[j].c[1]);
+      glVertex3fv(p[j].p[1]);
+
+      glColor4fv(p[j].c[2]);
+      glVertex3fv(p[j].p[2]);
+
+      setpart(&p[j]);
+   }
+   glEnd();
+
+   if ((count % FRAME) == 0) {
+      fr = gettime();
+      sprintf(frbuf, "Frame rate: %f", FRAME / fr);
+   }
+
+   glDisable(GL_TEXTURE_2D);
+   glDisable(GL_ALPHA_TEST);
+   glDisable(GL_DEPTH_TEST);
+   glDisable(GL_FOG);
+
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+
+   glColor3f(1.0, 0.0, 0.0);
+   glRasterPos2i(10, 10);
+   printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+   glRasterPos2i(370, 470);
+   printstring(GLUT_BITMAP_HELVETICA_10,
+	       "Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
+
+   if (help)
+      printhelp();
+
+   reshape(WIDTH, HEIGHT);
+   glPopMatrix();
+
+   glutSwapBuffers();
+
+   count++;
+}
+
+
+static void
+special(int key, int x, int y)
+{
+   switch (key) {
+   case GLUT_KEY_LEFT:
+      alpha += 2.0;
+      break;
+   case GLUT_KEY_RIGHT:
+      alpha -= 2.0;
+      break;
+   case GLUT_KEY_DOWN:
+      beta -= 2.0;
+      break;
+   case GLUT_KEY_UP:
+      beta += 2.0;
+      break;
+   }
+}
+
+static void
+key(unsigned char key, int x, int y)
+{
+   switch (key) {
+   case 27:
+      exit(0);
+      break;
+
+   case 'a':
+      v += 0.01;
+      break;
+   case 'z':
+      v -= 0.01;
+      break;
+
+   case 'j':
+      joyactive = (!joyactive);
+      break;
+   case 'h':
+      help = (!help);
+      break;
+   case 'f':
+      fog = (!fog);
+      break;
+   case 's':
+      shadows = !shadows;
+      break;
+   case 'R':
+      eject_r -= 0.03;
+      break;
+   case 'r':
+      eject_r += 0.03;
+      break;
+   case 't':
+      ridtri += 0.005;
+      break;
+   case 'T':
+      ridtri -= 0.005;
+      break;
+#ifdef XMESA
+   case ' ':
+      XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+      fullscreen = (!fullscreen);
+      break;
+#endif
+   }
+}
+
+static void
+inittextures(void)
+{
+   GLenum gluerr;
+   GLubyte tex[128][128][4];
+
+   glGenTextures(1, &groundid);
+   glBindTexture(GL_TEXTURE_2D, groundid);
+
+   glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+   if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
+      fprintf(stderr, "Error reading a texture.\n");
+      exit(-1);
+   }
+
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+		   GL_LINEAR_MIPMAP_LINEAR);
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+   glGenTextures(1, &treeid);
+   glBindTexture(GL_TEXTURE_2D, treeid);
+
+   {
+      int w, h;
+      GLenum format;
+      int x, y;
+      GLubyte *image = LoadRGBImage("../images/tree2.rgb", &w, &h, &format);
+
+      if (!image) {
+	 fprintf(stderr, "Error reading a texture.\n");
+	 exit(-1);
+      }
+
+      for (y = 0; y < 128; y++)
+	 for (x = 0; x < 128; x++) {
+	    tex[x][y][0] = image[(y + x * 128) * 3];
+	    tex[x][y][1] = image[(y + x * 128) * 3 + 1];
+	    tex[x][y][2] = image[(y + x * 128) * 3 + 2];
+	    if ((tex[x][y][0] == tex[x][y][1]) &&
+		(tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
+	       tex[x][y][3] = 0;
+	    else
+	       tex[x][y][3] = 255;
+	 }
+
+      if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
+				      GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
+	 fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
+	 exit(-1);
+      }
+   }
+
+
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+		   GL_LINEAR_MIPMAP_LINEAR);
+   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void
+inittree(void)
+{
+   int i;
+   float dist;
+
+   for (i = 0; i < NUMTREE; i++)
+      do {
+	 treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+	 treepos[i][1] = 0.0;
+	 treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+	 dist =
+	    sqrt(treepos[i][0] * treepos[i][0] +
+		 treepos[i][2] * treepos[i][2]);
+      } while ((dist < TREEINR) || (dist > TREEOUTR));
+}
+
+int
+main(int ac, char **av)
+{
+   int i;
+
+   fprintf(stderr,
+	   "Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
+
+   /* Default settings */
+
+   WIDTH = 640;
+   HEIGHT = 480;
+   np = 800;
+   eject_r = 0.1;
+   dt = 0.015;
+   eject_vy = 4;
+   eject_vl = 1;
+   shadows = 1;
+   ridtri = 0.1;
+
+   maxage = 1.0 / dt;
+
+   if (ac == 2)
+      np = atoi(av[1]);
+
+   if (ac == 4) {
+      WIDTH = atoi(av[2]);
+      HEIGHT = atoi(av[3]);
+   }
+
+   glutInitWindowPosition(0, 0);
+   glutInitWindowSize(WIDTH, HEIGHT);
+   glutInit(&ac, av);
+
+   glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+   if (!(win = glutCreateWindow("Fire"))) {
+      fprintf(stderr, "Error opening a window.\n");
+      exit(-1);
+   }
+
+   reshape(WIDTH, HEIGHT);
+
+   inittextures();
+
+   glShadeModel(GL_FLAT);
+   glEnable(GL_DEPTH_TEST);
+
+   glEnable(GL_BLEND);
+   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+   glEnable(GL_FOG);
+   glFogi(GL_FOG_MODE, GL_EXP);
+   glFogfv(GL_FOG_COLOR, fogcolor);
+   glFogf(GL_FOG_DENSITY, 0.1);
+#ifdef FX
+   glHint(GL_FOG_HINT, GL_NICEST);
+#endif
+
+   p = malloc(sizeof(part) * np);
+
+   for (i = 0; i < np; i++)
+      setnewpart(&p[i]);
+
+   inittree();
+
+   glutKeyboardFunc(key);
+   glutSpecialFunc(special);
+   glutDisplayFunc(drawfire);
+   glutIdleFunc(drawfire);
+   glutReshapeFunc(reshape);
+   glutMainLoop();
+
+   return (0);
+}