commit | 71df19f5ef6e78beb5160801f81468184b75447e | [log] [tgz] |
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author | Eric Anholt <eric@anholt.net> | Mon Apr 19 11:10:37 2010 -0700 |
committer | Eric Anholt <eric@anholt.net> | Mon Apr 19 11:13:20 2010 -0700 |
tree | 3b481c4db98510f0fa0c0b0c8d307621b09fc609 | |
parent | 484606610e36ec7598f7733e9787d888b6a63d64 [diff] |
Mark some variables as having usage beyond the shader's scope. This will be important to optimization passes. We don't want to dead-code eliminate writes to out varyings, or propagate uninitialized values of uniforms.