commit | 6345a7ba447d3e04b939ead6fee44fe9201ec2e3 | [log] [tgz] |
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author | Richard Li <richardradeon@gmail.com> | Thu Nov 19 16:05:43 2009 -0500 |
committer | Richard Li <richardradeon@gmail.com> | Thu Nov 19 16:05:43 2009 -0500 |
tree | 7e5aee41cc905c39e074f9a05851dd3535538a8b | |
parent | eec428280075c12dfef61bf3f18012dece384923 [diff] |
r600 : check in shader code test enable flag: if flag R600_ENABLE_GLSL_TEST defined, IL shader code will goto r600 assembler. The test base is /mesa/progs/glsl/brick, and changes shader code in CH06-brick.frag/vert to test different logic op combination. (if,else,while,function,...). The stack depth code is not in yet, so it is hard coded now. So complex code would not run (such as things like 8 loops embeded loop in loop).