Added colormask, dither, multisample state. Implement colormasking stage.
diff --git a/progs/samples/prim.c b/progs/samples/prim.c
index 388e015..f47c60f 100644
--- a/progs/samples/prim.c
+++ b/progs/samples/prim.c
@@ -466,7 +466,7 @@
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
-
+#if 01
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
@@ -479,10 +479,12 @@
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
+#endif
Viewport(2, 1); PolygonFunc();
+#if 01
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
-
+#endif
glFlush();
if (doubleBuffer) {