blob: 7adedcde57cc922a0422738e60b8a73d8ad3cd7d [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef CELL_STATE_H
#define CELL_STATE_H
#define CELL_NEW_VIEWPORT 0x1
#define CELL_NEW_RASTERIZER 0x2
#define CELL_NEW_FS 0x4
#define CELL_NEW_BLEND 0x8
#define CELL_NEW_CLIP 0x10
#define CELL_NEW_SCISSOR 0x20
#define CELL_NEW_STIPPLE 0x40
#define CELL_NEW_FRAMEBUFFER 0x80
#define CELL_NEW_ALPHA_TEST 0x100
#define CELL_NEW_DEPTH_STENCIL 0x200
#define CELL_NEW_SAMPLER 0x400
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
#define CELL_NEW_VS_CONSTANTS 0x4000
#define CELL_NEW_FS_CONSTANTS 0x8000
#define CELL_NEW_VERTEX_INFO 0x10000
extern void
cell_update_derived( struct cell_context *cell );
extern void
cell_init_shader_functions(struct cell_context *cell);
extern void
cell_init_vertex_functions(struct cell_context *cell);
#endif /* CELL_STATE_H */