Replace the flags Mesa was using for ctx->NewState with a new set
based on the GL attribute groups.

Introduced constants describing the circumstances under which some
key derived values can change:
	_SWRAST_NEW_RASTERMASK -- ctx->RasterMask
	_SWRAST_NEW_TRIANGLE   -- The software rasterizer's triangle
	                          function
	_DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps

These are helpful in deciding whether you need to recalculate state if your
recalculation involves reference to a derived value.
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index b69b699..3811770 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -831,7 +831,7 @@
    fxMesa->glCtx->Const.MaxTextureLevels=9;
    fxMesa->glCtx->Const.MaxTextureSize=256;
    fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
-   fxMesa->new_state = NEW_ALL;
+   fxMesa->new_state = _NEW_ALL;
   
    fxDDSetupInit();
    fxDDCvaInit();
@@ -888,7 +888,7 @@
    gl_extensions_disable(ctx, "GL_EXT_blend_color");
    gl_extensions_disable(ctx, "GL_EXT_fog_coord");
 
-   gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
+   gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
    
    if (!fxMesa->haveTwoTMUs)
       gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
@@ -1022,9 +1022,6 @@
 }
 
 
-
-#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
-
 static void fxDDUpdateDDPointers(GLcontext *ctx)
 {
   fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
@@ -1033,23 +1030,26 @@
   if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE)) 
     fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
 
-  if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING)) 
+  if (new_state & _FX_NEW_FALLBACK)
      fxMesa->is_in_hardware = fxIsInHardware(ctx);
 
   if (fxMesa->is_in_hardware) {
     if (fxMesa->new_state)
       fxSetupFXUnits(ctx);
 
-    if(new_state & INTERESTED) {
+    if (new_state & _FX_NEW_RENDERSTATE) {
       fxDDChooseRenderState( ctx );
+
       fxMesa->RenderVBTables=fxDDChooseRenderVBTables(ctx);
       fxMesa->RenderVBClippedTab=fxMesa->RenderVBTables[0];
       fxMesa->RenderVBCulledTab=fxMesa->RenderVBTables[1];
       fxMesa->RenderVBRawTab=fxMesa->RenderVBTables[2];
-
-      ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);
     }
-      
+    
+    if (new_state & _FX_NEW_SETUP_FUNCTION)
+      ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);      
+
+
     ctx->Driver.PointsFunc=fxMesa->PointsFunc;
     ctx->Driver.LineFunc=fxMesa->LineFunc;
     ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
@@ -1075,6 +1075,13 @@
     fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
   }
 
+  ctx->Driver.UpdateStateNotify = (_FX_NEW_SETUP_FUNCTION|
+				   _FX_NEW_RENDERSTATE|
+				   _FX_NEW_FALLBACK|
+				   _SWRAST_NEW_TRIANGLE|
+				   _SWRAST_NEW_LINE|
+				   _SWRAST_NEW_POINT);
+
   ctx->Driver.UpdateState=fxDDUpdateDDPointers;
 
   ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 3c628d2..553dc8f 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -340,7 +340,10 @@
   FREE(ti);
   tObj->DriverData = NULL;
 
-  ctx->NewState |= NEW_TEXTURING;
+/* Pushed into core: Set _NEW_TEXTURE whenever a bound texture is
+ * deleted (changes bound texture id).
+ */
+/*    ctx->NewState |= _NEW_TEXTURE; */
 }
 
 
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index e3a865b..412f3cb 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -412,6 +412,36 @@
 #endif
 
 
+
+
+/* Covers the state referenced by IsInHardware:
+ */
+#define _FX_NEW_FALLBACK (_NEW_TEXTURE|		\
+			  _NEW_HINT|		\
+			  _NEW_STENCIL|		\
+			  _NEW_BUFFERS|		\
+			  _NEW_COLOR|		\
+			  _NEW_LIGHT) 
+
+/* Covers the state referenced by fxDDChooseRenderState and
+ * fxDDChoseRenderVBTables.
+ */
+#define _FX_NEW_RENDERSTATE (_NEW_RENDERMODE |		\
+			     _DD_NEW_FLATSHADE |	\
+			     _DD_NEW_TRI_LIGHT_TWOSIDE| \
+			     _DD_NEW_MULTIDRAW |	\
+			     _NEW_POINT |		\
+			     _NEW_LINE |		\
+			     _NEW_POLYGON)
+
+/* Covers the state referenced by fxDDChooseSetupFunction.
+ */
+#define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT|	\
+			        _NEW_FOG|	\
+			        _NEW_TEXTURE|	\
+			        _NEW_COLOR)	\
+
+
 /* These lookup table are used to extract RGB values in [0,255] from
  * 16-bit pixel values.
  */
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 4434fbf..b8ba183 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1,4 +1,4 @@
-/* $Id: xm_api.c,v 1.3 2000/10/30 08:39:38 joukj Exp $ */
+/* $Id: xm_api.c,v 1.4 2000/10/30 13:32:03 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -1655,6 +1655,22 @@
 
    c->gl_ctx->Driver.UpdateState = xmesa_update_state;
 
+   /* These flags cover all the tests made in UpdateState, plus what
+    * the software rasterizer needs to choose line,point and triangle
+    * functions.
+    */
+   c->gl_ctx->Driver.UpdateStateNotify = (_NEW_POINT|
+					  _NEW_TEXTURE|
+					  _NEW_LINE|
+					  _NEW_LIGHT|
+					  _NEW_DEPTH|
+					  _NEW_POLYGON|
+					  _NEW_TEXTURE|
+					  _SWRAST_NEW_RASTERMASK|
+					  _SWRAST_NEW_TRIANGLE|
+					  _SWRAST_NEW_LINE|
+					  _SWRAST_NEW_POINT);
+
 #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
    c->driContextPriv = driContextPriv;
 #endif
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 5392c0f..b0d134a 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.4 2000/09/28 22:44:32 brianp Exp $ */
+/* $Id: xm_tri.c,v 1.5 2000/10/30 13:32:03 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -106,6 +106,7 @@
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y);			\
    GLint len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -141,6 +142,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -174,6 +176,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -207,6 +210,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -240,6 +244,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -275,6 +280,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       DEPTH_TYPE z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -308,6 +314,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -342,6 +349,7 @@
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
    XDITHER_SETUP(yy);							\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -377,6 +385,7 @@
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
    XDITHER_SETUP(yy);							\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -411,6 +420,7 @@
 {									\
    GLint i, len = RIGHT-LEFT;						\
    LOOKUP_SETUP;							\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -444,6 +454,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -477,6 +488,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -508,6 +520,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, len = RIGHT-LEFT;						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -539,6 +552,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )			\
 {							\
    GLint i, len = RIGHT-LEFT;				\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {				\
       GLdepth z = FixedToDepth(ffz);			\
       if (z < zRow[i]) {				\
@@ -568,6 +582,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )			\
 {							\
    GLint i, len = RIGHT-LEFT;				\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {				\
       GLdepth z = FixedToDepth(ffz);			\
       if (z < zRow[i]) {				\
@@ -597,6 +612,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -631,6 +647,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )			\
 {							\
    GLint i, len = RIGHT-LEFT;				\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {				\
       DEPTH_TYPE z = FixedToDepth(ffz);			\
       if (z < zRow[i]) {				\
@@ -660,6 +677,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )				\
 {								\
    GLint i, len = RIGHT-LEFT;					\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {					\
       DEPTH_TYPE z = FixedToDepth(ffz);				\
       if (z < zRow[i]) {					\
@@ -693,6 +711,7 @@
 {								\
    GLint i, xx = LEFT, len = RIGHT-LEFT;			\
    FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y));		\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {					\
       GLdepth z = FixedToDepth(ffz);				\
       if (z < zRow[i]) {					\
@@ -723,6 +742,7 @@
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
    FLAT_DITHER_ROW_SETUP(yy);						\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -756,6 +776,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )					\
 {									\
    GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT;	\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++,xx++) {						\
       GLdepth z = FixedToDepth(ffz);					\
       if (z < zRow[i]) {						\
@@ -790,6 +811,7 @@
 #define INNER_LOOP( LEFT, RIGHT, Y )			\
 {							\
    GLint i, len = RIGHT-LEFT;				\
+   (void) fffog; 					        	\
    for (i=0;i<len;i++) {				\
       GLdepth z = FixedToDepth(ffz);			\
       if (z < zRow[i]) {				\
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index 315efe9..a2c8d04 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -1,4 +1,4 @@
-/* $Id: accum.c,v 1.29 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: accum.c,v 1.30 2000/10/30 13:31:59 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -107,6 +107,7 @@
    ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
    ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
    ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
+   ctx->NewState |= _NEW_ACCUM;
 }
 
 
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 7d4199e..bacd2e1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.30 2000/10/29 18:12:14 brianp Exp $ */
+/* $Id: attrib.c,v 1.31 2000/10/30 13:31:59 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -564,6 +564,7 @@
       switch (attr->kind) {
          case GL_ACCUM_BUFFER_BIT:
             MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
+	    ctx->NewState |= _NEW_ACCUM;
             break;
          case GL_COLOR_BUFFER_BIT:
             {
@@ -575,6 +576,7 @@
 	       GLenum oldLogicOp = ctx->Color.LogicOp;
                MEMCPY( &ctx->Color, attr->data,
                        sizeof(struct gl_colorbuffer_attrib) );
+	       ctx->NewState |= _NEW_COLOR;
                if (ctx->Color.DrawBuffer != oldDrawBuffer) {
                   _mesa_DrawBuffer( ctx->Color.DrawBuffer);
                }
@@ -623,6 +625,7 @@
                GLfloat oldDepthClear = ctx->Depth.Clear;
                MEMCPY( &ctx->Depth, attr->data,
                        sizeof(struct gl_depthbuffer_attrib) );
+	       ctx->NewState |= _NEW_DEPTH;
                if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
                   (*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
                if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
@@ -638,15 +641,18 @@
                const struct gl_enable_attrib *enable;
                enable = (const struct gl_enable_attrib *) attr->data;
                pop_enable_group(ctx, enable);
+	       ctx->NewState |= _NEW_ALL;
             }
             break;
          case GL_EVAL_BIT:
             MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
+	    ctx->NewState |= _NEW_EVAL;
             break;
          case GL_FOG_BIT:
             {
                GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
                MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
+	       ctx->NewState |= _NEW_FOG;
                if (anyChange && ctx->Driver.Fogfv) {
                   const GLfloat mode = (GLfloat) ctx->Fog.Mode;
                   const GLfloat density = ctx->Fog.Density;
@@ -666,6 +672,7 @@
             break;
          case GL_HINT_BIT:
             MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
+	    ctx->NewState |= _NEW_HINT;
             if (ctx->Driver.Hint) {
                (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
                                     ctx->Hint.PerspectiveCorrection );
@@ -680,6 +687,7 @@
             break;
          case GL_LIGHTING_BIT:
             MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
+	    ctx->NewState |= _NEW_LIGHT;
             if (ctx->Driver.Enable) {
                GLuint i;
                for (i = 0; i < MAX_LIGHTS; i++) {
@@ -700,6 +708,7 @@
             break;
          case GL_LINE_BIT:
             MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
+	    ctx->NewState |= _NEW_LINE;
             if (ctx->Driver.Enable) {
                (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
                (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
@@ -715,9 +724,11 @@
             break;
          case GL_PIXEL_MODE_BIT:
             MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
+	    ctx->NewState |= _NEW_PIXEL;
             break;
          case GL_POINT_BIT:
             MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
+	    ctx->NewState |= _NEW_POINT;
             if (ctx->Driver.Enable)
                (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
             break;
@@ -727,6 +738,7 @@
                GLenum oldBackMode = ctx->Polygon.BackMode;
                MEMCPY( &ctx->Polygon, attr->data,
                        sizeof(struct gl_polygon_attrib) );
+	       ctx->NewState |= _NEW_POLYGON;
                if ((ctx->Polygon.FrontMode != oldFrontMode ||
                     ctx->Polygon.BackMode != oldBackMode) &&
                    ctx->Driver.PolygonMode) {
@@ -745,12 +757,14 @@
             break;
 	 case GL_POLYGON_STIPPLE_BIT:
 	    MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+	    ctx->NewState |= _NEW_POLYGONSTIPPLE;
 	    if (ctx->Driver.PolygonStipple) 
 	       ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
 	    break;
          case GL_SCISSOR_BIT:
             MEMCPY( &ctx->Scissor, attr->data,
 		    sizeof(struct gl_scissor_attrib) );
+	    ctx->NewState |= _NEW_SCISSOR;
             if (ctx->Driver.Enable)
                (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
 	    if (ctx->Driver.Scissor)
@@ -760,6 +774,7 @@
          case GL_STENCIL_BUFFER_BIT:
             MEMCPY( &ctx->Stencil, attr->data,
 		    sizeof(struct gl_stencil_attrib) );
+	    ctx->NewState |= _NEW_STENCIL;
             if (ctx->Driver.StencilFunc)
                (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
                                    ctx->Stencil.Ref, ctx->Stencil.ValueMask);
@@ -780,6 +795,7 @@
          case GL_TRANSFORM_BIT:
             MEMCPY( &ctx->Transform, attr->data,
 		    sizeof(struct gl_transform_attrib) );
+	    ctx->NewState |= _NEW_TRANSFORM;
             if (ctx->Driver.Enable) {
                (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
                (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
@@ -799,6 +815,7 @@
                }
                MEMCPY( &ctx->Texture, attr->data,
                        sizeof(struct gl_texture_attrib) );
+	       ctx->NewState |= _NEW_TEXTURE;
                /* restore state of the currently bound texture objects */
                for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
                   copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
@@ -822,7 +839,8 @@
 	 {
 	    struct gl_viewport_attrib *v = 
 	       (struct gl_viewport_attrib *)attr->data;
-	    
+
+	    ctx->NewState |= _NEW_VIEWPORT;
 	    _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
 	    _mesa_DepthRange( v->Near, v->Far );
 	    break;
@@ -838,7 +856,6 @@
       attr = next;
    }
 
-   ctx->NewState = NEW_ALL;
    ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
 }
 
@@ -940,7 +957,7 @@
       attr = next;
    }
 
-   ctx->NewState = NEW_ALL;
+   ctx->NewState = _NEW_ARRAY;
 }
 
 
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index b1ab7c5..65f890d 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.21 2000/10/28 18:34:48 brianp Exp $ */
+/* $Id: blend.c,v 1.22 2000/10/30 13:31:59 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -55,7 +55,7 @@
    switch (sfactor) {
       case GL_SRC_COLOR:
       case GL_ONE_MINUS_SRC_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
             return;
          }
@@ -83,7 +83,7 @@
    switch (dfactor) {
       case GL_DST_COLOR:
       case GL_ONE_MINUS_DST_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
             return;
          }
@@ -112,7 +112,7 @@
    }
 
    ctx->Color.BlendFunc = NULL;
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_COLOR;
 }
 
 
@@ -134,7 +134,7 @@
    switch (sfactorRGB) {
       case GL_SRC_COLOR:
       case GL_ONE_MINUS_SRC_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
             return;
          }
@@ -162,7 +162,7 @@
    switch (dfactorRGB) {
       case GL_DST_COLOR:
       case GL_ONE_MINUS_DST_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
             return;
          }
@@ -189,7 +189,7 @@
    switch (sfactorA) {
       case GL_SRC_COLOR:
       case GL_ONE_MINUS_SRC_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
             return;
          }
@@ -217,7 +217,7 @@
    switch (dfactorA) {
       case GL_DST_COLOR:
       case GL_ONE_MINUS_DST_COLOR:
-         if (!ctx->Extensions.HaveBlendSquare) {
+         if (!ctx->Extensions.NV_blend_square) {
             gl_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
             return;
          }
@@ -242,7 +242,7 @@
    }
 
    ctx->Color.BlendFunc = NULL;
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_COLOR;
 
    if (ctx->Driver.BlendFuncSeparate) {
       (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
@@ -267,7 +267,7 @@
       case GL_MIN_EXT:
       case GL_MAX_EXT:
       case GL_FUNC_ADD_EXT:
-         if (ctx->Extensions.HaveBlendMinmax) {
+         if (ctx->Extensions.EXT_blend_minmax) {
             ctx->Color.BlendEquation = mode;
          }
          else {
@@ -279,7 +279,7 @@
          break;
       case GL_FUNC_SUBTRACT_EXT:
       case GL_FUNC_REVERSE_SUBTRACT_EXT:
-         if (ctx->Extensions.HaveBlendSubtract) {
+         if (ctx->Extensions.EXT_blend_subtract) {
             ctx->Color.BlendEquation = mode;
          }
          else {
@@ -303,7 +303,7 @@
    }
 
    ctx->Color.BlendFunc = NULL;
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_COLOR;
    
    if (ctx->Driver.BlendEquation)
       ctx->Driver.BlendEquation( ctx, mode );
@@ -319,6 +319,7 @@
    ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
    ctx->Color.BlendColor[2] = CLAMP( blue,  0.0F, 1.0F );
    ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
+   ctx->NewState |= _NEW_COLOR;
 }
 
 #ifdef USE_MMX_ASM
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 7d65282..33e7bc0 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.15 2000/10/28 18:34:48 brianp Exp $ */
+/* $Id: buffers.c,v 1.16 2000/10/30 13:31:59 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -51,6 +51,8 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
    ctx->Color.ClearIndex = (GLuint) c;
+   ctx->NewState |= _NEW_COLOR;
+
    if (!ctx->Visual.RGBAflag) {
       /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
       (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
@@ -70,6 +72,7 @@
    ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
    ctx->Color.ClearColor[2] = CLAMP( blue,  0.0F, 1.0F );
    ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
+   ctx->NewState |= _NEW_COLOR;
 
    if (ctx->Visual.RGBAflag) {
       GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
@@ -469,7 +472,7 @@
    }
 
    ctx->Color.DrawBuffer = mode;
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_COLOR;
 }
 
 
@@ -527,7 +530,7 @@
    }
 
    ctx->Pixel.ReadBuffer = mode;
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -552,7 +555,7 @@
        ctx->DrawBuffer->Height == (GLint) buf_height)
       return;
 
-   ctx->NewState |= NEW_RASTER_OPS;  /* to update scissor / window bounds */
+   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
 
    /* save buffer size */
    ctx->DrawBuffer->Width = buf_width;
diff --git a/src/mesa/main/clip.c b/src/mesa/main/clip.c
index 92788c6..28d4e33 100644
--- a/src/mesa/main/clip.c
+++ b/src/mesa/main/clip.c
@@ -1,4 +1,4 @@
-/* $Id: clip.c,v 1.11 2000/10/28 20:41:13 brianp Exp $ */
+/* $Id: clip.c,v 1.12 2000/10/30 13:31:59 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -203,8 +203,6 @@
 
 
    if (ctx->Transform.ClipEnabled[p]) {
-      ctx->NewState |= NEW_USER_CLIP;
-
       if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
 	 gl_matrix_analyze( &ctx->ProjectionMatrix );
       }
@@ -212,6 +210,8 @@
 			   ctx->Transform.EyeUserPlane[p], 
 			   ctx->ProjectionMatrix.inv );
    }
+
+   ctx->NewState |= _NEW_TRANSFORM;
 }
 
 
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index a065572..c629c76 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -1,4 +1,4 @@
-/* $Id: colortab.c,v 1.23 2000/10/29 18:12:14 brianp Exp $ */
+/* $Id: colortab.c,v 1.24 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -435,6 +435,8 @@
          (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
       }
    }
+   
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -608,6 +610,8 @@
          (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
       }
    }
+   
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -907,6 +911,8 @@
          gl_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
          return;
    }
+
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 6f46041..3268f55 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.98 2000/10/29 19:02:23 brianp Exp $ */
+/* $Id: context.c,v 1.99 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -825,8 +825,6 @@
    gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
 
    gl_matrix_ctr( &ctx->ModelProjectMatrix );
-   gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
-   ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
 
    ctx->ProjectionStackDepth = 0;
    ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
@@ -1338,7 +1336,7 @@
    _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
 
    /* Miscellaneous */
-   ctx->NewState = NEW_ALL;
+   ctx->NewState = _NEW_ALL;
    ctx->RenderMode = GL_RENDER;
    ctx->StippleCounter = 0;
    ctx->NeedNormals = GL_FALSE;
@@ -1836,6 +1834,9 @@
    if (mask & GL_VIEWPORT_BIT) {
       MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
    }
+   /* XXX FIXME:  Call callbacks?
+    */
+   dst->NewState = _NEW_ALL;
 }
 
 
@@ -1896,7 +1897,7 @@
       /* TODO: check if newCtx and buffer's visual match??? */
       newCtx->DrawBuffer = drawBuffer;
       newCtx->ReadBuffer = readBuffer;
-      newCtx->NewState = NEW_ALL;   /* just to be safe */
+      newCtx->NewState |= _NEW_BUFFERS;
       gl_update_state( newCtx );
    }
 
diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c
index b32b3e7..2a5f5f9 100644
--- a/src/mesa/main/convolve.c
+++ b/src/mesa/main/convolve.c
@@ -1,4 +1,4 @@
-/* $Id: convolve.c,v 1.7 2000/10/28 20:41:13 brianp Exp $ */
+/* $Id: convolve.c,v 1.8 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -170,6 +170,8 @@
          ctx->Convolution1D.Filter[i * 4 + 3] = a;
       }
    }
+
+   ctx->NewState |= _NEW_IMAGING;
 }
 
 
@@ -248,6 +250,8 @@
          ctx->Convolution2D.Filter[i * 4 + 3] = a;
       }
    }
+
+   ctx->NewState |= _NEW_IMAGING;
 }
 
 
@@ -290,6 +294,8 @@
          gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(pname)");
          return;
    }
+
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -345,6 +351,8 @@
          gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(pname)");
          return;
    }
+
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -387,6 +395,8 @@
          gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(pname)");
          return;
    }
+
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -445,6 +455,8 @@
          gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(pname)");
          return;
    }
+
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -530,11 +542,13 @@
    ctx->Unpack.SkipImages = 0;
    ctx->Unpack.SwapBytes = GL_FALSE;
    ctx->Unpack.LsbFirst = GL_FALSE;
+   ctx->NewState |= _NEW_PACKUNPACK;	
 
    _mesa_ConvolutionFilter2D(target, internalFormat, width, height,
                              GL_RGBA, GL_UNSIGNED_BYTE, rgba);
 
    ctx->Unpack = packSave;  /* restore pixel packing params */
+   ctx->NewState |= _NEW_PACKUNPACK;	
 }
 
 
@@ -860,6 +874,8 @@
          ctx->Separable2D.Filter[i * 4 + 3 + colStart] = a;
       }
    }
+   
+   ctx->NewState |= _NEW_IMAGING;
 }
 
 
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 287185f..e196a24 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.35 2000/10/29 18:12:14 brianp Exp $ */
+/* $Id: dd.h,v 1.36 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -141,6 +141,12 @@
     * NULL can be returned.
     */
 
+   GLuint UpdateStateNotify;
+   /*
+    * Tell mesa exactly when to call UpdateState.  This is a bitwise
+    * or of the _NEW_* flags defined in types.h. 
+    */
+   
    void (*UpdateState)( GLcontext *ctx );
    /*
     * UpdateState() is called whenver Mesa thinks the device driver should
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index c5e113e..a5d9c34 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,4 +1,4 @@
-/* $Id: depth.c,v 1.20 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: depth.c,v 1.21 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -54,6 +54,7 @@
    ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
    if (ctx->Driver.ClearDepth)
       (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
+   ctx->NewState |= _NEW_DEPTH;
 }
 
 
@@ -77,7 +78,7 @@
       case GL_ALWAYS:
 	 if (ctx->Depth.Func != func) {
 	    ctx->Depth.Func = func;
-	    ctx->NewState |= NEW_RASTER_OPS;
+	    ctx->NewState |= _NEW_DEPTH;
 	    ctx->TriangleCaps &= ~DD_Z_NEVER;
 	    if (ctx->Driver.DepthFunc) {
 	       (*ctx->Driver.DepthFunc)( ctx, func );
@@ -87,7 +88,7 @@
       case GL_NEVER:
 	 if (ctx->Depth.Func != func) {
 	    ctx->Depth.Func = func;
-	    ctx->NewState |= NEW_RASTER_OPS;
+	    ctx->NewState |= _NEW_DEPTH;
 	    ctx->TriangleCaps |= DD_Z_NEVER;
 	    if (ctx->Driver.DepthFunc) {
 	       (*ctx->Driver.DepthFunc)( ctx, func );
@@ -116,7 +117,7 @@
     */
    if (ctx->Depth.Mask != flag) {
       ctx->Depth.Mask = flag;
-      ctx->NewState |= NEW_RASTER_OPS;
+      ctx->NewState |= _NEW_DEPTH;
       if (ctx->Driver.DepthMask) {
 	 (*ctx->Driver.DepthMask)( ctx, flag );
       }
@@ -1598,7 +1599,7 @@
       if (!ctx->DrawBuffer->DepthBuffer) {
          /* out of memory */
          ctx->Depth.Test = GL_FALSE;
-         ctx->NewState |= NEW_RASTER_OPS;
+         ctx->NewState |= _NEW_DEPTH;
          gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" );
       }
    }
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f60fcc4..6c5514f 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.28 2000/10/29 19:02:23 brianp Exp $ */
+/* $Id: enable.c,v 1.29 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -61,11 +61,12 @@
       case GL_ALPHA_TEST:
          if (ctx->Color.AlphaEnabled!=state) {
             ctx->Color.AlphaEnabled = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_COLOR;
          }
 	 break;
       case GL_AUTO_NORMAL:
 	 ctx->Eval.AutoNormal = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_BLEND:
          if (ctx->Color.BlendEnabled!=state) {
@@ -77,7 +78,7 @@
             else {
                ctx->Color.ColorLogicOpEnabled = GL_FALSE;
             }
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_COLOR;
          }
 	 break;
       case GL_CLIP_PLANE0:
@@ -86,14 +87,12 @@
       case GL_CLIP_PLANE3:
       case GL_CLIP_PLANE4:
       case GL_CLIP_PLANE5:
-	 if (cap >= GL_CLIP_PLANE0 && 
-	     cap <= GL_CLIP_PLANE5 &&
-	     ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) 
+	 if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) 
 	 {
 	    GLuint p = cap-GL_CLIP_PLANE0;
 
 	    ctx->Transform.ClipEnabled[p] = state;
-	    ctx->NewState |= NEW_USER_CLIP;
+	    ctx->NewState |= _NEW_TRANSFORM;
 
 	    if (state) {
 	       ctx->Enabled |= ENABLE_USERCLIP;
@@ -115,7 +114,7 @@
       case GL_COLOR_MATERIAL:
          if (ctx->Light.ColorMaterialEnabled!=state) {
             ctx->Light.ColorMaterialEnabled = state;
-	    ctx->NewState |= NEW_LIGHTING;
+	    ctx->NewState |= _NEW_LIGHT;
             if (state)
                gl_update_color_material( ctx, ctx->Current.Color );
          }
@@ -124,7 +123,7 @@
          if (ctx->Polygon.CullFlag!=state) {
             ctx->Polygon.CullFlag = state;
 	    ctx->TriangleCaps ^= DD_TRI_CULL;
-            ctx->NewState |= NEW_POLYGON;
+            ctx->NewState |= _NEW_POLYGON;
          }
 	 break;
       case GL_DEPTH_TEST:
@@ -134,7 +133,7 @@
          }
 	 if (ctx->Depth.Test!=state) {
             ctx->Depth.Test = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_DEPTH;
          }
          break;
       case GL_DITHER:
@@ -144,19 +143,20 @@
          }
          if (ctx->Color.DitherFlag!=state) {
             ctx->Color.DitherFlag = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_COLOR;
          }
 	 break;
       case GL_FOG:
 	 if (ctx->Fog.Enabled!=state) {
             ctx->Fog.Enabled = state;
 	    ctx->Enabled ^= ENABLE_FOG;
-            ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_FOG;
          }
 	 break;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             ctx->Pixel.HistogramEnabled = state;
+            ctx->NewState |= _NEW_PIXEL;
          }
          else {
             gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
@@ -185,7 +185,7 @@
 		  ctx->Enabled &= ~ENABLE_LIGHT;
 	    }
 
-	    ctx->NewState |= NEW_LIGHTING;
+	    ctx->NewState |= _NEW_LIGHT;
 	 }
          break;
       case GL_LIGHTING:
@@ -194,96 +194,115 @@
 	    ctx->Enabled &= ~ENABLE_LIGHT;
             if (state)
 	       ctx->Enabled |= ENABLE_LIGHT;
-            ctx->NewState |= NEW_LIGHTING;
+            ctx->NewState |= _NEW_LIGHT;
          }
          break;
       case GL_LINE_SMOOTH:
 	 if (ctx->Line.SmoothFlag!=state) {
             ctx->Line.SmoothFlag = state;
 	    ctx->TriangleCaps ^= DD_LINE_SMOOTH;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_LINE;
          }
 	 break;
       case GL_LINE_STIPPLE:
 	 if (ctx->Line.StippleFlag!=state) {
             ctx->Line.StippleFlag = state;
 	    ctx->TriangleCaps ^= DD_LINE_STIPPLE;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_LINE;
          }
 	 break;
       case GL_INDEX_LOGIC_OP:
          if (ctx->Color.IndexLogicOpEnabled!=state) {
 	    ctx->Color.IndexLogicOpEnabled = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_COLOR;
          }
 	 break;
       case GL_COLOR_LOGIC_OP:
          if (ctx->Color.ColorLogicOpEnabled!=state) {
 	    ctx->Color.ColorLogicOpEnabled = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_COLOR;
          }
 	 break;
       case GL_MAP1_COLOR_4:
 	 ctx->Eval.Map1Color4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_INDEX:
 	 ctx->Eval.Map1Index = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_NORMAL:
 	 ctx->Eval.Map1Normal = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_TEXTURE_COORD_1:
 	 ctx->Eval.Map1TextureCoord1 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_TEXTURE_COORD_2:
 	 ctx->Eval.Map1TextureCoord2 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_TEXTURE_COORD_3:
 	 ctx->Eval.Map1TextureCoord3 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_TEXTURE_COORD_4:
 	 ctx->Eval.Map1TextureCoord4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_VERTEX_3:
 	 ctx->Eval.Map1Vertex3 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP1_VERTEX_4:
 	 ctx->Eval.Map1Vertex4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_COLOR_4:
 	 ctx->Eval.Map2Color4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_INDEX:
 	 ctx->Eval.Map2Index = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_NORMAL:
 	 ctx->Eval.Map2Normal = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_TEXTURE_COORD_1: 
 	 ctx->Eval.Map2TextureCoord1 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_TEXTURE_COORD_2:
 	 ctx->Eval.Map2TextureCoord2 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_TEXTURE_COORD_3:
 	 ctx->Eval.Map2TextureCoord3 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_TEXTURE_COORD_4:
 	 ctx->Eval.Map2TextureCoord4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_VERTEX_3:
 	 ctx->Eval.Map2Vertex3 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MAP2_VERTEX_4:
 	 ctx->Eval.Map2Vertex4 = state;
+	 ctx->NewState |= _NEW_EVAL;
 	 break;
       case GL_MINMAX:
          ctx->Pixel.MinMaxEnabled = state;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
       case GL_NORMALIZE:
 	 if (ctx->Transform.Normalize != state) {
 	    ctx->Transform.Normalize = state;
-	    ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
+	    ctx->NewState |= _NEW_TRANSFORM;
 	    ctx->Enabled ^= ENABLE_NORMALIZE;
 	 }
 	 break;
@@ -291,57 +310,58 @@
 	 if (ctx->Point.SmoothFlag!=state) {
             ctx->Point.SmoothFlag = state;
 	    ctx->TriangleCaps ^= DD_POINT_SMOOTH;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_POINT;
          }
 	 break;
       case GL_POLYGON_SMOOTH:
 	 if (ctx->Polygon.SmoothFlag!=state) {
             ctx->Polygon.SmoothFlag = state;
 	    ctx->TriangleCaps ^= DD_TRI_SMOOTH;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_POLYGON;
          }
 	 break;
       case GL_POLYGON_STIPPLE:
 	 if (ctx->Polygon.StippleFlag!=state) {
             ctx->Polygon.StippleFlag = state;
 	    ctx->TriangleCaps ^= DD_TRI_STIPPLE;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_POLYGON;
          }
 	 break;
       case GL_POLYGON_OFFSET_POINT:
          if (ctx->Polygon.OffsetPoint!=state) {
             ctx->Polygon.OffsetPoint = state;
-            ctx->NewState |= NEW_POLYGON;
+            ctx->NewState |= _NEW_POLYGON;
          }
          break;
       case GL_POLYGON_OFFSET_LINE:
          if (ctx->Polygon.OffsetLine!=state) {
             ctx->Polygon.OffsetLine = state;
-            ctx->NewState |= NEW_POLYGON;
+            ctx->NewState |= _NEW_POLYGON;
          }
          break;
       case GL_POLYGON_OFFSET_FILL:
       /*case GL_POLYGON_OFFSET_EXT:*/
          if (ctx->Polygon.OffsetFill!=state) {
             ctx->Polygon.OffsetFill = state;
-            ctx->NewState |= NEW_POLYGON;
+            ctx->NewState |= _NEW_POLYGON;
          }
          break;
       case GL_RESCALE_NORMAL_EXT:
 	 if (ctx->Transform.RescaleNormals != state) {
 	    ctx->Transform.RescaleNormals = state;
-	    ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
+	    ctx->NewState |= _NEW_TRANSFORM;
 	    ctx->Enabled ^= ENABLE_RESCALE;
 	 }
          break;
       case GL_SCISSOR_TEST:
          if (ctx->Scissor.Enabled!=state) {
             ctx->Scissor.Enabled = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_SCISSOR;
          }
 	 break;
       case GL_SHARED_TEXTURE_PALETTE_EXT:
          ctx->Texture.SharedPalette = state;
+	 ctx->NewState |= _NEW_TEXTURE;
          break;
       case GL_STENCIL_TEST:
 	 if (state && ctx->Visual.StencilBits==0) {
@@ -350,7 +370,7 @@
 	 }
 	 if (ctx->Stencil.Enabled!=state) {
             ctx->Stencil.Enabled = state;
-            ctx->NewState |= NEW_RASTER_OPS;
+            ctx->NewState |= _NEW_STENCIL;
 	    ctx->TriangleCaps ^= DD_STENCIL;
          }
 	 break;
@@ -358,7 +378,7 @@
          if (ctx->Visual.RGBAflag) {
 	    const GLuint curr = ctx->Texture.CurrentUnit;
             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-	    ctx->NewState |= NEW_TEXTURE_ENABLE;
+	    ctx->NewState |= _NEW_TEXTURE;
             if (state) {
 	       texUnit->Enabled |= TEXTURE0_1D;
 	    }
@@ -371,7 +391,7 @@
          if (ctx->Visual.RGBAflag) {
 	    const GLuint curr = ctx->Texture.CurrentUnit;
             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-	    ctx->NewState |= NEW_TEXTURE_ENABLE;
+	    ctx->NewState |= _NEW_TEXTURE;
             if (state) {
 	       texUnit->Enabled |= TEXTURE0_2D;
 	    }
@@ -384,7 +404,7 @@
          if (ctx->Visual.RGBAflag) {
 	    const GLuint curr = ctx->Texture.CurrentUnit;
             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-	    ctx->NewState |= NEW_TEXTURE_ENABLE;
+	    ctx->NewState |= _NEW_TEXTURE;
             if (state) {
 	       texUnit->Enabled |= TEXTURE0_3D;
 	    }
@@ -400,7 +420,7 @@
                texUnit->TexGenEnabled |= Q_BIT;
             else
                texUnit->TexGenEnabled &= ~Q_BIT;
-            ctx->NewState |= NEW_TEXTURING;
+            ctx->NewState |= _NEW_TEXTURE;
          }
 	 break;
       case GL_TEXTURE_GEN_R:
@@ -410,7 +430,7 @@
                texUnit->TexGenEnabled |= R_BIT;
             else
                texUnit->TexGenEnabled &= ~R_BIT;
-            ctx->NewState |= NEW_TEXTURING;
+            ctx->NewState |= _NEW_TEXTURE;
          }
 	 break;
       case GL_TEXTURE_GEN_S:
@@ -420,7 +440,7 @@
                texUnit->TexGenEnabled |= S_BIT;
             else
                texUnit->TexGenEnabled &= ~S_BIT;
-            ctx->NewState |= NEW_TEXTURING;
+            ctx->NewState |= _NEW_TEXTURE;
          }
 	 break;
       case GL_TEXTURE_GEN_T:
@@ -430,7 +450,7 @@
                texUnit->TexGenEnabled |= T_BIT;
             else
                texUnit->TexGenEnabled &= ~T_BIT;
-            ctx->NewState |= NEW_TEXTURING;
+            ctx->NewState |= _NEW_TEXTURE;
          }
 	 break;
 
@@ -439,32 +459,38 @@
        */
       case GL_VERTEX_ARRAY:
          ctx->Array.Vertex.Enabled = state;
-         break;
+	 ctx->NewState |= _NEW_ARRAY;
+	 break;
       case GL_NORMAL_ARRAY:
          ctx->Array.Normal.Enabled = state;
+	 ctx->NewState |= _NEW_ARRAY;
          break;
       case GL_COLOR_ARRAY:
          ctx->Array.Color.Enabled = state;
+	 ctx->NewState |= _NEW_ARRAY;
          break;
       case GL_INDEX_ARRAY:
          ctx->Array.Index.Enabled = state;
+	 ctx->NewState |= _NEW_ARRAY;
          break;
       case GL_TEXTURE_COORD_ARRAY:
          ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
+	 ctx->NewState |= _NEW_ARRAY;
          break;
       case GL_EDGE_FLAG_ARRAY:
          ctx->Array.EdgeFlag.Enabled = state;
+	 ctx->NewState |= _NEW_ARRAY;
          break;
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             ctx->Depth.OcclusionTest = state;
+	    ctx->NewState |= _NEW_DEPTH;
             if (state)
                ctx->OcclusionResult = ctx->OcclusionResultSaved;
             else
                ctx->OcclusionResultSaved = ctx->OcclusionResult;
-            ctx->NewState |= NEW_RASTER_OPS;
          }
          else {
             gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
@@ -476,12 +502,14 @@
       case GL_PIXEL_TEXTURE_SGIS:
          /* XXX check for extension */
          ctx->Pixel.PixelTextureEnabled = state;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
 
       /* GL_SGIX_pixel_texture */
       case GL_PIXEL_TEX_GEN_SGIX:
          /* XXX check for extension */
          ctx->Pixel.PixelTextureEnabled = state;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
 
       /* GL_SGI_color_table */
@@ -489,14 +517,17 @@
          /* XXX check for extension */
          ctx->Pixel.ColorTableEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
          ctx->Pixel.PostConvolutionColorTableEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
          ctx->Pixel.PostColorMatrixColorTableEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
 
       /* GL_EXT_convolution */
@@ -504,23 +535,26 @@
          /* XXX check for extension */
          ctx->Pixel.Convolution1DEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
       case GL_CONVOLUTION_2D:
          ctx->Pixel.Convolution2DEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
       case GL_SEPARABLE_2D:
          ctx->Pixel.Separable2DEnabled = state;
          ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+	 ctx->NewState |= _NEW_PIXEL;
          break;
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap) {
+         if (ctx->Extensions.ARB_texture_cube_map) {
             if (ctx->Visual.RGBAflag) {
                const GLuint curr = ctx->Texture.CurrentUnit;
                struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
-               ctx->NewState |= NEW_TEXTURE_ENABLE;
+               ctx->NewState |= _NEW_TEXTURE;
                if (state) {
                   texUnit->Enabled |= TEXTURE0_CUBE;
                }
@@ -542,7 +576,7 @@
 	    SET_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
 	 else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR)
 	    CLEAR_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR);
-	 ctx->NewState |= NEW_RASTER_OPS;
+	 ctx->NewState |= _NEW_FOG;
          break;
 
       default:
@@ -605,7 +639,7 @@
       case GL_FOG:
 	 return ctx->Fog.Enabled;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             return ctx->Pixel.HistogramEnabled;
          }
          else {
@@ -746,7 +780,7 @@
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             return ctx->Depth.OcclusionTest;
          }
          else {
@@ -780,7 +814,7 @@
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap) {
+         if (ctx->Extensions.ARB_texture_cube_map) {
             const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
             return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
          }
@@ -835,7 +869,7 @@
          gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
    }
 
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c
index 658fa0c..1c779eb 100644
--- a/src/mesa/main/eval.c
+++ b/src/mesa/main/eval.c
@@ -1,4 +1,4 @@
-/* $Id: eval.c,v 1.13 2000/10/29 18:12:15 brianp Exp $ */
+/* $Id: eval.c,v 1.14 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -938,6 +938,8 @@
       default:
          gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
    }
+
+   ctx->NewState |= _NEW_EVAL;
 }
 
 
@@ -1132,6 +1134,8 @@
       default:
          gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
    }
+
+   ctx->NewState |= _NEW_EVAL;
 }
 
 
@@ -2642,6 +2646,8 @@
    ctx->Eval.MapGrid1u1 = u1;
    ctx->Eval.MapGrid1u2 = u2;
    ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
+
+   ctx->NewState |= _NEW_EVAL;
 }
 
 
@@ -2674,6 +2680,8 @@
    ctx->Eval.MapGrid2v1 = v1;
    ctx->Eval.MapGrid2v2 = v2;
    ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
+
+   ctx->NewState |= _NEW_EVAL;
 }
 
 
@@ -2686,7 +2694,6 @@
 
 
 
-
 /* KW: If are compiling, we don't know whether eval will produce a
  *     vertex when it is run in the future.  If this is pure immediate
  *     mode, eval is a noop if neither vertex map is enabled.
@@ -2853,7 +2860,6 @@
 
 
 
-
 void
 _mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
 {
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 823c7f4..5cc6647 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.38 2000/10/27 18:31:22 brianp Exp $ */
+/* $Id: extensions.c,v 1.39 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -42,102 +42,86 @@
 struct extension {
    struct extension *next, *prev;
    GLint enabled;
+   GLboolean *flag;			/* optional flag stored elsewhere */
    char name[MAX_EXT_NAMELEN+1];
    void (*notify)( GLcontext *, GLboolean ); 
 };
 
+#define F(x) (int)&(((struct gl_extensions *)0)->x)
+#define ON GL_TRUE
+#define OFF GL_FALSE
 
-
-static struct { int enabled; const char *name; } default_extensions[] = {
-   { DEFAULT_ON,     "GL_ARB_imaging" },
-   { DEFAULT_ON,     "GL_ARB_multitexture" },
-   { DEFAULT_OFF,    "GL_ARB_texture_compression" },
-   { DEFAULT_OFF,    "GL_ARB_texture_cube_map" },
-   { DEFAULT_ON,     "GL_ARB_texture_env_add" },
-   { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
-   { ALWAYS_ENABLED, "GL_EXT_abgr" },
-   { DEFAULT_OFF,    "GL_EXT_bgra" },
-   { DEFAULT_ON,     "GL_EXT_blend_color" },
-   { DEFAULT_ON,     "GL_EXT_blend_func_separate" },
-   { DEFAULT_ON,     "GL_EXT_blend_logic_op" },
-   { DEFAULT_ON,     "GL_EXT_blend_minmax" },
-   { DEFAULT_ON,     "GL_EXT_blend_subtract" },
-   { DEFAULT_ON,     "GL_EXT_clip_volume_hint" },
-   { DEFAULT_OFF,    "GL_EXT_cull_vertex" },
-   { DEFAULT_ON,     "GL_EXT_convolution" },
-   { DEFAULT_ON,     "GL_EXT_compiled_vertex_array" },
-   { DEFAULT_ON,     "GL_EXT_fog_coord" },
-   { DEFAULT_ON,     "GL_EXT_histogram" },
-   { DEFAULT_ON,     "GL_EXT_packed_pixels" },
-   { DEFAULT_ON,     "GL_EXT_paletted_texture" },
-   { DEFAULT_ON,     "GL_EXT_point_parameters" },
-   { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
-   { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
-   { DEFAULT_ON,     "GL_EXT_secondary_color" }, 
-   { DEFAULT_ON,     "GL_EXT_shared_texture_palette" },
-   { DEFAULT_ON,     "GL_EXT_stencil_wrap" },
-   { DEFAULT_ON,     "GL_EXT_texture3D" },
-   { DEFAULT_OFF,    "GL_EXT_texture_compression_s3tc" },
-   { DEFAULT_ON,     "GL_EXT_texture_env_add" },
-   { DEFAULT_OFF,    "GL_EXT_texture_env_combine" },
-   { ALWAYS_ENABLED, "GL_EXT_texture_object" },
-   { DEFAULT_ON,     "GL_EXT_texture_lod_bias" },
-   { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
-   { DEFAULT_OFF,    "GL_EXT_vertex_array_set" },
-   { DEFAULT_OFF,    "GL_HP_occlusion_test" },
-   { DEFAULT_ON,     "GL_INGR_blend_func_separate" },
-   { ALWAYS_ENABLED, "GL_MESA_window_pos" },
-   { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
-   { DEFAULT_OFF,    "GL_NV_blend_square" },
-   { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
-   { DEFAULT_ON,     "GL_PGI_misc_hints" },
-   { DEFAULT_ON,     "GL_SGI_color_matrix" },
-   { DEFAULT_ON,     "GL_SGI_color_table" },
-   { DEFAULT_ON,     "GL_SGIS_pixel_texture" },
-   { DEFAULT_ON,     "GL_SGIS_texture_edge_clamp" },
-   { DEFAULT_ON,     "GL_SGIX_pixel_texture" },
-   { DEFAULT_OFF,    "GL_3DFX_texture_compression_FXT1" }
+static struct { 
+   GLboolean enabled; 
+   const char *name; 
+   int flag_offset; 
+} default_extensions[] = {
+   { ON,  "GL_ARB_imaging",                   F(ARB_imaging) },
+   { ON,  "GL_ARB_multitexture",              F(ARB_multitexture) },
+   { OFF, "GL_ARB_texture_compression",       F(ARB_texture_compression) },
+   { OFF, "GL_ARB_texture_cube_map",          F(ARB_texture_cube_map) },
+   { ON,  "GL_ARB_texture_env_add",           F(ARB_texture_env_add) },
+   { ON,  "GL_ARB_tranpose_matrix",           0 },
+   { ON,  "GL_EXT_abgr",                      0 },
+   { OFF, "GL_EXT_bgra",                      0 },
+   { ON,  "GL_EXT_blend_color",               F(EXT_blend_color) },
+   { ON,  "GL_EXT_blend_func_separate",       F(EXT_blend_func_separate) },
+   { ON,  "GL_EXT_blend_logic_op",            F(EXT_blend_logic_op) },
+   { ON,  "GL_EXT_blend_minmax",              F(EXT_blend_minmax) },
+   { ON,  "GL_EXT_blend_subtract",            F(EXT_blend_subtract) },
+   { ON,  "GL_EXT_clip_volume_hint",          F(EXT_clip_volume_hint) },
+   { OFF, "GL_EXT_cull_vertex",               0 },
+   { ON,  "GL_EXT_convolution",               F(EXT_convolution) },
+   { ON,  "GL_EXT_compiled_vertex_array",     F(EXT_compiled_vertex_array) },
+   { ON,  "GL_EXT_fog_coord",                 F(EXT_fog_coord) },
+   { ON,  "GL_EXT_histogram",                 F(EXT_histogram) },
+   { ON,  "GL_EXT_packed_pixels",             F(EXT_packed_pixels) },
+   { ON,  "GL_EXT_paletted_texture",          F(EXT_paletted_texture) },
+   { ON,  "GL_EXT_point_parameters",          F(EXT_point_parameters) },
+   { ON,  "GL_EXT_polygon_offset",            F(EXT_polygon_offset) },
+   { ON,  "GL_EXT_rescale_normal",            F(EXT_rescale_normal) },
+   { ON,  "GL_EXT_secondary_color",           F(EXT_secondary_color) }, 
+   { ON,  "GL_EXT_shared_texture_palette",    F(EXT_shared_texture_palette) },
+   { ON,  "GL_EXT_stencil_wrap",              F(EXT_stencil_wrap) },
+   { ON,  "GL_EXT_texture3D",                 F(EXT_texture3D) },
+   { OFF, "GL_EXT_texture_compression_s3tc",  F(EXT_texture_compression_s3tc) },
+   { ON,  "GL_EXT_texture_env_add",           F(EXT_texture_env_add) },
+   { OFF, "GL_EXT_texture_env_combine",       F(EXT_texture_env_combine) },
+   { ON,  "GL_EXT_texture_object",            F(EXT_texture_object) },
+   { ON,  "GL_EXT_texture_lod_bias",          F(EXT_texture_lod_bias) },
+   { ON,  "GL_EXT_vertex_array",              0 },
+   { OFF, "GL_EXT_vertex_array_set",          F(EXT_vertex_array_set) },
+   { OFF, "GL_HP_occlusion_test",             F(HP_occlusion_test) },
+   { ON,  "GL_INGR_blend_func_separate",      F(INGR_blend_func_separate) },
+   { ON,  "GL_MESA_window_pos",               F(MESA_window_pos) },
+   { ON,  "GL_MESA_resize_buffers",           F(MESA_resize_buffers) },
+   { OFF, "GL_NV_blend_square",               F(NV_blend_square) },
+   { ON,  "GL_NV_texgen_reflection",          F(NV_texgen_reflection) },
+   { ON,  "GL_PGI_misc_hints",                F(PGI_misc_hints) },
+   { ON,  "GL_SGI_color_matrix",              F(SGI_color_matrix) },
+   { ON,  "GL_SGI_color_table",               F(SGI_color_table) },
+   { ON,  "GL_SGIS_pixel_texture",            F(SGIS_pixel_texture) },
+   { ON,  "GL_SGIS_texture_edge_clamp",       F(SGIS_texture_edge_clamp) },
+   { ON,  "GL_SGIX_pixel_texture",            F(SGIX_pixel_texture) },
+   { OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) }
 };
 
 
-/*
- * Update the boolean convenience flags in the Extensions struct.
- */
-static void
-update_extension_flags( GLcontext *ctx )
-{
-   /* Update flags */
-   ctx->Extensions.HaveBlendMinmax = gl_extension_is_enabled(ctx, "GL_EXT_blend_minmax") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
-   ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
-   ctx->Extensions.HaveBlendSubtract = gl_extension_is_enabled(ctx, "GL_EXT_blend_subtract") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
-   ctx->Extensions.HaveHistogram = gl_extension_is_enabled(ctx, "GL_EXT_histogram") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
-   ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
-   ctx->Extensions.HaveStencilWrap = gl_extension_is_enabled(ctx, "GL_EXT_stencil_wrap");
-   ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add") || gl_extension_is_enabled(ctx, "GL_ARB_texture_env_add");
-   ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
-   ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
-   ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
-   ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
-   ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
-   ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
-}
 
 
 
 int gl_extensions_add( GLcontext *ctx, 
-		       int state, 
+		       GLboolean enabled, 
 		       const char *name, 
-		       void (*notify)(void) )
+		       GLboolean *flag_ptr )
 {
-   (void) notify;
-
    if (ctx->Extensions.ext_string == 0) 
    {
       struct extension *t = MALLOC_STRUCT(extension);
-      t->enabled = state;
+      t->enabled = enabled;
       strncpy(t->name, name, MAX_EXT_NAMELEN);
       t->name[MAX_EXT_NAMELEN] = 0;
-      t->notify = (void (*)(GLcontext *, GLboolean)) notify;
+      t->flag = flag_ptr;
       insert_at_tail( ctx->Extensions.ext_list, t );
       return 0;
    }
@@ -158,13 +142,8 @@
    if (i == ctx->Extensions.ext_list)
       return 1;
 
-   if (!(i->enabled & ALWAYS_ENABLED)) {
-      if (i->notify) i->notify( ctx, state );      
-      i->enabled = state;
-   }
-
-   update_extension_flags(ctx);
-
+   if (i->flag) *(i->flag) = state;      
+   i->enabled = state;
    return 0;
 }   
 
@@ -227,18 +206,23 @@
 void gl_extensions_ctr( GLcontext *ctx )
 {
    GLuint i;
+   GLboolean *base = (GLboolean *)&ctx->Extensions;
 
    ctx->Extensions.ext_string = 0;
    ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
    make_empty_list( ctx->Extensions.ext_list );
 
    for (i = 0 ; i < Elements(default_extensions) ; i++) {
+      GLboolean *ptr = 0;
+
+      if (default_extensions[i].flag_offset)
+	 ptr = base + default_extensions[i].flag_offset;
+
       gl_extensions_add( ctx, 
 			 default_extensions[i].enabled,
 			 default_extensions[i].name,
-			 0 );
+			 ptr);
    }
-   update_extension_flags(ctx);
 }
 
 
diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h
index 4c24bf1..4c861b3 100644
--- a/src/mesa/main/extensions.h
+++ b/src/mesa/main/extensions.h
@@ -1,4 +1,4 @@
-/* $Id: extensions.h,v 1.8 2000/03/07 18:24:14 brianp Exp $ */
+/* $Id: extensions.h,v 1.9 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -31,14 +31,11 @@
 #include "types.h"
 
 
-#define DEFAULT_OFF    0x0
-#define DEFAULT_ON     0x1
-#define ALWAYS_ENABLED 0x2
 
 /* Return 0 on success.
  */
-extern int gl_extensions_add( GLcontext *ctx, int state, 
-			      const char *name, void (*notify)( void ) );
+extern int gl_extensions_add( GLcontext *ctx, GLboolean enabled, 
+			      const char *name, GLboolean *flag_ptr );
 
 extern int gl_extensions_enable( GLcontext *ctx, const char *name );
 extern int gl_extensions_disable( GLcontext *ctx, const char *name );
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c
index 1a6b34d..7f911cd 100644
--- a/src/mesa/main/feedback.c
+++ b/src/mesa/main/feedback.c
@@ -1,4 +1,4 @@
-/* $Id: feedback.c,v 1.13 2000/10/28 20:41:14 brianp Exp $ */
+/* $Id: feedback.c,v 1.14 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -104,6 +104,7 @@
    ctx->Feedback.BufferSize = size;
    ctx->Feedback.Buffer = buffer;
    ctx->Feedback.Count = 0;
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -278,6 +279,8 @@
    ctx->Select.HitFlag = GL_FALSE;
    ctx->Select.HitMinZ = 1.0;
    ctx->Select.HitMaxZ = 0.0;
+
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -380,6 +383,7 @@
    ctx->Select.HitFlag = GL_FALSE;
    ctx->Select.HitMinZ = 1.0;
    ctx->Select.HitMaxZ = 0.0;
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -405,6 +409,7 @@
    else {
       ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
    }
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -425,6 +430,7 @@
    else {
       gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
    }
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -446,6 +452,7 @@
    else {
       gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
    }
+   ctx->NewState |= _NEW_FEEDBACK_SELECT;
 }
 
 
@@ -493,6 +500,7 @@
 	 ctx->Select.BufferCount = 0;
 	 ctx->Select.Hits = 0;
 	 ctx->Select.NameStackDepth = 0;
+	 ctx->NewState |= _NEW_FEEDBACK_SELECT;
 	 break;
       case GL_FEEDBACK:
 	 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
@@ -503,6 +511,7 @@
 	    result = ctx->Feedback.Count;
 	 }
 	 ctx->Feedback.Count = 0;
+	 ctx->NewState |= _NEW_FEEDBACK_SELECT;
 	 break;
       default:
 	 gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
@@ -532,7 +541,7 @@
    }
 
    ctx->RenderMode = mode;
-   ctx->NewState |= NEW_ALL;
+   ctx->NewState |= _NEW_RENDERMODE;
 
    return result;
 }
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index 4c15022..72c0ff4 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -1,4 +1,4 @@
-/* $Id: fog.c,v 1.25 2000/10/28 20:41:14 brianp Exp $ */
+/* $Id: fog.c,v 1.26 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -142,7 +142,7 @@
       (*ctx->Driver.Fogfv)( ctx, pname, params );
    }
 
-   ctx->NewState |= NEW_FOG;
+   ctx->NewState |= _NEW_FOG;
 }
 
 
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 263c5ca..8110cdf 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.38 2000/10/29 19:02:23 brianp Exp $ */
+/* $Id: get.c,v 1.39 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -357,7 +357,7 @@
          *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
 	 break;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             *params = ctx->Pixel.HistogramEnabled;
          }
          else {
@@ -971,19 +971,19 @@
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          return;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          return;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
@@ -991,21 +991,21 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
@@ -1116,7 +1116,7 @@
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             *params = ctx->Depth.OcclusionTest;
          }
          else {
@@ -1124,7 +1124,7 @@
          }
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             if (ctx->Depth.OcclusionTest)
                *params = ctx->OcclusionResult;
             else
@@ -1548,7 +1548,7 @@
          *params = (GLdouble) ctx->Pixel.GreenScale;
          break;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             *params = (GLdouble) ctx->Pixel.HistogramEnabled;
          }
          else {
@@ -2162,19 +2162,19 @@
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          return;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          return;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLdouble) ctx->Const.MaxCubeTextureSize;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
@@ -2182,21 +2182,21 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLdouble) ctx->Hint.TextureCompression;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
@@ -2307,7 +2307,7 @@
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             *params = (GLdouble) ctx->Depth.OcclusionTest;
          }
          else {
@@ -2315,7 +2315,7 @@
          }
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             if (ctx->Depth.OcclusionTest)
                *params = (GLdouble) ctx->OcclusionResult;
             else
@@ -2740,7 +2740,7 @@
          *params = (GLfloat) ctx->Pixel.GreenScale;
          break;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             *params = (GLfloat) ctx->Pixel.HistogramEnabled;
          }
          else {
@@ -3356,19 +3356,19 @@
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          return;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          return;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLfloat) ctx->Const.MaxCubeTextureSize;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
@@ -3376,21 +3376,21 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLfloat) ctx->Hint.TextureCompression;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
@@ -3473,7 +3473,7 @@
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             *params = (GLfloat) ctx->Depth.OcclusionTest;
          }
          else {
@@ -3481,7 +3481,7 @@
          }
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             if (ctx->Depth.OcclusionTest)
                *params = (GLfloat) ctx->OcclusionResult;
             else
@@ -3908,7 +3908,7 @@
          *params = (GLint) ctx->Pixel.GreenScale;
          break;
       case GL_HISTOGRAM:
-         if (ctx->Extensions.HaveHistogram) {
+         if (ctx->Extensions.EXT_histogram) {
             *params = (GLint) ctx->Pixel.HistogramEnabled;
          }
          else {
@@ -4522,19 +4522,19 @@
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
          return;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = textureUnit->CurrentCubeMap->Name;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
          return;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             *params = ctx->Const.MaxCubeTextureSize;
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
@@ -4542,21 +4542,21 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLint) ctx->Hint.TextureCompression;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLint) ctx->Const.NumCompressedTextureFormats;
          }
          else
             gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
@@ -4667,7 +4667,7 @@
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             *params = (GLint) ctx->Depth.OcclusionTest;
          }
          else {
@@ -4675,7 +4675,7 @@
          }
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HaveHpOcclusionTest) {
+         if (ctx->Extensions.HP_occlusion_test) {
             if (ctx->Depth.OcclusionTest)
                *params = (GLint) ctx->OcclusionResult;
             else
diff --git a/src/mesa/main/hint.c b/src/mesa/main/hint.c
index 7fb0e74..577d320 100644
--- a/src/mesa/main/hint.c
+++ b/src/mesa/main/hint.c
@@ -1,4 +1,4 @@
-/* $Id: hint.c,v 1.4 2000/05/23 20:10:50 brianp Exp $ */
+/* $Id: hint.c,v 1.5 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -128,7 +128,7 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             ctx->Hint.TextureCompression = mode;
          }
          else {
@@ -141,7 +141,7 @@
          return GL_FALSE;
    }
 
-   ctx->NewState |= NEW_ALL;   /* just to be safe */
+   ctx->NewState |= _NEW_HINT;
 
    if (ctx->Driver.Hint) {
       (*ctx->Driver.Hint)( ctx, target, mode );
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index e47a5dc..710c90e 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.21 2000/10/29 19:02:23 brianp Exp $ */
+/* $Id: light.c,v 1.22 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -66,7 +66,9 @@
             SET_BITS(ctx->TriangleCaps, DD_FLATSHADE);
          else
             CLEAR_BITS(ctx->TriangleCaps, DD_FLATSHADE);
-         ctx->NewState |= NEW_RASTER_OPS;
+
+         ctx->NewState |= _NEW_LIGHT;
+
          if (ctx->Driver.ShadeModel) 
             (*ctx->Driver.ShadeModel)( ctx, mode );
       }
@@ -185,7 +187,7 @@
    if (ctx->Driver.Lightfv)
       ctx->Driver.Lightfv( ctx, light, pname, params, nParams );
 
-   ctx->NewState |= NEW_LIGHTING;
+   ctx->NewState |= _NEW_LIGHT;
 }
 
 
@@ -396,7 +398,6 @@
          else {
             gl_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" );
          }
-	 ctx->NewState |= NEW_RASTER_OPS;
          break;
       default:
          gl_error( ctx, GL_INVALID_ENUM, "glLightModel" );
@@ -406,7 +407,7 @@
    if (ctx->Driver.LightModelfv) 
       ctx->Driver.LightModelfv( ctx, pname, params );
 
-   ctx->NewState |= NEW_LIGHTING;
+   ctx->NewState |= _NEW_LIGHT;
 }
 
 
@@ -845,6 +846,8 @@
 
    if (ctx->Light.ColorMaterialEnabled)
       gl_update_color_material( ctx, ctx->Current.Color );
+
+   ctx->NewState |= _NEW_LIGHT;
 }
 
 
@@ -1211,30 +1214,6 @@
 
 
 
-#if 0
-static void
-gl_reinit_light_attrib( GLcontext *ctx, struct gl_light_attrib *l )
-{
-   GLuint i;
-
-   if (ctx->ShineTable[0]->shininess != l->Material[0].Shininess) {
-      gl_compute_shine_table( ctx, 0, l->Material[0].Shininess );
-      gl_compute_shine_table( ctx, 2, l->Material[0].Shininess * .5 );
-   }
-
-   if (ctx->ShineTable[1]->shininess != l->Material[1].Shininess) {
-      gl_compute_shine_table( ctx, 1, l->Material[1].Shininess );
-      gl_compute_shine_table( ctx, 3, l->Material[1].Shininess * .5 );
-   }
-
-   make_empty_list( &l->EnabledList );
-   for (i = 0 ; i < MAX_LIGHTS ; i++) {
-      if (l->Light[i].Enabled) 
-	 insert_at_tail( &l->EnabledList, &l->Light[i] );
-   }
-}
-#endif
-
 
 /*
  * Examine current lighting parameters to determine if the optimized lighting
@@ -1394,9 +1373,6 @@
 void
 gl_update_normal_transform( GLcontext *ctx )
 {
-   GLuint new_flag = 0;
-   normal_func *last = ctx->NormalTransform;
-   
    ctx->vb_rescale_factor = 1.0;
 
    if (ctx->NeedEyeCoords) {
@@ -1408,9 +1384,7 @@
 				     MAT_FLAG_GENERAL_3D |
 				     MAT_FLAG_PERSPECTIVE)) 
 	    transform = NORM_TRANSFORM;
-
 	    
-	 new_flag = ctx->NewState & NEW_MODELVIEW;
 	 ctx->vb_rescale_factor = ctx->rescale_factor;
 	       
 	 if (ctx->Transform.Normalize) {
@@ -1447,7 +1421,4 @@
 	 ctx->NormalTransform = 0;
       }
    }
-
-   if (last != ctx->NormalTransform || new_flag)
-      ctx->NewState |= NEW_NORMAL_TRANSFORM;
 }
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index df1be60..f325560 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.18 2000/10/28 18:34:48 brianp Exp $ */
+/* $Id: lines.c,v 1.19 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -57,7 +57,9 @@
       ctx->Line.Width = width;
       ctx->TriangleCaps &= ~DD_LINE_WIDTH;
       if (width != 1.0) ctx->TriangleCaps |= DD_LINE_WIDTH;
-      ctx->NewState |= NEW_RASTER_OPS;
+
+      ctx->NewState |= _NEW_LINE;
+
       if (ctx->Driver.LineWidth)
          (*ctx->Driver.LineWidth)(ctx, width);
    }
@@ -72,7 +74,8 @@
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple");
    ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
    ctx->Line.StipplePattern = pattern;
-   ctx->NewState |= NEW_RASTER_OPS;
+
+   ctx->NewState |= _NEW_LINE;
 
    if (ctx->Driver.LineStipple)
       ctx->Driver.LineStipple( ctx, factor, pattern );
@@ -1099,6 +1102,9 @@
 /*
  * Determine which line drawing function to use given the current
  * rendering context.
+ *
+ * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
+ * tests to this code.
  */
 void gl_set_line_function( GLcontext *ctx )
 {
@@ -1136,7 +1142,8 @@
       }
       else if (ctx->Texture.ReallyEnabled) {
          if (ctx->Texture.MultiTextureEnabled
-             || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
+             || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
+ 	     || ctx->Fog.ColorSumEnabled) {
             /* multi-texture and/or separate specular color */
             if (ctx->Light.ShadeModel==GL_SMOOTH)
                ctx->Driver.LineFunc = smooth_multitextured_line;
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index fe8d433..df21d15 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,4 +1,4 @@
-/* $Id: matrix.c,v 1.22 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: matrix.c,v 1.23 2000/10/30 13:32:00 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -85,7 +85,6 @@
 {
    fprintf(stderr, "Matrix type: %s, flags: %x\n", types[m->type], m->flags);
    print_matrix_floats(m->m);
-#if 1
    fprintf(stderr, "Inverse: \n");
    if (m->inv) {
       GLfloat prod[16];
@@ -97,7 +96,6 @@
    else {
       fprintf(stderr, "  - not available\n");
    }
-#endif
 }
 
 
@@ -132,8 +130,6 @@
 
 /* Multiply two matrices known to occupy only the top three rows,
  * such as typical modelling matrices, and ortho matrices.
- *
- * KW: 3*9 = 27 muls
  */
 static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
 {
@@ -518,13 +514,6 @@
 static GLboolean matrix_invert( GLmatrix *mat )
 {
    if (inv_mat_tab[mat->type](mat)) {
-#if 0
-      GLmatrix m; m.inv = 0; m.type = 0; m.flags = 0;
-      matmul4( m.m, mat->m, mat->inv );
-      printf("inverted matrix of type %s:\n", types[mat->type]);
-      gl_print_matrix( mat );
-      gl_print_matrix( &m );
-#endif
       return GL_TRUE;
    } else {
       MEMCPY( mat->inv, Identity, sizeof(Identity) );
@@ -905,25 +894,6 @@
 }
 
 
-/*
- * Multiply a matrix by an array of floats with known properties.
- */
-#if 000
-static void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *m )
-{
-   mat->flags |= (m->flags |
-		  MAT_DIRTY_TYPE | 
-		  MAT_DIRTY_INVERSE | 
-		  MAT_DIRTY_DEPENDENTS);
-
-   if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D))
-      matmul34( mat->m, mat->m, m->m );
-   else 
-      matmul4( mat->m, mat->m, m->m );      
-}
-#endif
-
-
 static void matrix_copy( GLmatrix *to, const GLmatrix *from )
 {
    MEMCPY( to->m, from->m, sizeof(Identity) );
@@ -991,14 +961,6 @@
    }
 }
 
-#if 0
-void gl_matrix_set_identity( GLmatrix *m )
-{
-   MEMCPY( m->m, Identity, sizeof(Identity) );
-   m->type = MATRIX_IDENTITY;
-   m->flags = MAT_DIRTY_DEPENDENTS;
-}
-#endif
 
 void gl_matrix_alloc_inv( GLmatrix *m )
 {
@@ -1037,19 +999,19 @@
    switch (ctx->Transform.MatrixMode) {					\
       case GL_MODELVIEW:						\
 	 mat = &ctx->ModelView;						\
-	 flags |= NEW_MODELVIEW;					\
+	 flags |= _NEW_MODELVIEW;					\
 	 break;								\
       case GL_PROJECTION:						\
 	 mat = &ctx->ProjectionMatrix;					\
-	 flags |= NEW_PROJECTION;					\
+	 flags |= _NEW_PROJECTION;					\
 	 break;								\
       case GL_TEXTURE:							\
 	 mat = &ctx->TextureMatrix[ctx->Texture.CurrentTransformUnit];	\
-	 flags |= NEW_TEXTURE_MATRIX;					\
+	 flags |= _NEW_TEXTURE_MATRIX;					\
 	 break;								\
       case GL_COLOR:							\
 	 mat = &ctx->ColorMatrix;					\
-	 flags |= NEW_COLOR_MATRIX;					\
+	 flags |= _NEW_COLOR_MATRIX;					\
 	 break;								\
       default:								\
          gl_problem(ctx, where);					\
@@ -1242,7 +1204,7 @@
          }
          matrix_copy( &ctx->ModelView,
                       &ctx->ModelViewStack[--ctx->ModelViewStackDepth] );
-	 ctx->NewState |= NEW_MODELVIEW;
+	 ctx->NewState |= _NEW_MODELVIEW;
          break;
       case GL_PROJECTION:
          if (ctx->ProjectionStackDepth==0) {
@@ -1252,7 +1214,7 @@
 
          matrix_copy( &ctx->ProjectionMatrix,
                       &ctx->ProjectionStack[--ctx->ProjectionStackDepth] );
-	 ctx->NewState |= NEW_PROJECTION;
+	 ctx->NewState |= _NEW_PROJECTION;
 
          /* Device driver near/far values */
          {
@@ -1272,6 +1234,7 @@
             }
 	    matrix_copy(&ctx->TextureMatrix[t],
                         &ctx->TextureStack[t][--ctx->TextureStackDepth[t]]);
+	    ctx->NewState |= _NEW_TEXTURE_MATRIX;
          }
          break;
       case GL_COLOR:
@@ -1281,6 +1244,7 @@
          }
          matrix_copy(&ctx->ColorMatrix,
                      &ctx->ColorStack[--ctx->ColorStackDepth]);
+	 ctx->NewState |= _NEW_COLOR_MATRIX;
          break;
       default:
          gl_problem(ctx, "Bad matrix mode in gl_PopMatrix");
@@ -1565,9 +1529,7 @@
 
    ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
    ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
-
-   ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
-   ctx->NewState |= NEW_VIEWPORT;
+   ctx->NewState |= _NEW_VIEWPORT;
 
    /* Check if window/buffer has been resized and if so, reallocate the
     * ancillary buffers.
@@ -1620,8 +1582,7 @@
    ctx->Viewport.Far = f;
    ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0);
    ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0 + n);
-
-   ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
+   ctx->NewState |= _NEW_VIEWPORT;
 
    if (ctx->Driver.DepthRange) {
       (*ctx->Driver.DepthRange)( ctx, nearval, farval );
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 131db1d..4cd73ef 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -1,4 +1,4 @@
-/* $Id: pixel.c,v 1.16 2000/10/29 18:12:15 brianp Exp $ */
+/* $Id: pixel.c,v 1.17 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -53,6 +53,7 @@
 
    ctx->Pixel.ZoomX = xfactor;
    ctx->Pixel.ZoomY = yfactor;
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -177,6 +178,8 @@
       default:
 	 gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
    }
+
+   ctx->NewState |= _NEW_PACKUNPACK;
 }
 
 
@@ -295,6 +298,7 @@
       default:
          gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
    }
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
@@ -629,6 +633,7 @@
 
    /* signal to recompute the bitmask */
    ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
+   ctx->NewState |= _NEW_PIXEL;
 }
 
 
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index c23980f..5f42cd0 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -1,4 +1,4 @@
-/* $Id: points.c,v 1.17 2000/10/28 18:34:48 brianp Exp $ */
+/* $Id: points.c,v 1.18 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -60,7 +60,7 @@
       ctx->TriangleCaps &= ~DD_POINT_SIZE;
       if (size != 1.0)
          ctx->TriangleCaps |= DD_POINT_SIZE;
-      ctx->NewState |= NEW_RASTER_OPS;
+      ctx->NewState |= _NEW_POINT;
    }
 }
 
@@ -91,7 +91,6 @@
             if (tmp != ctx->Point.Attenuated) {
                ctx->Enabled ^= ENABLE_POINT_ATTEN;
                ctx->TriangleCaps ^= DD_POINT_ATTEN;
-               ctx->NewState |= NEW_RASTER_OPS;
             }
          }
          break;
@@ -121,7 +120,7 @@
          return;
    }
 
-   ctx->NewState |= NEW_RASTER_OPS;
+   ctx->NewState |= _NEW_POINT;
 }
 
 
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index c96d335..b4a7172 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -1,4 +1,4 @@
-/* $Id: polygon.c,v 1.13 2000/10/21 00:02:47 brianp Exp $ */
+/* $Id: polygon.c,v 1.14 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -55,7 +55,7 @@
    }
 
    ctx->Polygon.CullFaceMode = mode;
-   ctx->NewState |= NEW_POLYGON;
+   ctx->NewState |= _NEW_POLYGON;
 
    if (ctx->Driver.CullFace)
       ctx->Driver.CullFace( ctx, mode );
@@ -79,7 +79,7 @@
 
    ctx->Polygon.FrontFace = mode;
    ctx->Polygon.FrontBit = (GLboolean) (mode == GL_CW);
-   ctx->NewState |= NEW_POLYGON;
+   ctx->NewState |= _NEW_POLYGON;
 
    if (ctx->Driver.FrontFace)
       ctx->Driver.FrontFace( ctx, mode );
@@ -123,7 +123,7 @@
       ctx->TriangleCaps |= DD_TRI_UNFILLED;
    }
 
-   ctx->NewState |= (NEW_POLYGON | NEW_RASTER_OPS);
+   ctx->NewState |= _NEW_POLYGON;
 
    if (ctx->Driver.PolygonMode) {
       (*ctx->Driver.PolygonMode)( ctx, face, mode );
@@ -143,9 +143,7 @@
 
    _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
 
-   if (ctx->Polygon.StippleFlag) {
-      ctx->NewState |= NEW_RASTER_OPS;
-   }
+   ctx->NewState |= _NEW_POLYGONSTIPPLE;
    
    if (ctx->Driver.PolygonStipple)
       ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple );
@@ -179,6 +177,7 @@
    ctx->Polygon.OffsetFactor = factor;
    ctx->Polygon.OffsetUnits = units;
    ctx->Polygon.OffsetMRD = units * ctx->Visual.MRD;
+   ctx->NewState |= _NEW_POLYGON;
 }
 
 
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 4338462..13ed623 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.36 2000/10/29 18:12:15 brianp Exp $ */
+/* $Id: state.c,v 1.37 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -762,23 +762,36 @@
 void gl_print_state( const char *msg, GLuint state )
 {
    fprintf(stderr,
-	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
 	   msg,
 	   state,
-	   (state & NEW_LIGHTING)         ? "lighting, " : "",
-	   (state & NEW_RASTER_OPS)       ? "raster-ops, " : "",
-	   (state & NEW_TEXTURING)        ? "texturing, " : "",
-	   (state & NEW_POLYGON)          ? "polygon, " : "",
-	   (state & NEW_MODELVIEW)        ? "modelview, " : "",
-	   (state & NEW_PROJECTION)       ? "projection, " : "",
-	   (state & NEW_TEXTURE_MATRIX)   ? "texture-matrix, " : "",
-	   (state & NEW_USER_CLIP)        ? "user-clip, " : "",
-	   (state & NEW_TEXTURE_ENV)      ? "texture-env, " : "",
-	   (state & NEW_CLIENT_STATE)     ? "client-state, " : "",
-	   (state & NEW_FOG)              ? "fog, " : "",
-	   (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "",
-	   (state & NEW_VIEWPORT)         ? "viewport, " : "",
-	   (state & NEW_TEXTURE_ENABLE)   ? "texture-enable, " : "");
+	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
+	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
+	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
+	   (state & _NEW_COLOR_MATRIX)    ? "ctx->ColorMatrix, " : "",
+	   (state & _NEW_ACCUM)           ? "ctx->Accum, " : "",
+	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
+	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
+	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
+	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
+	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
+	   (state & _NEW_IMAGING)         ? "ctx->Histogram/MinMax/Convolve/Seperable, ": "",
+	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
+	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
+	   (state & _NEW_FEEDBACK_SELECT) ? "ctx->Feedback/Select, " : "",
+	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
+	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
+	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
+	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
+	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
+	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
+	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
+	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
+	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
+	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
+	   (state & _NEW_COLORTABLE)      ? "ctx->{*}ColorTable, " : "",
+	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
+	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
 }
 
 
@@ -814,30 +827,10 @@
    if (MESA_VERBOSE & VERBOSE_STATE)
       gl_print_state("", ctx->NewState);
 
-   if (ctx->NewState & NEW_CLIENT_STATE)
+   if (ctx->NewState & _NEW_ARRAY)
       gl_update_client_state( ctx );
 
-   if ((ctx->NewState & NEW_TEXTURE_ENABLE) &&
-       (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.ReallyEnabled)
-      ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS;
-
-   if (ctx->NewState & NEW_TEXTURE_ENV) {
-      if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode &&
-	  ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode
-#if MAX_TEXTURE_UNITS > 2
-	  && ctx->Texture.Unit[2].EnvMode == ctx->Texture.Unit[2].LastEnvMode
-#endif
-         ) {
-	 ctx->NewState &= ~NEW_TEXTURE_ENV;
-      }
-      ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode;
-      ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode;
-#if MAX_TEXTURE_UNITS > 2
-      ctx->Texture.Unit[2].LastEnvMode = ctx->Texture.Unit[2].EnvMode;
-#endif
-   }
-
-   if (ctx->NewState & NEW_TEXTURE_MATRIX) {
+   if (ctx->NewState & _NEW_TEXTURE_MATRIX) {
       ctx->Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2);
 
       for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
@@ -852,7 +845,7 @@
       }
    }
 
-   if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
+   if (ctx->NewState & _NEW_TEXTURE) {
       ctx->Texture.MultiTextureEnabled = GL_FALSE;
       ctx->Texture.NeedNormals = GL_FALSE;
       gl_update_dirty_texobjs(ctx);
@@ -892,9 +885,10 @@
    }
 
 
-   if (ctx->NewState & NEW_RASTER_OPS) {
+   if (ctx->NewState & _SWRAST_NEW_RASTERMASK) 
       update_rasterflags(ctx);
-
+   
+   if (ctx->NewState & (_NEW_BUFFERS|_NEW_SCISSOR)) {
       /* update scissor region */
       ctx->DrawBuffer->Xmin = 0;
       ctx->DrawBuffer->Ymin = 0;
@@ -916,7 +910,7 @@
       }
    }
 
-   if (ctx->NewState & NEW_LIGHTING) {
+   if (ctx->NewState & _NEW_LIGHT) {
       ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
       if (ctx->Light.Enabled) {
          if (ctx->Light.Model.TwoSide)
@@ -925,11 +919,11 @@
       }
    }
 
-   if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) {
+   if (ctx->NewState & (_NEW_POLYGON | _NEW_LIGHT)) {
 
       ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
 
-      if (ctx->NewState & NEW_POLYGON) {
+      if (ctx->NewState & _NEW_POLYGON) {
 	 /* Setup CullBits bitmask */
 	 if (ctx->Polygon.CullFlag) {
 	    ctx->backface_sign = 1;
@@ -967,16 +961,13 @@
       }
    }
 
-   if (ctx->NewState & ~(NEW_CLIENT_STATE | NEW_USER_CLIP | NEW_POLYGON))
+   if (ctx->NewState & (_NEW_LIGHT|
+			_NEW_TEXTURE|
+			_NEW_FOG|
+			_NEW_POLYGON))
       gl_update_clipmask(ctx);
 
-   if (ctx->NewState & (NEW_LIGHTING|
-			NEW_RASTER_OPS|
-			NEW_TEXTURING|
-			NEW_TEXTURE_ENABLE|
-			NEW_TEXTURE_ENV|
-			NEW_POLYGON|
-			NEW_USER_CLIP))
+   if (ctx->NewState & ctx->Driver.UpdateStateNotify)
    {
       ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps;
       ctx->IndirectTriangles |= DD_SW_RASTERIZE;
@@ -1027,13 +1018,13 @@
 
    /* Should only be calc'd when !need_eye_coords and not culling.
     */
-   if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) {
-      if (ctx->NewState & NEW_MODELVIEW) {
+   if (ctx->NewState & (_NEW_MODELVIEW|_NEW_PROJECTION)) {
+      if (ctx->NewState & _NEW_MODELVIEW) {
 	 gl_matrix_analyze( &ctx->ModelView );
 	 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
       }
 
-      if (ctx->NewState & NEW_PROJECTION) {
+      if (ctx->NewState & _NEW_PROJECTION) {
 	 gl_matrix_analyze( &ctx->ProjectionMatrix );
 	 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
 
@@ -1043,10 +1034,9 @@
       }
 
       gl_calculate_model_project_matrix( ctx );
-      ctx->ModelProjectWinMatrixUptodate = 0;
    }
 
-   if (ctx->NewState & NEW_COLOR_MATRIX) {
+   if (ctx->NewState & _NEW_COLOR_MATRIX) {
       gl_matrix_analyze( &ctx->ColorMatrix );
    }
 
@@ -1055,13 +1045,15 @@
     */
    if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG |
 			ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2)) &&
-       (ctx->NewState & (NEW_LIGHTING | 
-                         NEW_FOG |
-			 NEW_MODELVIEW | 
-			 NEW_PROJECTION |
-			 NEW_TEXTURING |
-			 NEW_RASTER_OPS |
-			 NEW_USER_CLIP)))
+       (ctx->NewState & (_NEW_LIGHT | 
+			 _NEW_TEXTURE |
+                         _NEW_FOG |
+			 _NEW_TRANSFORM | 
+			 _NEW_MODELVIEW | 
+			 _NEW_PROJECTION |
+			 _NEW_POINT |
+			 _NEW_RENDERMODE |
+			 _NEW_TRANSFORM)))
    {
       GLboolean oldcoord, oldnorm;
 
@@ -1069,8 +1061,7 @@
       oldnorm = ctx->NeedEyeNormals;
 
       ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
-      ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) ||
-			    ctx->Point.Attenuated);
+      ctx->NeedEyeCoords = (ctx->Fog.Enabled || ctx->Point.Attenuated);
       ctx->NeedEyeNormals = GL_FALSE;
 
       if (ctx->Light.Enabled) {
@@ -1098,8 +1089,8 @@
       if (ctx->Light.Enabled) {
 	 gl_update_lighting_function(ctx);
 
-	 if ( (ctx->NewState & NEW_LIGHTING) ||
-	      ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) &&
+	 if ( (ctx->NewState & _NEW_LIGHT) ||
+	      ((ctx->NewState & (_NEW_MODELVIEW|_NEW_PROJECTION)) &&
 	       !ctx->NeedEyeCoords) ||
 	      oldcoord != ctx->NeedEyeCoords ||
 	      oldnorm != ctx->NeedEyeNormals) {
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index a2c8bf4..2dcecce 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -1,4 +1,4 @@
-/* $Id: stencil.c,v 1.20 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: stencil.c,v 1.21 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -48,6 +48,7 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
    ctx->Stencil.Clear = (GLstencil) s;
+   ctx->NewState |= _NEW_STENCIL;
 
    if (ctx->Driver.ClearStencil) {
       (*ctx->Driver.ClearStencil)( ctx, s );
@@ -83,6 +84,7 @@
    maxref = (1 << STENCIL_BITS) - 1;
    ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
    ctx->Stencil.ValueMask = (GLstencil) mask;
+   ctx->NewState |= _NEW_STENCIL;
 
    if (ctx->Driver.StencilFunc) {
       (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
@@ -97,6 +99,7 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
    ctx->Stencil.WriteMask = (GLstencil) mask;
+   ctx->NewState |= _NEW_STENCIL;
 
    if (ctx->Driver.StencilMask) {
       (*ctx->Driver.StencilMask)( ctx, mask );
@@ -121,7 +124,7 @@
          break;
       case GL_INCR_WRAP_EXT:
       case GL_DECR_WRAP_EXT:
-         if (ctx->Extensions.HaveStencilWrap) {
+         if (ctx->Extensions.EXT_stencil_wrap) {
             ctx->Stencil.FailFunc = fail;
             break;
          }
@@ -141,7 +144,7 @@
          break;
       case GL_INCR_WRAP_EXT:
       case GL_DECR_WRAP_EXT:
-         if (ctx->Extensions.HaveStencilWrap) {
+         if (ctx->Extensions.EXT_stencil_wrap) {
             ctx->Stencil.ZFailFunc = zfail;
             break;
          }
@@ -161,7 +164,7 @@
          break;
       case GL_INCR_WRAP_EXT:
       case GL_DECR_WRAP_EXT:
-         if (ctx->Extensions.HaveStencilWrap) {
+         if (ctx->Extensions.EXT_stencil_wrap) {
             ctx->Stencil.ZPassFunc = zpass;
             break;
          }
@@ -171,6 +174,8 @@
          return;
    }
 
+   ctx->NewState |= _NEW_STENCIL;
+
    if (ctx->Driver.StencilOp) {
       (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
    }
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 570ecdc..4a6258e 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.55 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: teximage.c,v 1.56 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -561,10 +561,10 @@
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
-         return ctx->Extensions.HaveTextureCubeMap
+         return ctx->Extensions.ARB_texture_cube_map
                 ? texUnit->CurrentCubeMap : NULL;
       case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
-         return ctx->Extensions.HaveTextureCubeMap
+         return ctx->Extensions.ARB_texture_cube_map
                 ? ctx->Texture.ProxyCubeMap : NULL;
       default:
          gl_problem(NULL, "bad target in _mesa_select_tex_object()");
@@ -596,37 +596,37 @@
       case GL_PROXY_TEXTURE_3D:
          return ctx->Texture.Proxy3D->Image[level];
       case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->Image[level];
          else
             return NULL;
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->NegX[level];
          else
             return NULL;
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->PosY[level];
          else
             return NULL;
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->NegY[level];
          else
             return NULL;
       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->PosZ[level];
          else
             return NULL;
       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return texUnit->CurrentCubeMap->NegZ[level];
          else
             return NULL;
       case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap)
+         if (ctx->Extensions.ARB_texture_cube_map)
             return ctx->Texture.ProxyCubeMap->Image[level];
          else
             return NULL;
@@ -1062,7 +1062,7 @@
    else if (dimensions == 2) {
       isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
       if (target != GL_TEXTURE_2D && !isProxy &&
-          !(ctx->Extensions.HaveTextureCubeMap &&
+          !(ctx->Extensions.ARB_texture_cube_map &&
             target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
             target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
           gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
@@ -1200,7 +1200,7 @@
       }
    }
    else if (dimensions == 2) {
-      if (ctx->Extensions.HaveTextureCubeMap) {
+      if (ctx->Extensions.ARB_texture_cube_map) {
          if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
               target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
              target != GL_TEXTURE_2D) {
@@ -1315,7 +1315,7 @@
       }
    }
    else if (dimensions == 2) {
-      if (ctx->Extensions.HaveTextureCubeMap) {
+      if (ctx->Extensions.ARB_texture_cube_map) {
          if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
               target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
              target != GL_TEXTURE_2D) {
@@ -1403,7 +1403,7 @@
       }
    }
    else if (dimensions == 2) {
-      if (ctx->Extensions.HaveTextureCubeMap) {
+      if (ctx->Extensions.ARB_texture_cube_map) {
          if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
               target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
              target != GL_TEXTURE_2D) {
@@ -1521,7 +1521,7 @@
    char message[100];
    GLint internalFormat = ifmt;
 
-   if (ctx->Extensions.HaveTextureCompression
+   if (ctx->Extensions.ARB_texture_compression
        && ctx->Driver.SpecificCompressedTexFormat) {
       /*
        * First, ask the driver for the specific format.
@@ -1543,7 +1543,7 @@
     */
    switch (internalFormat) {
       case GL_COMPRESSED_ALPHA_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1551,7 +1551,7 @@
          internalFormat = GL_ALPHA;
          break;
       case GL_COMPRESSED_LUMINANCE_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1559,7 +1559,7 @@
          internalFormat = GL_LUMINANCE;
          break;
       case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1567,7 +1567,7 @@
          internalFormat = GL_LUMINANCE_ALPHA;
          break;
       case GL_COMPRESSED_INTENSITY_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1575,7 +1575,7 @@
          internalFormat = GL_INTENSITY;
          break;
       case GL_COMPRESSED_RGB_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1583,7 +1583,7 @@
          internalFormat = GL_RGB;
          break;
       case GL_COMPRESSED_RGBA_ARB:
-         if (ctx && !ctx->Extensions.HaveTextureCompression) {
+         if (ctx && !ctx->Extensions.ARB_texture_compression) {
             sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
             gl_error(ctx, GL_INVALID_VALUE, message);
             return -1;
@@ -1702,7 +1702,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_1D) {
       /* Proxy texture: check for errors and update proxy state */
@@ -1747,7 +1747,7 @@
    adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
 
    if (target==GL_TEXTURE_2D ||
-       (ctx->Extensions.HaveTextureCubeMap &&
+       (ctx->Extensions.ARB_texture_cube_map &&
         target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
         target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
       struct gl_texture_unit *texUnit;
@@ -1850,7 +1850,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_2D) {
       /* Proxy texture: check for errors and update proxy state */
@@ -1984,7 +1984,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_3D) {
       /* Proxy texture: check for errors and update proxy state */
@@ -2977,7 +2977,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_1D) {
       /* Proxy texture: check for errors and update proxy state */
@@ -3031,7 +3031,7 @@
    }
 
    if (target==GL_TEXTURE_2D ||
-       (ctx->Extensions.HaveTextureCubeMap &&
+       (ctx->Extensions.ARB_texture_cube_map &&
         target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
         target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
       struct gl_texture_unit *texUnit;
@@ -3112,7 +3112,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_2D) {
       /* Proxy texture: check for errors and update proxy state */
@@ -3241,7 +3241,7 @@
 
       /* state update */
       gl_put_texobj_on_dirty_list( ctx, texObj );
-      ctx->NewState |= NEW_TEXTURING;
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else if (target == GL_PROXY_TEXTURE_3D) {
       /* Proxy texture: check for errors and update proxy state */
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 62238ff..d873351 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.30 2000/10/29 18:23:16 brianp Exp $ */
+/* $Id: texobj.c,v 1.31 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -485,6 +485,7 @@
 		     ctx->Shared->DefaultD[d]->RefCount++;
 		     t->RefCount--;
 		     ASSERT( t->RefCount >= 0 );
+		     ctx->NewState |= _NEW_TEXTURE;
 		  }
 	       }
             }
@@ -537,7 +538,7 @@
          oldTexObj = texUnit->CurrentD[3];
          break;
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap) {
+         if (ctx->Extensions.ARB_texture_cube_map) {
             dim = 6;
             oldTexObj = texUnit->CurrentCubeMap;
             break;
@@ -598,28 +599,11 @@
     */
    texUnit->Current = texUnit->CurrentD[texUnit->CurrentDimension];
 
-   /* Check if we may have to use a new triangle rasterizer */
-   if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) &&
-       (   oldTexObj->WrapS != newTexObj->WrapS
-        || oldTexObj->WrapT != newTexObj->WrapT
-        || oldTexObj->WrapR != newTexObj->WrapR
-        || oldTexObj->MinFilter != newTexObj->MinFilter
-        || oldTexObj->MagFilter != newTexObj->MagFilter
-        || (oldTexObj->Image[0] && newTexObj->Image[0] && 
-	   (oldTexObj->Image[0]->Format!=newTexObj->Image[0]->Format))))
-   {
-      ctx->NewState |= (NEW_RASTER_OPS | NEW_TEXTURING);
-   }
-
-   if (oldTexObj->Complete != newTexObj->Complete)
-      ctx->NewState |= NEW_TEXTURING;
+   ctx->NewState |= _NEW_TEXTURE;
 
    /* Pass BindTexture call to device driver */
-   if (ctx->Driver.BindTexture) {
+   if (ctx->Driver.BindTexture) 
       (*ctx->Driver.BindTexture)( ctx, target, newTexObj );
-      /* Make sure the Driver.UpdateState() function gets called! */
-      ctx->NewState |= NEW_TEXTURING;
-   }
 
    if (oldTexObj->Name > 0) {
       /* never delete default (id=0) texture objects */
@@ -665,6 +649,8 @@
          }
       }
    }
+
+   ctx->NewState |= _NEW_TEXTURE;
 }
 
 
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 309b54f..61dd4a2 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,4 +1,4 @@
-/* $Id: texstate.c,v 1.18 2000/10/28 20:41:14 brianp Exp $ */
+/* $Id: texstate.c,v 1.19 2000/10/30 13:32:01 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -84,19 +84,18 @@
                   case GL_ADD:
                   case GL_COMBINE_EXT:
                      if (mode == GL_ADD &&
-                         !ctx->Extensions.HaveTextureEnvAdd) {
+                         !ctx->Extensions.EXT_texture_env_add) {
                         gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
                         return;
                      }
                      if (mode == GL_COMBINE_EXT &&
-                         !ctx->Extensions.HaveTextureEnvCombine) {
+                         !ctx->Extensions.EXT_texture_env_combine) {
                         gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
                         return;
                      }
                      if (texUnit->EnvMode == mode)
                         return;  /* no change */
                      texUnit->EnvMode = mode;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
@@ -111,7 +110,7 @@
             texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
             break;
          case GL_COMBINE_RGB_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum mode = (GLenum) (GLint) *param;
                switch (mode) {
                   case GL_REPLACE:
@@ -122,7 +121,6 @@
                      if (texUnit->CombineModeRGB == mode)
                         return;  /* no change */
                      texUnit->CombineModeRGB = mode;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -135,7 +133,7 @@
             }
             break;
          case GL_COMBINE_ALPHA_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum mode = (GLenum) (GLint) *param;
                switch (mode) {
                   case GL_REPLACE:
@@ -146,7 +144,6 @@
                      if (texUnit->CombineModeA == mode)
                         return;  /* no change */
                      texUnit->CombineModeA = mode;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -161,7 +158,7 @@
          case GL_SOURCE0_RGB_EXT:
          case GL_SOURCE1_RGB_EXT:
          case GL_SOURCE2_RGB_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum source = (GLenum) (GLint) *param;
                GLuint s = pname - GL_SOURCE0_RGB_EXT;
                switch (source) {
@@ -172,7 +169,6 @@
                      if (texUnit->CombineSourceRGB[s] == source)
                         return;  /* no change */
                      texUnit->CombineSourceRGB[s] = source;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -187,7 +183,7 @@
          case GL_SOURCE0_ALPHA_EXT:
          case GL_SOURCE1_ALPHA_EXT:
          case GL_SOURCE2_ALPHA_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum source = (GLenum) (GLint) *param;
                GLuint s = pname - GL_SOURCE0_ALPHA_EXT;
                switch (source) {
@@ -197,7 +193,6 @@
                   case GL_PREVIOUS_EXT:
                      if (texUnit->CombineSourceA[s] == source) return;
                      texUnit->CombineSourceA[s] = source;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -211,7 +206,7 @@
             break;
          case GL_OPERAND0_RGB_EXT:
          case GL_OPERAND1_RGB_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum operand = (GLenum) (GLint) *param;
                GLuint s = pname - GL_OPERAND0_RGB_EXT;
                switch (operand) {
@@ -220,7 +215,6 @@
                   case GL_SRC_ALPHA:
                   case GL_ONE_MINUS_SRC_ALPHA:
                      texUnit->CombineOperandRGB[s] = operand;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -234,14 +228,13 @@
             break;
          case GL_OPERAND0_ALPHA_EXT:
          case GL_OPERAND1_ALPHA_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                GLenum operand = (GLenum) (GLint) *param;
                switch (operand) {
                   case GL_SRC_ALPHA:
                   case GL_ONE_MINUS_SRC_ALPHA:
                      texUnit->CombineOperandA[pname-GL_OPERAND0_ALPHA_EXT]
                         = operand;
-                     ctx->NewState |= NEW_TEXTURE_ENV;
                      break;
                   default:
                      gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -254,10 +247,9 @@
             }
             break;
          case GL_OPERAND2_RGB_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                if ((GLenum) (GLint) *param == GL_SRC_ALPHA) {
                   texUnit->CombineOperandRGB[2] = (GLenum) (GLint) *param;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else {
                   gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -270,10 +262,9 @@
             }
             break;
          case GL_OPERAND2_ALPHA_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                if ((GLenum) (GLint) *param == GL_SRC_ALPHA) {
                   texUnit->CombineOperandA[2] = (GLenum) (GLint) *param;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else {
                   gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
@@ -286,18 +277,15 @@
             }
             break;
          case GL_RGB_SCALE_EXT:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                if (*param == 1.0) {
                   texUnit->CombineScaleShiftRGB = 0;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else if (*param == 2.0) {
                   texUnit->CombineScaleShiftRGB = 1;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else if (*param == 4.0) {
                   texUnit->CombineScaleShiftRGB = 2;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else {
                   gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
@@ -310,18 +298,15 @@
             }
             break;
          case GL_ALPHA_SCALE:
-            if (ctx->Extensions.HaveTextureEnvCombine) {
+            if (ctx->Extensions.EXT_texture_env_combine) {
                if (*param == 1.0) {
                   texUnit->CombineScaleShiftA = 0;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else if (*param == 2.0) {
                   texUnit->CombineScaleShiftA = 1;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else if (*param == 4.0) {
                   texUnit->CombineScaleShiftA = 2;
-                  ctx->NewState |= NEW_TEXTURE_ENV;
                }
                else {
                   gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
@@ -339,7 +324,7 @@
       }
    }
    else if (target==GL_TEXTURE_FILTER_CONTROL_EXT) {
-      if (!ctx->Extensions.HaveTextureLodBias) {
+      if (!ctx->Extensions.EXT_texture_lod_bias) {
 	 gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
 	 return;
       }
@@ -368,6 +353,7 @@
       (*ctx->Driver.TexEnv)( ctx, target, pname, param );
    }
 
+   ctx->NewState |= _NEW_TEXTURE;
 }
 
 
@@ -422,7 +408,7 @@
 	 COPY_4FV( params, texUnit->EnvColor );
 	 break;
       case GL_RGB_SCALE_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             if (texUnit->CombineScaleShiftRGB == 0)
                *params = 1.0;
             else if (texUnit->CombineScaleShiftRGB == 1)
@@ -436,7 +422,7 @@
          }
          break;
       case GL_ALPHA_SCALE:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             if (texUnit->CombineScaleShiftA == 0)
                *params = 1.0;
             else if (texUnit->CombineScaleShiftA == 1)
@@ -479,7 +465,7 @@
 	 params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
          break;
       case GL_COMBINE_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineModeRGB;
          }
          else {
@@ -487,7 +473,7 @@
          }
          break;
       case GL_COMBINE_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineModeA;
          }
          else {
@@ -495,7 +481,7 @@
          }
          break;
       case GL_SOURCE0_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceRGB[0];
          }
          else {
@@ -503,7 +489,7 @@
          }
          break;
       case GL_SOURCE1_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceRGB[1];
          }
          else {
@@ -511,7 +497,7 @@
          }
          break;
       case GL_SOURCE2_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceRGB[2];
          }
          else {
@@ -519,7 +505,7 @@
          }
          break;
       case GL_SOURCE0_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceA[0];
          }
          else {
@@ -527,7 +513,7 @@
          }
          break;
       case GL_SOURCE1_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceA[1];
          }
          else {
@@ -535,7 +521,7 @@
          }
          break;
       case GL_SOURCE2_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineSourceA[2];
          }
          else {
@@ -543,7 +529,7 @@
          }
          break;
       case GL_OPERAND0_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandRGB[0];
          }
          else {
@@ -551,7 +537,7 @@
          }
          break;
       case GL_OPERAND1_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandRGB[1];
          }
          else {
@@ -559,7 +545,7 @@
          }
          break;
       case GL_OPERAND2_RGB_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandRGB[2];
          }
          else {
@@ -567,7 +553,7 @@
          }
          break;
       case GL_OPERAND0_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandA[0];
          }
          else {
@@ -575,7 +561,7 @@
          }
          break;
       case GL_OPERAND1_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandA[1];
          }
          else {
@@ -583,7 +569,7 @@
          }
          break;
       case GL_OPERAND2_ALPHA_EXT:
-         if (ctx->Extensions.HaveTextureEnvCombine) {
+         if (ctx->Extensions.EXT_texture_env_combine) {
             *params = (GLint) texUnit->CombineOperandA[2];
          }
          else {
@@ -638,7 +624,7 @@
          texObj = texUnit->CurrentD[3];
          break;
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.HaveTextureCubeMap) {
+         if (ctx->Extensions.ARB_texture_cube_map) {
             texObj = texUnit->CurrentCubeMap;
             break;
          }
@@ -660,7 +646,6 @@
              || eparam==GL_NEAREST_MIPMAP_LINEAR
              || eparam==GL_LINEAR_MIPMAP_LINEAR) {
             texObj->MinFilter = eparam;
-            ctx->NewState |= NEW_TEXTURING;
          }
          else {
             gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -674,7 +659,6 @@
 
          if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
             texObj->MagFilter = eparam;
-            ctx->NewState |= NEW_TEXTURING;
          }
          else {
             gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -687,7 +671,6 @@
 
          if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
             texObj->WrapS = eparam;
-            ctx->NewState |= NEW_TEXTURING;
          }
          else {
             gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -700,7 +683,6 @@
 
          if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
             texObj->WrapT = eparam;
-            ctx->NewState |= NEW_TEXTURING;
          }
          else {
             gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -713,7 +695,6 @@
 
          if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
             texObj->WrapR = eparam;
-            ctx->NewState |= NEW_TEXTURING;
          }
          else {
             gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
@@ -727,11 +708,9 @@
          break;
       case GL_TEXTURE_MIN_LOD:
          texObj->MinLod = params[0];
-         ctx->NewState |= NEW_TEXTURING;
          break;
       case GL_TEXTURE_MAX_LOD:
          texObj->MaxLod = params[0];
-         ctx->NewState |= NEW_TEXTURING;
          break;
       case GL_TEXTURE_BASE_LEVEL:
          if (params[0] < 0.0) {
@@ -739,7 +718,6 @@
             return;
          }
          texObj->BaseLevel = (GLint) params[0];
-         ctx->NewState |= NEW_TEXTURING;
          break;
       case GL_TEXTURE_MAX_LEVEL:
          if (params[0] < 0.0) {
@@ -747,7 +725,6 @@
             return;
          }
          texObj->MaxLevel = (GLint) params[0];
-         ctx->NewState |= NEW_TEXTURING;
          break;
       case GL_TEXTURE_PRIORITY:
          /* (keithh@netcomuk.co.uk) */
@@ -758,6 +735,7 @@
          return;
    }
 
+   ctx->NewState |= _NEW_TEXTURE;
    gl_put_texobj_on_dirty_list( ctx, texObj );
 
    if (ctx->Driver.TexParameter) {
@@ -810,7 +788,7 @@
          return 3;
       case GL_TEXTURE_CUBE_MAP_ARB:
       case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
-         return ctx->Extensions.HaveTextureCubeMap ? 2 : 0;
+         return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
       default:
          gl_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
          return 0;
@@ -907,7 +885,7 @@
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             if (img->IsCompressed && !isProxy)
                *params = img->CompressedSize;
             else
@@ -919,7 +897,7 @@
          }
          return;
       case GL_TEXTURE_COMPRESSED_ARB:
-         if (ctx->Extensions.HaveTextureCompression) {
+         if (ctx->Extensions.ARB_texture_compression) {
             *params = (GLint) img->IsCompressed;
          }
          else {
@@ -1280,7 +1258,7 @@
 	 return;
    }
 
-   ctx->NewState |= NEW_TEXTURING;
+   ctx->NewState |= _NEW_TEXTURE;
 }
 
 
@@ -1608,6 +1586,7 @@
       if (ctx->Driver.ActiveTexture) {
          (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
       }
+      ctx->NewState |= _NEW_TEXTURE;
    }
    else {
       gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
@@ -1627,6 +1606,7 @@
    if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
       GLint texUnit = target - GL_TEXTURE0_ARB;
       ctx->Array.ActiveTexture = texUnit;
+      ctx->NewState |= _NEW_ARRAY;
    }
    else {
       gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
@@ -1694,7 +1674,7 @@
 
 
 /*
- * This is called by gl_update_state() if the NEW_TEXTURING bit in
+ * This is called by gl_update_state() if the _NEW_TEXTURE bit in
  * ctx->NewState is set.
  */
 void gl_update_dirty_texobjs( GLcontext *ctx )
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index f54d3cf..faada66 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.26 2000/10/27 16:44:41 keithw Exp $ */
+/* $Id: varray.c,v 1.27 2000/10/30 13:32:02 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -98,7 +98,7 @@
    ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
    ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_OBJ_ANY;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -148,7 +148,7 @@
    ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
    ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_NORM;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -211,7 +211,7 @@
    ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
    ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_RGBA;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -246,7 +246,7 @@
    ctx->Array.FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(type)];
    ctx->Array.FogCoordEltFunc = gl_trans_elt_1f_tab[TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_FOG_COORD;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -289,7 +289,7 @@
    ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
    ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_INDEX;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -354,7 +354,7 @@
    ctx->Array.SecondaryColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
    ctx->Array.SecondaryColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
    ctx->Array.NewArrayState |= VERT_SPEC_RGB;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -411,7 +411,7 @@
    ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
    ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
    ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }
 
 
@@ -437,7 +437,7 @@
    }
    ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
    ctx->Array.NewArrayState |= VERT_EDGE;
-   ctx->NewState |= NEW_CLIENT_STATE;
+   ctx->NewState |= _NEW_ARRAY;
 }