fixed glDeleteTextures bug
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 60588fa..099ff6a 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1290,3 +1290,4 @@
 	   before parsing (Dave Reveman)
 	- adjust texcoords for sampling texture rectangles (Dave Reveman)
 	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+	- repeated calls to glDeleteTexture(t) could lead to a crash