commit | a84a1e344f544ec4da61809d4f09853a94d93e07 | [log] [tgz] |
---|---|---|
author | Chia-I Wu <olv@lunarg.com> | Fri Dec 03 00:44:43 2010 +0800 |
committer | Chia-I Wu <olv@lunarg.com> | Fri Dec 03 14:23:04 2010 +0800 |
tree | d1d141510e4a3b64c58e7596b2127749b320a067 | |
parent | 29bea39fde0b3be89a34bf0d979f33f601412eee [diff] |
st/vega: Move vertex transformation to shader. It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.