commit | a773f06e969a3992451dd7fe6fd55ea96b2774fa | [log] [tgz] |
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author | Keith Whitwell <keith@tungstengraphics.com> | Thu Apr 17 23:44:32 2008 +0100 |
committer | Keith Whitwell <keith@tungstengraphics.com> | Fri Apr 18 10:48:54 2008 +0100 |
tree | 7b8f2ef0bf53da7312c8a89774a5159a87c90e76 | |
parent | 01b6354e72a84f8c3c22be1f77eab8d9c05920a3 [diff] |
draw: split off all the extra functionality in the vertex shader This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.