// Multi-texture vertex shader | |
// Brian Paul | |
attribute vec4 TexCoord0, TexCoord1; | |
attribute vec4 VertCoord; | |
void main() | |
{ | |
gl_TexCoord[0] = TexCoord0; | |
gl_TexCoord[1] = TexCoord1; | |
// note: may use gl_Vertex or VertCoord here for testing: | |
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | |
} |