commit | 59c2e16e755c0cba78b27525681cd79456a2f496 | [log] [tgz] |
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author | Daniel Borca <dborca@users.sourceforge.net> | Wed Jan 19 07:43:13 2005 +0000 |
committer | Daniel Borca <dborca@users.sourceforge.net> | Wed Jan 19 07:43:13 2005 +0000 |
tree | a5e707c529ba5f44efb75d7fc37ed8ea89b625c1 | |
parent | c47d19a1a2f42df3131d5e9e41cb2d4be2fbd417 [diff] |
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.