commit | 99c8d9b6dac55263b3f0ddce939173ec9a16cf80 | [log] [tgz] |
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author | Zack Rusin <zackr@vmware.com> | Tue Jul 06 13:27:31 2010 -0400 |
committer | Zack Rusin <zackr@vmware.com> | Tue Jul 06 13:29:04 2010 -0400 |
tree | c107706b5ab90b0d7a06de125f7418ff6f10c85a | |
parent | ca88683459016d2cdc82175c718ee429e9440cf0 [diff] |
llvmpipe: disconnect vertex texture sampling from the setup it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after.