blob: b1cf31bd3c4430800e10cfb0771ccbd1b76a7cf6 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Brian Paul
*/
#ifndef NVVERTEXEC_H
#define NVVERTEXEC_H
/**
* Virtual vertex program machine state.
* Only used during program execution.
*/
struct vp_machine
{
GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
GLint AddressReg[4];
};
extern void
_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine);
extern void
_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
extern void
_mesa_exec_vertex_program(GLcontext *ctx,
struct vp_machine *machine,
const struct gl_vertex_program *program);
extern void
_mesa_exec_vertex_state_program(GLcontext *ctx,
struct gl_vertex_program *vprog,
const GLfloat *params);
extern void
_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
const struct vp_machine *machine);
#endif