Added trivial CVA test for testing HW driver fastpaths, good for testing
indexed vertex buffer implementations for instance.

Cleaned up Makefile to make building and adding more tests easier.
diff --git a/progs/tests/cva.c b/progs/tests/cva.c
new file mode 100644
index 0000000..474f41a
--- /dev/null
+++ b/progs/tests/cva.c
@@ -0,0 +1,113 @@
+/* $Id: cva.c,v 1.1 2000/11/01 03:14:12 gareth Exp $ */
+
+/*
+ * Trivial CVA test, good for testing driver fastpaths (especially
+ * indexed vertex buffers if they are supported).
+ *
+ * Gareth Hughes
+ * November 2000
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#define GL_GLEXT_LEGACY
+#include <GL/glut.h>
+
+
+GLfloat verts[][4] = {
+   { 0.25, 0.25, 0.0, 0.0 },
+   { 0.75, 0.25, 0.0, 0.0 },
+   { 0.25, 0.75, 0.0, 0.0 },
+};
+
+GLubyte color[][4] = {
+   { 0xff, 0x00, 0x00, 0x00 },
+   { 0x00, 0xff, 0x00, 0x00 },
+   { 0x00, 0x00, 0xff, 0x00 },
+};
+
+GLuint indices[] = { 0, 1, 2 };
+
+GLboolean compiled = GL_TRUE;
+
+
+void init( void )
+{
+   glClearColor( 0.0, 0.0, 0.0, 0.0 );
+   glShadeModel( GL_SMOOTH );
+
+   glEnable( GL_DEPTH_TEST );
+
+   glEnableClientState( GL_VERTEX_ARRAY );
+   glEnableClientState( GL_COLOR_ARRAY );
+
+   glMatrixMode( GL_PROJECTION );
+   glLoadIdentity();
+   glOrtho( 0.0, 1.0, 0.0, 1.0, -1.0, 1.0 );
+   glMatrixMode( GL_MODELVIEW );
+
+   glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
+   glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+
+#ifdef GL_EXT_compiled_vertex_array
+   if ( compiled ) {
+      glLockArraysEXT( 0, 3 );
+   }
+#endif
+}
+
+void display( void )
+{
+   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+   glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
+
+   glFlush();
+}
+
+void keyboard( unsigned char key, int x, int y )
+{
+   switch ( key ) {
+      case 27:
+         exit( 0 );
+         break;
+   }
+}
+
+int main( int argc, char **argv )
+{
+   char *string;
+
+   glutInit( &argc, argv );
+   glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH );
+   glutInitWindowSize( 250, 250 );
+   glutInitWindowPosition( 100, 100 );
+   glutCreateWindow( "CVA Test" );
+
+   /* Make sure the server supports GL 1.2 vertex arrays.
+    */
+   string = (char *) glGetString( GL_VERSION );
+
+   if ( !strstr( string, "1.2" ) ) {
+      fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
+      exit( -1 );
+   }
+
+   /* See if the server supports compiled vertex arrays.
+    */
+   string = (char *) glGetString( GL_EXTENSIONS );
+
+   if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
+      fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
+      compiled = GL_FALSE;
+   }
+
+   init();
+
+   glutDisplayFunc( display );
+   glutKeyboardFunc( keyboard );
+   glutMainLoop();
+
+   return 0;
+}