commit | 4f295cee73bae1f687efe2dc062522b40d90b1e4 | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Fri Jan 23 01:59:54 2004 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Fri Jan 23 01:59:54 2004 +0000 |
tree | 82efe0da331881d5b63bf6805985e909369b58bf | |
parent | edd1d86c740811e59272e2ba0f7ebe0caf9cf57c [diff] |
Initial support for floating point and signed texture formats. New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.