| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * tesswind.c |
| * This program demonstrates the winding rule polygon |
| * tessellation property. Four tessellated objects are drawn, |
| * each with very different contours. When the w key is pressed, |
| * the objects are drawn with a different winding rule. |
| */ |
| #include <GL/glut.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| #ifdef GLU_VERSION_1_2 |
| |
| /* Win32 calling conventions. */ |
| #ifndef CALLBACK |
| #define CALLBACK |
| #endif |
| |
| GLdouble currentWinding = GLU_TESS_WINDING_ODD; |
| int currentShape = 0; |
| GLUtesselator *tobj; |
| GLuint list; |
| |
| /* Make four display lists, |
| * each with a different tessellated object. |
| */ |
| void makeNewLists (void) { |
| int i; |
| static GLdouble rects[12][3] = |
| {{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0}, |
| {300.0, 300.0, 0.0}, { 50.0, 300.0, 0.0}, |
| {100.0, 100.0, 0.0}, {250.0, 100.0, 0.0}, |
| {250.0, 250.0, 0.0}, {100.0, 250.0, 0.0}, |
| {150.0, 150.0, 0.0}, {200.0, 150.0, 0.0}, |
| {200.0, 200.0, 0.0}, {150.0, 200.0, 0.0}}; |
| static GLdouble spiral[16][3] = |
| {{400.0, 250.0, 0.0}, {400.0, 50.0, 0.0}, |
| { 50.0, 50.0, 0.0}, { 50.0, 400.0, 0.0}, |
| {350.0, 400.0, 0.0}, {350.0, 100.0, 0.0}, |
| {100.0, 100.0, 0.0}, {100.0, 350.0, 0.0}, |
| {300.0, 350.0, 0.0}, {300.0, 150.0, 0.0}, |
| {150.0, 150.0, 0.0}, {150.0, 300.0, 0.0}, |
| {250.0, 300.0, 0.0}, {250.0, 200.0, 0.0}, |
| {200.0, 200.0, 0.0}, {200.0, 250.0, 0.0}}; |
| static GLdouble quad1[4][3] = |
| {{ 50.0, 150.0, 0.0}, {350.0, 150.0, 0.0}, |
| {350.0, 200.0, 0.0}, { 50.0, 200.0, 0.0}}; |
| static GLdouble quad2[4][3] = |
| {{100.0, 100.0, 0.0}, {300.0, 100.0, 0.0}, |
| {300.0, 350.0, 0.0}, {100.0, 350.0, 0.0}}; |
| static GLdouble tri[3][3] = |
| {{200.0, 50.0, 0.0}, {250.0, 300.0, 0.0}, |
| {150.0, 300.0, 0.0}}; |
| |
| gluTessProperty(tobj, GLU_TESS_WINDING_RULE, |
| currentWinding); |
| |
| glNewList(list, GL_COMPILE); |
| gluTessBeginPolygon(tobj, NULL); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 4; i++) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 4; i < 8; i++) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 8; i < 12; i++) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessEndPolygon(tobj); |
| glEndList(); |
| |
| glNewList(list+1, GL_COMPILE); |
| gluTessBeginPolygon(tobj, NULL); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 4; i++) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 7; i >= 4; i--) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 11; i >= 8; i--) |
| gluTessVertex(tobj, rects[i], rects[i]); |
| gluTessEndContour(tobj); |
| gluTessEndPolygon(tobj); |
| glEndList(); |
| |
| glNewList(list+2, GL_COMPILE); |
| gluTessBeginPolygon(tobj, NULL); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 16; i++) |
| gluTessVertex(tobj, spiral[i], spiral[i]); |
| gluTessEndContour(tobj); |
| gluTessEndPolygon(tobj); |
| glEndList(); |
| |
| glNewList(list+3, GL_COMPILE); |
| gluTessBeginPolygon(tobj, NULL); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 4; i++) |
| gluTessVertex(tobj, quad1[i], quad1[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 4; i++) |
| gluTessVertex(tobj, quad2[i], quad2[i]); |
| gluTessEndContour(tobj); |
| gluTessBeginContour(tobj); |
| for (i = 0; i < 3; i++) |
| gluTessVertex(tobj, tri[i], tri[i]); |
| gluTessEndContour(tobj); |
| gluTessEndPolygon(tobj); |
| glEndList(); |
| } |
| |
| void display (void) { |
| glClear(GL_COLOR_BUFFER_BIT); |
| glColor3f(1.0, 1.0, 1.0); |
| glPushMatrix(); |
| glCallList(list); |
| glTranslatef(0.0, 500.0, 0.0); |
| glCallList(list+1); |
| glTranslatef(500.0, -500.0, 0.0); |
| glCallList(list+2); |
| glTranslatef(0.0, 500.0, 0.0); |
| glCallList(list+3); |
| glPopMatrix(); |
| glFlush(); |
| } |
| |
| void CALLBACK beginCallback(GLenum which) |
| { |
| glBegin(which); |
| } |
| |
| void CALLBACK errorCallback(GLenum errorCode) |
| { |
| const GLubyte *estring; |
| |
| estring = gluErrorString(errorCode); |
| fprintf(stderr, "Tessellation Error: %s\n", (char *) estring); |
| exit(0); |
| } |
| |
| void CALLBACK endCallback(void) |
| { |
| glEnd(); |
| } |
| |
| /* combineCallback is used to create a new vertex when edges |
| * intersect. coordinate location is trivial to calculate, |
| * but weight[4] may be used to average color, normal, or texture |
| * coordinate data. |
| */ |
| /* ARGSUSED */ |
| void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4], |
| GLfloat weight[4], GLdouble **dataOut ) |
| { |
| GLdouble *vertex; |
| vertex = (GLdouble *) malloc(3 * sizeof(GLdouble)); |
| |
| vertex[0] = coords[0]; |
| vertex[1] = coords[1]; |
| vertex[2] = coords[2]; |
| *dataOut = vertex; |
| } |
| |
| void init(void) |
| { |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glShadeModel(GL_FLAT); |
| |
| tobj = gluNewTess(); |
| gluTessCallback(tobj, GLU_TESS_VERTEX, |
| (GLvoid (CALLBACK*) ()) &glVertex3dv); |
| gluTessCallback(tobj, GLU_TESS_BEGIN, |
| (GLvoid (CALLBACK*) ()) &beginCallback); |
| gluTessCallback(tobj, GLU_TESS_END, |
| (GLvoid (CALLBACK*) ()) &endCallback); |
| gluTessCallback(tobj, GLU_TESS_ERROR, |
| (GLvoid (CALLBACK*) ()) &errorCallback); |
| gluTessCallback(tobj, GLU_TESS_COMBINE, |
| (GLvoid (CALLBACK*) ()) &combineCallback); |
| |
| list = glGenLists(4); |
| makeNewLists(); |
| } |
| |
| void reshape(int w, int h) |
| { |
| glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| gluOrtho2D(0.0, 1000.0, 0.0, 1000.0 * (GLdouble)h/(GLdouble)w); |
| else |
| gluOrtho2D(0.0, 1000.0 * (GLdouble)w/(GLdouble)h, 0.0, 1000.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 'w': |
| case 'W': |
| if (currentWinding == GLU_TESS_WINDING_ODD) |
| currentWinding = GLU_TESS_WINDING_NONZERO; |
| else if (currentWinding == GLU_TESS_WINDING_NONZERO) |
| currentWinding = GLU_TESS_WINDING_POSITIVE; |
| else if (currentWinding == GLU_TESS_WINDING_POSITIVE) |
| currentWinding = GLU_TESS_WINDING_NEGATIVE; |
| else if (currentWinding == GLU_TESS_WINDING_NEGATIVE) |
| currentWinding = GLU_TESS_WINDING_ABS_GEQ_TWO; |
| else if (currentWinding == GLU_TESS_WINDING_ABS_GEQ_TWO) |
| currentWinding = GLU_TESS_WINDING_ODD; |
| makeNewLists(); |
| glutPostRedisplay(); |
| break; |
| case 27: |
| exit(0); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); |
| glutInitWindowSize(500, 500); |
| glutCreateWindow(argv[0]); |
| init(); |
| glutDisplayFunc(display); |
| glutReshapeFunc(reshape); |
| glutKeyboardFunc(keyboard); |
| glutMainLoop(); |
| return 0; |
| } |
| |
| #else |
| int main(int argc, char** argv) |
| { |
| fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n"); |
| fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n"); |
| return 0; |
| } |
| #endif |