commit | a61a1a8181f05e07de1c0bccad109f4ad529a298 | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Fri Jan 16 13:33:19 2009 -0700 |
committer | Brian Paul <brianp@vmware.com> | Fri Jan 16 13:33:19 2009 -0700 |
tree | 38b8c85b04de5a7c7b9771aa6f43968c5a4ddc5f | |
parent | 345a08a77fa16f58ef956c896f1bf5f4cf118243 [diff] |
i965: fix polygon culling bug when rendering to a texture/FBO Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.