Re-org of per-release info.
From now on, put all release-specific info into the release-X.Y.Z.html file
rather than scattered between a relnotes file, versions.html and news.html.
diff --git a/docs/relnotes-6.5.html b/docs/relnotes-6.5.html
new file mode 100644
index 0000000..9d1d669
--- /dev/null
+++ b/docs/relnotes-6.5.html
@@ -0,0 +1,131 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
+
+<p>
+Mesa 6.5 is a new development release.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
+61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
+19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
+694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
+ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
+b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
+ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
+59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
+005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
+</pre>
+
+
+
+<h2>New Features</h2>
+<ul>
+<li>OpenGL Shading language support
+<br>
+   This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
+   GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.  Most of
+   the work was done by Michal Krol.
+   There's probably a fair number of bugs since this is a pretty large,
+   complicated body of code.
+<br>
+   The OpenGL 2.0 interface to these features will be implemented in a
+   future version of Mesa,
+
+<li>GL_EXT_timer_query
+<br>
+   Used to measure the time of OpenGL operations at high precision.
+   Only supported in the software/Xlib driver at this time.
+
+<li>GL_EXT_packed_depth_stencil
+<br>
+   Defines a new GL_DEPTH_STENCIL_EXT pixel format.
+
+<li>GL_EXT_framebuffer_blit
+<br>
+   A simplified glCopyPixels-like feature for copying pixel rectangles.
+
+<li>GL_ARB_half_float_pixel
+<br>
+   Adds a new half-precision floating point format for image transfers,
+   such as for glDrawPixels, glReadPixels, glTexImage, etc.
+</ul>
+
+<h2>Changes</h2>
+<ul>
+<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
+<li>removed GL_SGIX/SGIS_pixel_texture extensions
+</ul>
+<h2>Bug fixes</h2>
+<ul>
+<li>fixed glxcontextmodes.c datatype problem (bug 5835)
+<li>fixed aix-gcc build/install bugs (bug 5874)
+<li>fixed some bugs in texture env program generation
+<li>glXCopyContext() didn't handle texture object bindings properly
+<li>glXCopyContext() didn't copy all lighting state
+<li>fixed FreeBSD config (Pedro Giffuni)
+<li>fixed some minor framebuffer object bugs
+<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
+<li>fixed a number of thread safety bugs/regressions
+<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
+<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
+<li>lots of assorted framebuffer object bug fixes
+</ul>
+
+
+<h2>Known Issues</h2>
+<ul>
+<li>Rendering to depth textures will not work.  Rendering to GL_DEPTH_STENCIL
+textures should work.
+</ul>
+
+
+<h2>Driver Interface Changes</h2>
+<ul>
+<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
+the two-sided versions: Driver.Stencil*Separate().
+<li>Render-to-texture: The functions for rendering to textures have changed.
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Increase MAX_DRAWBUFFERS
+<li>Fix linux-glide target/driver.
+<li>Fix lambda calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver			Status
+----------------------	----------------------
+DRI drivers		varies with the driver
+XMesa/GLX (on Xlib)	implements OpenGL 1.5
+OSMesa (off-screen)	implements OpenGL 1.5
+Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
+SVGA			implements OpenGL 1.3
+Wind River UGL		implements OpenGL 1.3
+Windows/Win32		implements OpenGL 1.5
+DJGPP			implements OpenGL 1.5
+GGI			implements OpenGL 1.3
+BeOS			implements OpenGL 1.5
+Allegro			needs updating
+D3D			needs updating
+</pre>
+
+</body>
+</html>