commit | 8ebfcf31eb905b7d47e520c04420620ae21bdf4e | [log] [tgz] |
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author | Zack Rusin <zackr@vmware.com> | Fri Jun 25 19:31:09 2010 -0400 |
committer | Zack Rusin <zackr@vmware.com> | Fri Jun 25 19:33:27 2010 -0400 |
tree | d1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d | |
parent | 5cf1921e6d7ba36e6e882094d3280e3cd363df61 [diff] |
draw: limit the number of vertex shader variants kept around we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.