| commit | 77497eb73b9aa349f41f3bcb493d84610e302371 | [log] [tgz] | 
|---|---|---|
| author | Brian Paul <brian.paul@tungstengraphics.com> | Mon Jul 21 09:01:21 2008 -0600 | 
| committer | Brian Paul <brian.paul@tungstengraphics.com> | Mon Jul 21 09:01:34 2008 -0600 | 
| tree | c2ba8e331c3e40b93cab03299a6628cf4aca6369 | |
| parent | 776c60d3c33b05f59181a2052a9f03147bc51111 [diff] [blame] | 
mesa: revert building glslcompiler by default
diff --git a/docs/shading.html b/docs/shading.html index 1a60e5b..02f393c 100644 --- a/docs/shading.html +++ b/docs/shading.html
@@ -155,8 +155,7 @@ </ul> <p> -After building Mesa the glslcompiler should be found in the Mesa/bin/ directory. -If it's not there, it can be built manually: +After building Mesa, the glslcompiler can be built by manually running: </p> <pre> cd src/mesa/drivers/glslcompiler