added info about GL_EXT_secondary_color and GL_EXT_fog_coord
diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5
index 567e5a6..2911b35 100644
--- a/docs/RELNOTES-3.5
+++ b/docs/RELNOTES-3.5
@@ -48,6 +48,15 @@
 	Adds extra blend source and dest factors which allow squaring
 	of color values.
 
+GL_EXT_fog_coord
+	Allows specification of a per-vertex fog coordinate instead of
+	having fog always computed from the eye distance.
+
+GL_EXT_secondary_color
+	Allows specifying the secondary (specular) color for each vertex
+	instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
+	mode.
+
 
 
 libOSMesa.so
@@ -145,4 +154,4 @@
 
 
 ----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.6 2000/10/23 19:46:11 brianp Exp $
+$Id: RELNOTES-3.5,v 1.7 2000/10/27 18:32:55 brianp Exp $
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 31b0b24..dae4183 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.45 2000/10/23 19:46:11 brianp Exp $
+$Id: VERSIONS,v 1.46 2000/10/27 18:32:55 brianp Exp $
 
 
 Mesa Version History
@@ -763,6 +763,8 @@
 	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 	- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
 	- libOSMesa.so now created, contains the OSMesa driver interface
+	- GL_EXT_fog_coord extension (Keith Whitwell)
+	- GL_EXT_secondary_color extension (Keith Whitwell)
     Bug Fixes:
 	- fbiRev and tmuRev were unitialized when using Glide3
     Changes: