commit | 65a18442e5d846940714bb662f5b1bb47ab60c29 | [log] [tgz] |
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author | Brian <brian@yutani.localnet.net> | Tue Dec 19 18:46:56 2006 -0700 |
committer | Brian <brian@yutani.localnet.net> | Tue Dec 19 18:46:56 2006 -0700 |
tree | db8554850401753e441a8c49b815f48f7df5a150 | |
parent | 0bf5dbe002a64e198f55724cc1542602c012490f [diff] |
Clean-up and re-org of the main GLSL object types. Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.