More Win32 build compliance fixups
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 02b1239..8c00484 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,4 +1,4 @@
-/* $Id: gl.h,v 1.7 1999/09/18 01:06:52 brianp Exp $ */
+/* $Id: gl.h,v 1.8 1999/09/19 02:03:18 tjump Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -2181,16 +2181,10 @@
  * If you want to try it out, #define GL_EXT_get_proc_address before
  * #include <GL/gl.h>
  */
+#define GL_EXT_get_proc_address 1
 #ifdef GL_EXT_get_proc_address
-#ifdef __WIN32__
-   typedef (void GLAPIENTRY *glProcAddress)();
-   glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName);
-#else
-   /* everything but Windows */
-   GLAPI void GLAPIENTRY (*glGetProcAddressEXT(const GLubyte *procName))();
+GLAPI void (GLAPIENTRY *glGetProcAddressEXT(const GLubyte *procName))();
 #endif
-#endif
-
 
 #if defined(__BEOS__) || defined(__QUICKDRAW__)
 #pragma export off