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| <H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1> |
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| <p> |
| Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2. |
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| <h2>MD5 checksums</h2> |
| <pre> |
| 3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz |
| e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2 |
| 97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip |
| 8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz |
| 47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2 |
| 99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip |
| 2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz |
| 0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2 |
| 70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip |
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| <h2>Bug fixes</h2> |
| <ul> |
| <li>Added missing glw.pc.in file to release tarball |
| <li>Fix GLUT/Fortran issues |
| <li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined |
| <li>Fix crash upon GLSL variable array indexes (not yet supported) |
| <li>Two-sided stencil test didn't work in software rendering |
| <li>Fix two-sided lighting bugs/crashes (bug 13368) |
| <li>GLSL gl_FrontFacing didn't work properly |
| <li>glGetActiveUniform returned incorrect sizes (bug 13751) |
| <li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753) |
| <li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field |
| <li>Fixed GLX indirect vertex array rendering bug (14197) |
| <li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293) |
| <li>User-defined clip planes enabled for R300 (bug 9871) |
| <li>Fixed glBindTexture() crash upon bad target (bug 14514) |
| <li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915) |
| <li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION |
| <li>Fixed minor point rasterization regression (bug 11016) |
| <li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931) |
| <li>glBitmap from a PBO didn't always work |
| <li>glGetTexImage into a PBO didn't always work |
| <li>Comments at the end of ARB vertex/fragment programs crashed the parser |
| </ul> |
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| <h2>Changes</h2> |
| <ul> |
| <li>Updated glext.h to version 40 |
| </ul> |
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| <h2>Driver Status</h2> |
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| <pre> |
| Driver Status |
| ---------------------- ---------------------- |
| DRI drivers varies with the driver |
| XMesa/GLX (on Xlib) implements OpenGL 2.1 |
| OSMesa (off-screen) implements OpenGL 2.1 |
| Windows/Win32 implements OpenGL 2.1 |
| Glide (3dfx Voodoo1/2) implements OpenGL 1.3 |
| SVGA unsupported |
| Wind River UGL unsupported |
| DJGPP unsupported |
| GGI unsupported |
| BeOS unsupported |
| Allegro unsupported |
| D3D unsupported |
| </pre> |
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